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diff --git a/files/.vim/doc/lua51refvim.txt b/files/.vim/doc/lua51refvim.txt new file mode 100755 index 0000000..e80d613 --- /dev/null +++ b/files/.vim/doc/lua51refvim.txt @@ -0,0 +1,5617 @@ +*luarefvim.txt* Lua 5.1 Reference Manual for Vim + Vim version 7.0 + + + *luaref* *Lua-Reference* + Lua Reference for Vim + ========================= + Version 0.2.0 + November, 25th, 2006 + + (c) 2006 by Luis Carvalho + <lexcarvalho at gmail dot com> + + Adapted from "Lua: 5.1 reference manual" + R. Ierusalimschy, L. H. de Figueiredo, W. Celes + Copyright (c) 2006 Lua.org, PUC-Rio. + + + See |lrv-doc| for information on this manual. + See |lrv-copyright| for copyright and licenses. + + + CONTENTS + ============ + + 1 INTRODUCTION........................|lrv-intro| + + 2 THE LANGUAGE........................|lrv-language| + 2.1 Lexical Conventions...............|lrv-langLexConv| + 2.2 Values and Types..................|lrv-langValTypes| + 2.2.1 Coercion........................|lrv-langCoercion| + 2.3 Variables.........................|lrv-langVariables| + 2.4 Statements........................|lrv-langStats| + 2.4.1 Chunks..........................|lrv-langChunks| + 2.4.2 Blocks..........................|lrv-langBlocks| + 2.4.3 Assignment......................|lrv-langAssign| + 2.4.4 Control Structures..............|lrv-langContStructs| + 2.4.5 For Statement...................|lrv-langForStat| + 2.4.6 Function Calls as Statements....|lrv-langFuncStat| + 2.4.7 Local Declarations..............|lrv-langLocalDec| + 2.5 Expressions.......................|lrv-langExpressions| + 2.5.1 Arithmetic Operators............|lrv-langArithOp| + 2.5.2 Relational Operators............|lrv-langRelOp| + 2.5.3 Logical Operators...............|lrv-langLogOp| + 2.5.4 Concatenation...................|lrv-langConcat| + 2.5.5 The Length Operator.............|lrv-langLength| + 2.5.6 Precedence......................|lrv-langPrec| + 2.5.7 Table Constructors..............|lrv-langTableConst| + 2.5.8 Function Calls..................|lrv-langFuncCalls| + 2.5.9 Function Definitions............|lrv-langFuncDefs| + 2.6 Visibility Rules..................|lrv-langVisibRules| + 2.7 Error Handling....................|lrv-langError| + 2.8 Metatables........................|lrv-langMetatables| + 2.9 Environments......................|lrv-langEnvironments| + 2.10 Garbage Collection...............|lrv-langGC| + 2.10.1 Garbage-Collection Metamethods.|lrv-langGCMeta| + 2.10.2 Weak Tables....................|lrv-langWeaktables| + 2.11 Coroutines.......................|lrv-langCoro| + + 3 THE APPLICATION PROGRAM INTERFACE...|lrv-api| + 3.1 The Stack.........................|lrv-apiStack| + 3.2 Stack Size........................|lrv-apiStackSize| + 3.3 Pseudo-Indices....................|lrv-apiPseudoIndices| + 3.4 C Closures........................|lrv-apiCClosures| + 3.5 Registry..........................|lrv-apiRegistry| + 3.6 Error Handling in C...............|lrv-apiError| + 3.7 Functions and Types...............|lrv-apiFunctions| + 3.8 The Debug Interface...............|lrv-apiDebug| + + 4 THE AUXILIARY LIBRARY...............|lrv-aux| + 4.1 Functions and Types...............|lrv-auxFunctions| + + 5 STANDARD LIBRARIES..................|lrv-lib| + 5.1 Basic Functions...................|lrv-libBasic| + 5.2 Coroutine Manipulation............|lrv-libCoro| + 5.3 Modules...........................|lrv-libModule| + 5.4 String Manipulation...............|lrv-libString| + 5.4.1 Patterns........................|lrv-libStringPat| + 5.5 Table Manipulation................|lrv-libTable| + 5.6 Mathematical Functions............|lrv-libMath| + 5.7 Input and Output Facilities.......|lrv-libIO| + 5.8 Operating System Facilities.......|lrv-libOS| + 5.9 The Debug Library.................|lrv-libDebug| + + 6 LUA STAND-ALONE.....................|lrv-LuaSA| + + A INDEX...............................|lrv-index| + B BIBLIOGRAPHY........................|lrv-bibliography| + C COPYRIGHT & LICENSES................|lrv-copyright| + D LUAREFVIM DOC.......................|lrv-doc| + D.1 Installation.......................|lrv-docInstall| + D.2 Usage..............................|lrv-docUsage| + + +============================================================================== +1 INTRODUCTION *lrv-intro* +============================================================================== + +Lua is an extension programming language designed to support general +procedural programming with data description facilities. It also offers good +support for object-oriented programming, functional programming, and +data-driven programming. Lua is intended to be used as a powerful, +light-weight scripting language for any program that needs one. Lua is +implemented as a library, written in@clean@C (that is, in the common subset +of ANSI C and C++). + +Being an extension language, Lua has no notion of a "main" program: it only +works@embedded@in a host client, called the@embedding program@or simply +the@host@. This host program can invoke functions to execute a piece of Lua +code, can write and read Lua variables, and can register C functions to be +called by Lua code. Through the use of C functions, Lua can be augmented to +cope with a wide range of different domains, thus creating customized +programming languages sharing a syntactical framework. + +The Lua distribution includes a sample host program called$lua$, which uses +the Lua library to offer a complete, stand-alone Lua interpreter. + +Lua is free software, and is provided as usual with no guarantees, as stated +in its license. The implementation described in this manual is available at +Lua's official web site,$www.lua.org$. + +Like any other reference manual, this document is dry in places. For a +discussion of the decisions behind the design of Lua, see references at +|lrv-bibliography|. For a detailed introduction to programming in Lua, see +Roberto's book,@Programming in Lua@. + +Lua means "moon" in Portuguese and is pronounced LOO-ah. + + +============================================================================== +2 THE LANGUAGE *lrv-language* +============================================================================== + +This section describes the lexis, the syntax, and the semantics of Lua. In +other words, this section describes which tokens are valid, how they can be +combined, and what their combinations mean. + +The language constructs will be explained using the usual extended BNF +notation, in which {@a@} means 0 or more@a@'s, and [@a@] means an optional@a@. +Non-terminals are shown in@italics@, keywords are shown in#bold#, and other +terminal symbols are shown in$typewriter$color, enclosed in single quotes. + + +============================================================================== +2.1 Lexical Conventions *lrv-langLexConv* + + + *lrv-names* *lrv-identifiers* +@Names@(also called@identifiers@) in Lua can be any string of letters, digits, +and underscores, not beginning with a digit. This coincides with the +definition of identifiers in most languages. (The definition of letter depends +on the current locale: any character considered alphabetic by the current +locale can be used in an identifier.) Identifiers are used to name variables +and table fields. + +The following@keywords@are reserved and cannot be used as names: +> + and break do else elseif + end false for function if + in local nil not or + repeat return then true until while +< +Lua is a case-sensitive language:$and$is a reserved word, but$And$and$AND$are +two different, valid names. As a convention, names starting with an underscore +followed by uppercase letters (such as$_VERSION$) are reserved for internal +global variables used by Lua. + +The following strings denote other tokens: +> + + - * / % ^ # + == ~= <= >= < > = + ( ) { } [ ] + ; : , . .. ... +> + *lrv-literal* +@Literal strings@can be delimited by matching single or double quotes, and can +contain the following C-like escape sequences: + + #o#$\a$: bell + #o#$\b$: backspace + #o#$\f$: form feed + #o#$\n$: newline + #o#$\r$: carriage return + #o#$\t$: horizontal tab + #o#$\v$: vertical tab + #o#$\\$: backslash + #o#$\"$: quotation mark (double quote) + #o#$\'$: apostrophe (single quote) + +Moreover, a backslash followed by a real newline results in a newline in the +string. A character in a string may also be specified by its numerical value +using the escape sequence$`\ddd'$, where@ddd@is a sequence of up to three +decimal digits. (Note that if a numerical escape is to be followed by a digit, +it must be expressed using exactly three digits.) Strings in Lua may contain +any 8-bit value, including embedded zeros, which can be specified as$`\0'$. + +To put a double (single) quote, a newline, a backslash, or an embedded zero +inside a literal string enclosed by double (single) quotes you must use an +escape sequence. Any other character may be directly inserted into the +literal. (Some control characters may cause problems for the file system, but +Lua has no problem with them.) + +Literal strings can also be defined using a long format enclosed by +@long brackets@. We define an@opening long bracket of level n@as an opening +square bracket followed by@n@ equal signs followed by another opening square +bracket. So, an opening long bracket of level 0 is written as$[[$, an opening +long bracket of level 1 is written as$[=[$, and so on. +A@closing long bracket@is defined similarly; for instance, a closing long +bracket of level 4 is written as$]====]$. A long string starts with an opening +long bracket of any level and ends at the first closing long bracket of the +same level. Literals in this bracketed form may run for several lines, do not +interpret any escape sequences, and ignore long brackets of any other level. +They may contain anything except a closing bracket of the proper level. + +For convenience, when the opening long bracket is immediately followed by a +newline, the newline is not included in the string. As an example, in a system +using ASCII (in which$`a'$is coded as 97, newline is coded as 10, and $`1'$is +coded as 49), the five literals below denote the same string: +> + a = 'alo\n123"' + a = "alo\n123\"" + a = '\97lo\10\04923"' + a = [[alo + 123"]] + a = [==[ + alo + 123"]==] +> + *lrv-numconstant* +A@numerical constant@may be written with an optional decimal part and an +optional decimal exponent. Lua also accepts integer hexadecimal constants, by +prefixing them with$0x$. Examples of valid numerical constants are +> + 3 3.0 3.1416 314.16e-2 0.31416E1 0xff 0x56 +> + *lrv-comment* +A@comment@starts with a double hyphen ($--$) anywhere outside a string. If the +text immediately after$--$is not an opening long bracket, the comment is +a@short comment@, which runs until the end of the line. Otherwise, it is +a@long comment@, which runs until the corresponding closing long bracket. Long +comments are frequently used to disable code temporarily. + +============================================================================== +2.2 Values and Types *lrv-langValTypes* + + +Lua is a@dynamically typed language@. This means that variables do not have +types; only values do. There are no type definitions in the language. All +values carry their own type. + +All values in Lua are@first-class values@. This means that all values can be +stored in variables, passed as arguments to other functions, and returned as +results. + + *lrv-types* *lrv-nil* *lrv-true* *lrv-false* *lrv-number* *lrv-string* +There are eight basic types in Lua:@nil@,@boolean@,@number@,@string@, +@function@,@userdata@,@thread@, and@table@.@Nil@is the type of the value#nil#, +whose main property is to be different from any other value; it usually +represents the absence of a useful value.@Boolean@is the type of the +values#false#and#true#. Both#nil#and#false#make a condition false; any other +value makes it true.@Number@represents real (double-precision floating-point) +numbers. (It is easy to build Lua interpreters that use other internal +representations for numbers, such as single-precision float or long +integers; see file$luaconf.h$.)@String@represents arrays of characters. Lua is +8-bit clean: strings may contain any 8-bit character, including embedded zeros +($'\0'$) (see |lrv-literal|). + +Lua can call (and manipulate) functions written in Lua and functions written +in C (see |lrv-langFuncCalls|). + + *lrv-userdatatype* +The type@userdata@is provided to allow arbitrary C data to be stored in Lua +variables. This type corresponds to a block of raw memory and has no +pre-defined operations in Lua, except assignment and identity test. However, +by using@metatables@, the programmer can define operations for userdata values +(see |lrv-langMetatables|). Userdata values cannot be created or modified in +Lua, only through the C API. This guarantees the integrity of data owned by +the host program. + + *lrv-thread* +The type@thread@represents independent threads of execution and it is used to +implement coroutines (see |lrv-langCoro|). Do not confuse Lua threads with +operating-system threads. Lua supports coroutines on all systems, even those +that do not support threads. + + *lrv-table* +The type@table@implements associative arrays, that is, arrays that can be +indexed not only with numbers, but with any value (except#nil#). Tables can +be@heterogeneous@; that is, they can contain values of all types +(except#nil#). Tables are the sole data structuring mechanism in Lua; they may +be used to represent ordinary arrays, symbol tables, sets, records, graphs, +trees, etc. To represent records, Lua uses the field name as an index. The +language supports this representation by providing$a.name$as syntactic sugar +for$a["name"]$. There are several convenient ways to create tables in Lua (see +|lrv-langTableConst|). + +Like indices, the value of a table field can be of any type (except#nil#). In +particular, because functions are first-class values, table fields may contain +functions. Thus tables may also carry@methods@(see |lrv-langFuncDefs|). + +Tables, functions, threads and (full) userdata values are@objects@: variables +do not actually@contain@these values, only@references@to them. Assignment, +parameter passing, and function returns always manipulate references to such +values; these operations do not imply any kind of copy. + +The library function$type$returns a string describing the type of a given +value (see |lrv-type|). + + +------------------------------------------------------------------------------ +2.2.1 Coercion *lrv-langCoercion* + +Lua provides automatic conversion between string and number values at run +time. Any arithmetic operation applied to a string tries to convert that +string to a number, following the usual conversion rules. Conversely, whenever +a number is used where a string is expected, the number is converted to a +string, in a reasonable format. For complete control of how numbers are +converted to strings, use the$format$function from the string library (see +|lrv-string.format|). + + +============================================================================== +2.3 Variables *lrv-langVariables* + + +Variables are places that store values. There are three kinds of variables in +Lua: global variables, local variables, and table fields. + +A single name can denote a global variable or a local variable (or a +function's formal parameter, which is a particular form of local variable): +> + var ::= Name +> +Name denotes identifiers, as defined in |lrv-langLexConv|. + +Any variable is assumed to be global unless explicitly declared as a local +(see |lrv-langLocalDec|). Local variables are@lexically scoped@: local +variables can be freely accessed by functions defined inside their scope (see +|lrv-langVisibRules|). + +Before the first assignment to a variable, its value is#nil#. + +Square brackets are used to index a table: + + $var ::= prefixexp$#`['#$exp$#`]'# + +The first expression (@prefixexp@) should result in a table value; the second +expression (@exp@) identifies a specific entry inside that table. The +expression denoting the table to be indexed has a restricted syntax; see +|lrv-langExpressions| for details. + +The syntax$var.NAME$is just syntactic sugar for$var["NAME"]$: + + $var ::= prefixexp$#`.'#$Name$ + +All global variables live as fields in ordinary Lua tables, called +@environment tables@or simply@environments@(see |lrv-langEnvironments|). +Each function has its own reference to an environment, so that all global +variables in this function will refer to this environment table. When a +function is created, it inherits the environment from the function that +created it. To get the environment table of a Lua function, you +call$getfenv$(see |lrv-getfenv|). To replace it, you call$setfenv$(see +|lrv-setfenv|). (You can only manipulate the environment of C functions +through the debug library; see |lrv-libDebug|.) + +An access to a global variable$x$is equivalent to$_env.x$, which in turn is +equivalent to +> + gettable_event(_env, "x") +> +where$_env$is the environment of the running function. (The$_env$variable is +not defined in Lua. We use it here only for explanatory purposes.) + +The meaning of accesses to global variables and table fields can be changed +via metatables. An access to an indexed variable$t[i]$is equivalent to a +call$gettable_event(t,i)$. (See |lrv-langMetatables| for a complete +description of the$gettable_event$function. This function is not defined or +callable in Lua. We use it here only for explanatory purposes.) + + +============================================================================== +2.4 Statements *lrv-langStats* + + +Lua supports an almost conventional set of statements, similar to those in +Pascal or C. This set includes assignment, control structures, function +calls, and variable declarations. + + +------------------------------------------------------------------------------ +2.4.1 Chunks *lrv-chunk* *lrv-langChunks* + + +The unit of execution of Lua is called a@chunk@. A chunk is simply a sequence +of statements, which are executed sequentially. Each statement can be +optionally followed by a semicolon: + + $chunk ::= {stat [$#`;'#$]}$ + +There are no empty statements and thus$`;;'$is not legal. + +Lua handles a chunk as the body of an anonymous function with a variable +number of arguments (see |lrv-langFuncDefs|). As such, chunks can define local +variables, receive arguments, and return values. + +A chunk may be stored in a file or in a string inside the host program. When a +chunk is executed, first it is pre-compiled into instructions for a virtual +machine, and then the compiled code is executed by an interpreter for the +virtual machine. + +Chunks may also be pre-compiled into binary form; see program$luac$for +details. Programs in source and compiled forms are interchangeable; Lua +automatically detects the file type and acts accordingly. + + +------------------------------------------------------------------------------ +2.4.2 Blocks *lrv-block* *lrv-langBlocks* + + +A block is a list of statements; syntactically, a block is the same as a +chunk: +> + block ::= chunk +> + *lrv-do* *lrv-end* +A block may be explicitly delimited to produce a single statement: + + $stat ::=$#do#$block$#end# + +Explicit blocks are useful to control the scope of variable declarations. +Explicit blocks are also sometimes used to add a#return#or#break#statement in +the middle of another block (see |lrv-langContStructs|). + + +------------------------------------------------------------------------------ +2.4.3 Assignment *lrv-langAssign* + + +Lua allows multiple assignment. Therefore, the syntax for assignment defines a +list of variables on the left side and a list of expressions on the right +side. The elements in both lists are separated by commas: + + $stat ::= varlist1$#`='#$explist1$ + $varlist1 ::= var {$#`,'#$var }$ + $explist1 ::= exp {$#`,'#$exp }$ + +Expressions are discussed in |lrv-langExpressions|. + +Before the assignment, the list of values is@adjusted@to the length of the +list of variables. If there are more values than needed, the excess values are +thrown away. If there are fewer values than needed, the list is extended with +as many#nil#'s as needed. If the list of expressions ends with a function +call, then all values returned by this call enter in the list of values, +before the adjustment (except when the call is enclosed in parentheses; see +|lrv-langExpressions|). + +The assignment statement first evaluates all its expressions and only then are +the assignments performed. Thus the code +> + i = 3 + i, a[i] = i+1, 20 +> +sets$a[3]$to 20, without affecting$a[4]$because the$i$in$a[i]$is evaluated (to +3) before it is assigned 4. Similarly, the line +> + x, y = y, x +> +exchanges the values of$x$and$y$. + +The meaning of assignments to global variables and table fields can be changed +via metatables. An assignment to an indexed variable$t[i] = val$is equivalent +to$settable_event(t,i,val)$. (See |lrv-langMetatables| for a complete +description of the$settable_event$function. This function is not defined or +callable in Lua. We use it here only for explanatory purposes.) + +An assignment to a global variable$x = val$is equivalent to the +assignment$_env.x = val$, which in turn is equivalent to +> + settable_event(_env, "x", val) +> +where$_env$is the environment of the running function. (The$_env$variable is +not defined in Lua. We use it here only for explanatory purposes.) + + +------------------------------------------------------------------------------ +2.4.4 Control Structures *lrv-langContStructs* + + *lrv-if* *lrv-then* *lrv-else* *lrv-elseif* + *lrv-while* *lrv-repeat* *lrv-until* +The control structures#if#,#while#, and#repeat#have the usual meaning and +familiar syntax: + + $stat ::=$#while#$exp$#do#$block$#end# + $stat ::=$#repeat#$block$#until#$exp$ + $stat ::=$#if#$exp$#then#$block {$#elseif#$exp$#then#$block }$ + $[$#else#$block ]$#end# + +Lua also has a#for#statement, in two flavors (see |lrv-langForStat|). + +The condition expression of a control structure may return any value. +Both#false#and#nil#are considered false. All values different +from#nil#and#false#are considered true (in particular, the number 0 and the +empty string are also true). + +In the#repeat-until#loop, the inner block does not end at the#until#keyword, +but only after the condition. So, the condition can refer to local variables +declared inside the loop block. + + *lrv-return* +The#return#statement is used to return values from a function or a chunk +(which is just a function). Functions and chunks may return more than one +value, so the syntax for the#return#statement is + + $stat ::=$#return#$[explist1]$ + + *lrv-break* +The#break#statement is used to terminate the execution of a#while#,#repeat#, +or#for#loop, skipping to the next statement after the loop: + + $stat ::=$#break# + +A#break#ends the innermost enclosing loop. + +The#return#and#break#statements can only be written as the@last@statement of a +block. If it is really necessary to#return#or#break#in the middle of a block, +then an explicit inner block can be used, as in the idioms +$`do return end'$and$`do break end'$, because now#return#and#break#are the +last statements in their (inner) blocks. + + +------------------------------------------------------------------------------ +2.4.5 For Statement *lrv-for* *lrv-langForStat* + + +The#for#statement has two forms: one numeric and one generic. + +The numeric#for#loop repeats a block of code while a control variable runs +through an arithmetic progression. It has the following syntax: + + $stat ::=$#for#$Name$#`='#$exp$#`,'#$exp [$#`,'#$exp ]$#do#$block$#end# + +The@block@is repeated for@name@starting at the value of the first@exp@, until +it passes the second@exp@by steps of the third@exp@. More precisely, +a#for#statement like + + $for var =$@e1, e2, e3@$do$@block@$end$ + +is equivalent to the code: + + $do$ + $local$@var, limit, step@$= tonumber(e1), tonumber(e2), tonumber(e3)$ + $if not ($@var@$and$@limit@$and$@step@$) then error() end$ + $while ($@step@$>0 and$@var@$<=$@limit@$)$ + $or ($@step@$<=0 and$@var@$>=$@limit@$) do$ + $block$ + @var@$=$@var@$+$@step@ + $end$ + $end$ + +Note the following: + + #o#All three control expressions are evaluated only once, before the loop + starts. They must all result in numbers. + #o#@var@,@limit@and@step@are invisible variables. The names are here for + explanatory purposes only. + #o#If the third expression (the step) is absent, then a step of 1 is used. + #o#You can use#break#to exit a#for#loop. + #o#The loop variable$var$is local to the loop; you cannot use its value + after the#for#ends or is broken. If you need this value, assign it to + another variable before breaking or exiting the loop. + + *lrv-in* +The generic#for#statement works over functions, called@iterators@. On each +iteration, the iterator function is called to produce a new value, stopping +when this new value is#nil#. The generic#for#loop has the following syntax: + + $stat ::=$#for#$namelist$#in#$explist1$#do#$block$#end# + $namelist ::= Name {$#`,'#$Name }$ + +A#for#statement like + + $for$@var1, ..., varn@$in$@explist@$do$@block@$end$ + +is equivalent to the code: + + $do$ + $local$@f, s, var@$=$@explist@ + $while true do$ + $local$@var1, ..., varn@$=$@f(s, var)@ + @var@$=$@var1@ + $if$@var@$== nil then break end$ + @block@ + $end$ + $end$ + +Note the following: + + #o#@explist@is evaluated only once. Its results are an@iterator@function, + a@state@, and an initial value for the first@iterator variable@. + #o#@f@,@s@, and@var@are invisible variables. The names are here for + explanatory purposes only. + #o#You can use#break#to exit a#for#loop. + #o#The loop variables@var1, ..., varn@are local to the loop; you cannot use + their values after the#for#ends. If you need these values, then assign + them to other variables before breaking or exiting the loop. + + +------------------------------------------------------------------------------ +2.4.6 Function Calls as Statements *lrv-langFuncStat* + + +To allow possible side-effects, function calls can be executed as statements: +> + stat ::= functioncall +> +In this case, all returned values are thrown away. Function calls are +explained in |lrv-langFuncCalls|. + + +------------------------------------------------------------------------------ +2.4.7 Local Declarations *lrv-local* *lrv-langLocalDec* + + +Local variables may be declared anywhere inside a block. The declaration may +include an initial assignment: + + $stat ::=$#local#$namelist [$#`='#$explist1 ]$ + $namelist ::= Name {$#`,'#$Name }$ + +If present, an initial assignment has the same semantics of a multiple +assignment (see |lrv-langAssign|). Otherwise, all variables are initialized +with#nil#. + +A chunk is also a block (see |lrv-langChunks|), and so local variables can be +declared in a chunk outside any explicit block. The scope of such local +variables extends until the end of the chunk. + +The visibility rules for local variables are explained in +|lrv-langVisibRules|. + + +============================================================================== +2.5 Expressions *lrv-langExpressions* + + +The basic expressions in Lua are the following: + + $exp ::= prefixexp$ + $exp ::=$#nil#$|$#false#$|$#true# + $exp ::= Number$ + $exp ::= String$ + $exp ::= function$ + $exp ::= tableconstructor$ + $exp ::=$#`...'# + $exp ::= exp binop exp$ + $exp ::= unop exp$ + $prefixexp ::= var | functioncall |$#`('#$exp$#`)'# + +Numbers and literal strings are explained in |lrv-langLexConv|; variables are +explained in |lrv-langVariables|; function definitions are explained in +|lrv-langFuncDefs|; function calls are explained in |lrv-langFuncCalls|; +table constructors are explained in |lrv-langTableConst|. Vararg expressions, +denoted by three dots ($`...'$), can only be used inside vararg functions; +they are explained in |lrv-langFuncDefs|. + +Binary operators comprise arithmetic operators (see |lrv-langArithOp|), +relational operators (see |lrv-langRelOp|), logical operators (see +|lrv-langLogOp|), and the concatenation operator (see |lrv-langConcat|). +Unary operators comprise the unary minus (see |lrv-labgArithOp|), the unary +#not# (see |lrv-langLogOp|), and the unary@length operator@(see +|lrv-langLength|). + +Both function calls and vararg expressions may result in multiple values. If +the expression is used as a statement (see |lrv-langFuncStat|) +(only possible for function calls), then its return list is adjusted to zero +elements, thus discarding all returned values. If the expression is used as +the last (or the only) element of a list of expressions, then no adjustment is +made (unless the call is enclosed in parentheses). In all other contexts, Lua +adjusts the result list to one element, discarding all values except the first +one. + +Here are some examples: +> + f() -- adjusted to 0 results + g(f(), x) -- f() is adjusted to 1 result + g(x, f()) -- g gets x plus all results from f() + a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil) + a,b = ... -- a gets the first vararg parameter, b gets + -- the second (both a and b may get nil if there + -- is no corresponding vararg parameter) + + a,b,c = x, f() -- f() is adjusted to 2 results + a,b,c = f() -- f() is adjusted to 3 results + return f() -- returns all results from f() + return ... -- returns all received vararg parameters + return x,y,f() -- returns x, y, and all results from f() + {f()} -- creates a list with all results from f() + {...} -- creates a list with all vararg parameters + {f(), nil} -- f() is adjusted to 1 result +> +An expression enclosed in parentheses always results in only one value. Thus, +$(f(x,y,z))$is always a single value, even if$f$returns several values. +(The value of$(f(x,y,z))$is the first value returned by$f$or#nil#if$f$does not +return any values.) + + +------------------------------------------------------------------------------ +2.5.1 Arithmetic Operators *lrv-langArithOp* + + +Lua supports the usual arithmetic operators: the binary$+$(addition), +$-$(subtraction),$*$(multiplication),$/$(division),$%$(modulo) +and$^$(exponentiation); and unary$-$(negation). If the operands are numbers, +or strings that can be converted to numbers (see |lrv-langCoercion|), then all +operations have the usual meaning. Exponentiation works for any exponent. For +instance,$x^(-0.5)$computes the inverse of the square root of$x$. Modulo is +defined as +> + a % b == a - math.floor(a/b)*b +> +That is, it is the remainder of a division that rounds the quotient towards +minus infinity. + + +------------------------------------------------------------------------------ +2.5.2 Relational Operators *lrv-langRelOp* + + +The relational operators in Lua are +> + == ~= < > <= >= +> +These operators always result in#false#or#true#. + +Equality ($==$) first compares the type of its operands. If the types are +different, then the result is#false#. Otherwise, the values of the operands +are compared. Numbers and strings are compared in the usual way. Objects +(tables, userdata, threads, and functions) are compared by@reference@: two +objects are considered equal only if they are the@same@object. Every time you +create a new object (a table, userdata, or function), this new object is +different from any previously existing object. + +You can change the way that Lua compares tables and userdata using the "eq" +metamethod (see |lrv-langMetatables|). + +The conversion rules of coercion |lrv-langCoercion|@do not@apply to equality +comparisons. Thus,$"0"==0$evaluates to#false#, and$t[0]$and$t["0"]$denote +different entries in a table. + +The operator$~=$is exactly the negation of equality ($==$). + +The order operators work as follows. If both arguments are numbers, then they +are compared as such. Otherwise, if both arguments are strings, then their +values are compared according to the current locale. Otherwise, Lua tries to +call the "lt" or the "le" metamethod (see |lrv-langMetatables|). + + +------------------------------------------------------------------------------ +2.5.3 Logical Operators *lrv-langLogOp* + + +The logical operators in Lua are +> + and or not +> +Like the control structures (see |lrv-langContStructs|), all logical operators +consider both#false#and#nil#as false and anything else as true. + + *lrv-not* *lrv-and* *lrv-or* +The negation operator#not#always returns#false#or#true#. The conjunction +operator#and#returns its first argument if this value is#false#or#nil#; +otherwise,#and#returns its second argument. The disjunction +operator#or#returns its first argument if this value is different +from#nil#and#false#; otherwise,#or#returns its second argument. +Both#and#and#or#use short-cut evaluation, that is, the second operand is +evaluated only if necessary. Here are some examples: +> + 10 or 20 --> 10 + 10 or error() --> 10 + nil or "a" --> "a" + nil and 10 --> nil + false and error() --> false + false and nil --> false + false or nil --> nil + 10 and 20 --> 20 +> +(In this manual,$-->$indicates the result of the preceding expression.) + + +------------------------------------------------------------------------------ +2.5.4 Concatenation *lrv-langConcat* + + +The string concatenation operator in Lua is denoted by two dots ($`..'$). +If both operands are strings or numbers, then they are converted to strings +according to the rules mentioned in |lrv-langCoercion|. Otherwise, the +"concat" metamethod is called (see |lrv-langMetatables|). + + +------------------------------------------------------------------------------ +2.5.5 The Length Operator *lrv-langLength* + + +The length operator is denoted by the unary operator$#$. The length of a +string is its number of bytes (that is, the usual meaning of string length +when each character is one byte). + +The length of a table$t$is defined to be any integer index$n$such that$t[n]$is +not#nil#and$t[n+1]$is#nil#; moreover, if$t[1]$is#nil#,$n$may be zero. For a +regular array, with non-nil values from 1 to a given$n$, its length is exactly +that$n$, the index of its last value. If the array has "holes" (that +is,#nil#values between other non-nil values), then$#t$may be any of the +indices that directly precedes a#nil#value (that is, it may consider any +such#nil#value as the end of the array). + + +------------------------------------------------------------------------------ +2.5.6 Precedence *lrv-langPrec* + + +Operator precedence in Lua follows the table below, from lower to higher +priority: +> + or + and + < > <= >= ~= == + .. + + - + * / + not # - (unary) + ^ +> +As usual, you can use parentheses to change the precedences in an expression. +The concatenation ($`..'$) and exponentiation ($`^'$) operators are right +associative. All other binary operators are left associative. + + +------------------------------------------------------------------------------ +2.5.7 Table Constructors *lrv-langTableConst* + + +Table constructors are expressions that create tables. Every time a +constructor is evaluated, a new table is created. Constructors can be used to +create empty tables, or to create a table and initialize some of its fields. +The general syntax for constructors is + + $tableconstructor ::=$#`{'#$[ fieldlist ]$#`}'# + $fieldlist ::= field { fieldsep field } [ fieldsep ]$ + $field ::=$#`['#$exp$#`]' `='#$exp | Name$#`='#$exp | exp$ + $fieldsep ::=$ #`,'#$|$ #`;'# + +Each field of the form$[exp1] = exp2$adds to the new table an entry with +key$exp1$and value$exp2$. A field of the form$name = exp$is equivalent to +$["name"] = exp$. Finally, fields of the form$exp$are equivalent to +$[i] = exp$, where$i$are consecutive numerical integers, starting with 1. +Fields in the other formats do not affect this counting. For example, +> + a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } +> +is equivalent to +> + do + local t = {} + t[f(1)] = g + t[1] = "x" -- 1st exp + t[2] = "y" -- 2nd exp + t.x = 1 -- temp["x"] = 1 + t[3] = f(x) -- 3rd exp + t[30] = 23 + t[4] = 45 -- 4th exp + a = t + end +> +If the last field in the list has the form$exp$and the expression is a +function call, then all values returned by the call enter the list +consecutively (see |lrv-langFuncCalls|). To avoid this, enclose the function +call in parentheses (see |lrv-langExpressions|). + +The field list may have an optional trailing separator, as a convenience for +machine-generated code. + + +------------------------------------------------------------------------------ +2.5.8 Function Calls *lrv-function* *lrv-langFuncCalls* + + +A function call in Lua has the following syntax: +> + functioncall ::= prefixexp args +> +In a function call, first@prefixexp@and@args@are evaluated. If the value +of@prefixexp@has type@function@, then this function is called with the given +arguments. Otherwise, the@prefixexp@"call" metamethod is called, having as +first parameter the value of@prefixexp@, followed by the original call +arguments (see |lrv-langMetatables|). + +The form + + $functioncall ::= prefixexp$#`:'#$Name args$ + +can be used to call "methods". A call$v:name($@args@$)$is syntactic sugar +for$v.name(v,$@args@$)$, except that$v$is evaluated only once. + +Arguments have the following syntax: + + $args ::= $#`('#$[ explist1 ]$#`)'# + $args ::= tableconstructor$ + $args ::= String$ + +All argument expressions are evaluated before the call. A call of the +form$f{$@fields@$}$is syntactic sugar for $f({$@fields@$})$, that is, the +argument list is a single new table. A call of the form$f'$@string@$'$ +(or$f"$@string@$"$or$f[[$@string@$]]$) is syntactic sugar for +$f('$@string@$')$, that is, the argument list is a single literal string. + +As an exception to the free-format syntax of Lua, you cannot put a line break +before the$'('$ in a function call. This restriction avoids some ambiguities +in the language. If you write +> + a = f + (g).x(a) +> +Lua would see that as a single statement,$a = f(g).x(a)$. So, if you want two +statements, you must add a semi-colon between them. If you actually want to +call$f$, you must remove the line break before$(g)$. + + *lrv-tailcall* +A call of the form$return$@functioncall@is called a@tail call@. Lua +implements@proper tail calls@(or@proper tail recursion@): in a tail call, the +called function reuses the stack entry of the calling function. Therefore, +there is no limit on the number of nested tail calls that a program can +execute. However, a tail call erases any debug information about the calling +function. Note that a tail call only happens with a particular syntax, where +the#return#has one single function call as argument; this syntax makes the +calling function return exactly the returns of the called function. So, none +of the following examples are tail calls: +> + return (f(x)) -- results adjusted to 1 + return 2 * f(x) + return x, f(x) -- additional results + f(x); return -- results discarded + return x or f(x) -- results adjusted to 1 +> + +------------------------------------------------------------------------------ +2.5.9 Function Definitions *lrv-langFuncDefs* + + +The syntax for function definition is + + $function ::=$#function#$funcbody$ + $funcbody ::=$#`('#$[ parlist1 ]$#`)'#$block$#end# + +The following syntactic sugar simplifies function definitions: + + $stat ::=$#function#$funcname funcbody$ + $stat ::=$#local function#$Name funcbody$ + $funcname ::= Name {$#`.'#$Name } [$#`:'#$Name ]$ + +The statement + + $function f ()$@body@$end$ + +translates to + + $f = function ()$@body@$end$ + +The statement + + $function t.a.b.c.f ()$@body@$end$ + +translates to + + $t.a.b.c.f = function ()$@body@$end$ + +The statement + + $local function f ()$@body@$end$ + +translates to + + $local f; f = function f ()$@body@$end$ + +@not@to + + $local f = function f ()$@body@$end$ + +(This only makes a difference when the body of the function contains +references to$f$.) + + *lrv-closure* +A function definition is an executable expression, whose value has +type@function@. When Lua pre-compiles a chunk, all its function bodies are +pre-compiled too. Then, whenever Lua executes the function definition, the +function is@instantiated@(or@closed@). This function instance (or@closure@) +is the final value of the expression. Different instances of the same +function may refer to different external local variables and may have +different environment tables. + +Parameters act as local variables that are initialized with the argument +values: + + $parlist1 ::= namelist [$#`,' `...'#$] |$#`...'# + + *lrv-vararg* +When a function is called, the list of arguments is adjusted to the length of +the list of parameters, unless the function is a variadic or@vararg function@, +which is indicated by three dots ($`...'$) at the end of its parameter list. +A vararg function does not adjust its argument list; instead, it collects all +extra arguments and supplies them to the function through a@vararg expression@, +which is also written as three dots. The value of this expression is a list of +all actual extra arguments, similar to a function with multiple results. If a +vararg expression is used inside another expression or in the middle of a list +of expressions, then its return list is adjusted to one element. If the +expression is used as the last element of a list of expressions, then no +adjustment is made (unless the call is enclosed in parentheses). + +As an example, consider the following definitions: +> + function f(a, b) end + function g(a, b, ...) end + function r() return 1,2,3 end +> +Then, we have the following mapping from arguments to parameters and to the +vararg expression: +> + CALL PARAMETERS + + f(3) a=3, b=nil + f(3, 4) a=3, b=4 + f(3, 4, 5) a=3, b=4 + f(r(), 10) a=1, b=10 + f(r()) a=1, b=2 + + g(3) a=3, b=nil, ... --> (nothing) + g(3, 4) a=3, b=4, ... --> (nothing) + g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 + g(5, r()) a=5, b=1, ... --> 2 3 +> +Results are returned using the#return#statement (see |lrv-langContStructs|). +If control reaches the end of a function without encountering +a#return#statement, then the function returns with no results. + + *lrv-colonsyntax* +The@colon@syntax is used for defining@methods@, that is, functions that have +an implicit extra parameter$self$. Thus, the statement + + $function t.a.b.c:f ($@params@$)$@body@$end$ + +is syntactic sugar for + + $t.a.b.c:f = function (self, ($@params@$)$@body@$end$ + + +============================================================================== +2.6 Visibility Rules *lrv-langVisibRules* + + +Lua is a lexically scoped language. The scope of variables begins at the +first statement@after@their declaration and lasts until the end of the +innermost block that includes the declaration. Consider the following example: +> + x = 10 -- global variable + do -- new block + local x = x -- new `x', with value 10 + print(x) --> 10 + x = x+1 + do -- another block + local x = x+1 -- another `x' + print(x) --> 12 + end + print(x) --> 11 + end + print(x) --> 10 (the global one) +> +Notice that, in a declaration like$local x = x$, the new$x$being declared is +not in scope yet, and so the second$x$refers to the outside variable. + + *lrv-upvalue* +Because of the lexical scoping rules, local variables can be freely accessed +by functions defined inside their scope. A local variable used by an inner +function is called an@upvalue@, or@external local variable@, inside the inner +function. + +Notice that each execution of a#local#statement defines new local variables. +Consider the following example: +> + a = {} + local x = 20 + for i=1,10 do + local y = 0 + a[i] = function () y=y+1; return x+y end + end +> +The loop creates ten closures (that is, ten instances of the anonymous +function). Each of these closures uses a different$y$variable, while all of +them share the same$x$. + + +============================================================================== +2.7 Error Handling *lrv-langError* + + +Because Lua is an embedded extension language, all Lua actions start from +C code in the host program calling a function from the Lua library (see +|lrv-lua_pcall|). Whenever an error occurs during Lua compilation or +execution, control returns to C, which can take appropriate measures (such as +print an error message). + +Lua code can explicitly generate an error by calling the$error$function (see +|lrv-error|). If you need to catch errors in Lua, you can use +the$pcall$function (see |lrv-pcall|). + + +============================================================================== +2.8 Metatables *lrv-metatable* *lrv-langMetatables* + + +Every value in Lua may have a@metatable@. This@metatable@is an ordinary Lua +table that defines the behavior of the original table and userdata under +certain special operations. You can change several aspects of the behavior of +an object by setting specific fields in its metatable. For instance, when a +non-numeric value is the operand of an addition, Lua checks for a function in +the field$"__add"$in its metatable. If it finds one, Lua calls that function +to perform the addition. + +We call the keys in a metatable@events@and the values@metamethods@. In the +previous example, the event is$"add"$and the metamethod is the function that +performs the addition. + +You can query the metatable of any value through the$getmetatable$function +(see |lrv-getmetatable|). + +You can replace the metatable of tables through the$setmetatable$function (see +|lrv-setmetatable|). You cannot change the metatable of other types from Lua +(except using the debug library); you must use the C API for that. + +Tables and userdata have individual metatables (although multiple tables and +userdata can share a same table as their metatable); values of all other types +share one single metatable per type. So, there is one single metatable for all +numbers, and for all strings, etc. + +A metatable may control how an object behaves in arithmetic operations, order +comparisons, concatenation, length operation, and indexing. A metatable can +also define a function to be called when a userdata is garbage collected. For +each of those operations Lua associates a specific key called an@event@. When +Lua performs one of those operations over a value, it checks whether this +value has a metatable with the corresponding event. If so, the value +associated with that key (the@metamethod@) controls how Lua will perform the +operation. + +Metatables control the operations listed next. Each operation is identified by +its corresponding name. The key for each operation is a string with its name +prefixed by two underscores,$'__'$; for instance, the key for operation "add" +is the string$"__add"$. The semantics of these operations is better explained +by a Lua function describing how the interpreter executes that operation. + +The code shown here in Lua is only illustrative; the real behavior is hard +coded in the interpreter and it is much more efficient than this simulation. +All functions used in these descriptions ($rawget$,$tonumber$, etc.) are +described in |lrv-libBasic|. In particular, to retrieve the metamethod of a +given object, we use the expression +> + metatable(obj)[event] +> +This should be read as +> + rawget(metatable(obj) or {}, event) +> +That is, the access to a metamethod does not invoke other metamethods, and the +access to objects with no metatables does not fail (it simply results +in#nil#). + +$"add":$ *lrv-__add* +-------- +the$+$operation. + +The function$getbinhandler$below defines how Lua chooses a handler for a +binary operation. First, Lua tries the first operand. If its type does not +define a handler for the operation, then Lua tries the second operand. +> + function getbinhandler (op1, op2, event) + return metatable(op1)[event] or metatable(op2)[event] + end +> +By using this function, the behavior of the$op1 + op2$is +> + function add_event (op1, op2) + local o1, o2 = tonumber(op1), tonumber(op2) + if o1 and o2 then -- both operands are numeric? + return o1 + o2 -- `+' here is the primitive `add' + else -- at least one of the operands is not numeric + local h = getbinhandler(op1, op2, "__add") + if h then + -- call the handler with both operands + return h(op1, op2) + else -- no handler available: default behavior + error(...) + end + end + end +> +$"sub":$ *lrv-__sub* +-------- +the$-$operation. Behavior similar to the "add" operation. + +$"mul":$ *lrv-__mul* +-------- +the$*$operation. Behavior similar to the "add" operation. + +$"div":$ *lrv-__div* +-------- +the$/$operation. Behavior similar to the "add" operation. + +$"mod":$ *lrv-__mod* +-------- +the$%$operation. Behavior similar to the "add" operation, with the +operation$o1 - floor(o1/o2)*o2$as the primitive operation. + +$"pow":$ *lrv-__pow* +-------- +the$^$(exponentiation) operation. Behavior similar to the "add" operation, +with the function$pow$(from the C math library) as the primitive operation. + +$"unm":$ *lrv-__unm* +-------- +the unary$-$operation. +> + function unm_event (op) + local o = tonumber(op) + if o then -- operand is numeric? + return -o -- '-' here is the primitive 'unm' + else -- the operand is not numeric. + -- Try to get a handler from the operand + local h = metatable(op).__unm + if h then + -- call the handler with the operand + return h(op) + else -- no handler available: default behavior + error(...) + end + end + end +> +$"concat":$ *lrv-__concat* +----------- +the$..$(concatenation) operation. +> + function concat_event (op1, op2) + if (type(op1) == "string" or type(op1) == "number") and + (type(op2) == "string" or type(op2) == "number") then + return op1 .. op2 -- primitive string concatenation + else + local h = getbinhandler(op1, op2, "__concat") + if h then + return h(op1, op2) + else + error(...) + end + end + end +> +$"len":$ *lrv-__len* +----------- +the$#$operation. +> + function len_event (op) + if type(op) == "string" then + return strlen(op) -- primitive string length + elseif type(op) == "table" then + return #op -- primitive table length + else + local h = metatable(op).__len + if h then + -- call the handler with the operand + return h(op) + else -- no handler available: default behavior + error(...) + end + end + end +> +$"eq":$ *lrv-__eq* +------- +the$==$operation. + +The function$getcomphandler$defines how Lua chooses a metamethod for +comparison operators. A metamethod only is selected when both objects being +compared have the same type and the same metamethod for the selected +operation. +> + function getcomphandler (op1, op2, event) + if type(op1) ~= type(op2) then return nil end + local mm1 = metatable(op1)[event] + local mm2 = metatable(op2)[event] + if mm1 == mm2 then return mm1 else return nil end + end +> +The "eq" event is defined as follows: +> + function eq_event (op1, op2) + if type(op1) ~= type(op2) then -- different types? + return false -- different objects + end + if op1 == op2 then -- primitive equal? + return true -- objects are equal + end + -- try metamethod + local h = getcomphandler(op1, op2, "__eq") + if h then + return h(op1, op2) + else + return false + end + end +> +$a ~= b$is equivalent to$not (a == b)$. + +$"lt":$ *lrv-__lt* +------- +the$<$operation. +> + function lt_event (op1, op2) + if type(op1) == "number" and type(op2) == "number" then + return op1 < op2 -- numeric comparison + elseif type(op1) == "string" and type(op2) == "string" then + return op1 < op2 -- lexicographic comparison + else + local h = getcomphandler(op1, op2, "__lt") + if h then + return h(op1, op2) + else + error(...); + end + end + end +> +$a > b$is equivalent to$b < a$. + +$"le":$ *lrv-__le* +------- +the$<=$operation. +> + function le_event (op1, op2) + if type(op1) == "number" and type(op2) == "number" then + return op1 <= op2 -- numeric comparison + elseif type(op1) == "string" and type(op2) == "string" then + return op1 <= op2 -- lexicographic comparison + else + local h = getcomphandler(op1, op2, "__le") + if h then + return h(op1, op2) + else + h = getcomphandler(op1, op2, "__lt") + if h then + return not h(op2, op1) + else + error(...); + end + end + end + end +> +$a >= b$is equivalent to$b <= a$. Note that, in the absence of a "le" +metamethod, Lua tries the "lt", assuming that$a <= b$is equivalent +to$not (b < a)$. + +$"index":$ *lrv-__index* +---------- +The indexing access$table[key]$. +> + function gettable_event (table, key) + local h + if type(table) == "table" then + local v = rawget(table, key) + if v ~= nil then return v end + h = metatable(table).__index + if h == nil then return nil end + else + h = metatable(table).__index + if h == nil then + error(...); + end + end + if type(h) == "function" then + return h(table, key) -- call the handler + else return h[key] -- or repeat operation on it + end +> +$"newindex":$ *lrv-__newindex* +------------- +The indexing assignment$table[key] = value$. +> + function settable_event (table, key, value) + local h + if type(table) == "table" then + local v = rawget(table, key) + if v ~= nil then rawset(table, key, value); return end + h = metatable(table).__newindex + if h == nil then rawset(table, key, value); return end + else + h = metatable(table).__newindex + if h == nil then + error(...); + end + end + if type(h) == "function" then + return h(table, key,value) -- call the handler + else h[key] = value -- or repeat operation on it + end +> +$"call":$ *lrv-__call* +--------- +called when Lua calls a value. +> + function function_event (func, ...) + if type(func) == "function" then + return func(...) -- primitive call + else + local h = metatable(func).__call + if h then + return h(func, ...) + else + error(...) + end + end + end +> + +============================================================================== +2.9 Environments *lrv-environment* *lrv-langEnvironments* + + +Besides metatables, objects of types thread, function, and userdata have +another table associated with them, called their@environment@. Like +metatables, environments are regular tables and multiple objects can share the +same environment. + +Environments associated with userdata have no meaning for Lua. It is only a +convenience feature for programmers to associate a table to a userdata. + +Environments associated with threads are called@global environments@. They are +used as the default environment for their threads and non-nested functions +created by the thread (through$loadfile$|lrv-loadfile|, +$loadstring$|lrv-loadstring| or$load$|lrv-load|) and can be directly accessed +by C code (see |lrv-apiPseudoIndices|). + + +Environments associated with C functions can be directly accessed by C code +(see |lrv-apiPseudoIndices|). They are used as the default environment for +other C functions created by the function. + +Environments associated with Lua functions are used to resolve all accesses to +global variables within the function (see |lrv-langVariables|). They are used +as the default environment for other Lua functions created by the function. + +You can change the environment of a Lua function or the running thread by +calling$setfenv$(see |lrv-setenv|). You can get the environment of a Lua +function or the running thread by calling$getfenv$(see |lrv-getfenv|). To +manipulate the environment of other objects (userdata, C functions, other +threads) you must use the C API. + + +============================================================================== +2.10 Garbage Collection *lrv-langGC* + + +Lua performs automatic memory management. This means that you do not have to +worry neither about allocating memory for new objects nor about freeing it +when the objects are no longer needed. Lua manages memory automatically by +running a@garbage collector@from time to time to collect all@dead objects@ +(that is, these objects that are no longer accessible from Lua). All objects +in Lua are subject to automatic management: tables, userdata, functions, +threads, and strings. + +Lua implements an incremental mark-and-sweep collector. It uses two numbers to +control its garbage-collection cycles: the@garbage-collector pause@and the +@garbage-collector step multiplier@. + +The garbage-collector pause controls how long the collector waits before +starting a new cycle. Larger values make the collector less aggressive. Values +smaller than 1 mean the collector will not wait to start a new cycle. A value +of 2 means that the collector waits for the total memory in use to double +before starting a new cycle. + +The step multiplier controls the relative speed of the collector relative to +memory allocation. Larger values make the collector more aggressive but also +increase the size of each incremental step. Values smaller than 1 make the +collector too slow and may result in the collector never finishing a cycle. +The default, 2, means that the collector runs at "twice" the speed of memory +allocation. + +You can change these numbers by calling$lua_gc$(see |lrv-lua_gc|) in C or +$collectgarbage$(see |lrv-collectgarbage|) in Lua. Both get percentage points +as arguments (so an argument of 100 means a real value of 1). With these +functions you can also control the collector directly (e.g., stop and restart +it). + + +------------------------------------------------------------------------------ +2.10.1 Garbage-Collection Metamethods *lrv-langGCMeta* + + +Using the C API, you can set garbage-collector metamethods for userdata (see +|lrv-langMetatables|). These metamethods are also called@finalizers@. +Finalizers allow you to coordinate Lua's garbage collection with external +resource management (such as closing files, network or database connections, +or freeing your own memory). + + *lrv-__gc* +Garbage userdata with a field$__gc$in their metatables are not collected +immediately by the garbage collector. Instead, Lua puts them in a list. After +the collection, Lua does the equivalent of the following function for each +userdata in that list: +> + function gc_event (udata) + local h = metatable(udata).__gc + if h then + h(udata) + end + end +> +At the end of each garbage-collection cycle, the finalizers for userdata are +called in@reverse@order of their creation, among these collected in that +cycle. That is, the first finalizer to be called is the one associated with +the userdata created last in the program. + + +------------------------------------------------------------------------------ +2.10.2 - Weak Tables *lrv-weaktable* *lrv-langWeaktables* + + +A@weak table@is a table whose elements are@weak references@. A weak reference +is ignored by the garbage collector. In other words, if the only references to +an object are weak references, then the garbage collector will collect this +object. + + *lrv-__mode* +A weak table can have weak keys, weak values, or both. A table with weak keys +allows the collection of its keys, but prevents the collection of its values. +A table with both weak keys and weak values allows the collection of both keys +and values. In any case, if either the key or the value is collected, the +whole pair is removed from the table. The weakness of a table is controlled by +the value of the$__mode$field of its metatable. If the$__mode$field is a +string containing the character$'k'$, the keys in the table are weak. +If$__mode$contains$'v'$, the values in the table are weak. + +After you use a table as a metatable, you should not change the value of its +field$__mode$. Otherwise, the weak behavior of the tables controlled by this +metatable is undefined. + + +============================================================================== +2.11 Coroutines *lrv-coroutine* *lrv-langCoro* + + +Lua supports coroutines, also called@collaborative multithreading@. +A coroutine in Lua represents an independent thread of execution. Unlike +threads in multithread systems, however, a coroutine only suspends its +execution by explicitly calling a yield function. + +You create a coroutine with a call to$coroutine.create$(see +|lrv-coroutine.create|). Its sole argument is a function that is the main +function of the coroutine. The$create$function only creates a new coroutine +and returns a handle to it (an object of type@thread@); it does not start the +coroutine execution. + +When you first call$coroutine.resume$(see |lrv-coroutine.resume|), passing as +its first argument the thread returned by$coroutine.create$, the coroutine +starts its execution, at the first line of its main function. Extra arguments +passed to$coroutine.resume$are passed on to the coroutine main function. After +the coroutine starts running, it runs until it terminates or@yields@. + +A coroutine can terminate its execution in two ways: normally, when its main +function returns (explicitly or implicitly, after the last instruction); and +abnormally, if there is an unprotected error. In the first case, +$coroutine.resume$returns#true#, plus any values returned by the coroutine +main function. In case of errors,$coroutine.resume$returns#false#plus an error +message. + +A coroutine yields by calling$coroutine.yield$(see |lrv-coroutine.yield|). +When a coroutine yields, the corresponding$coroutine.resume$returns +immediately, even if the yield happens inside nested function calls (that is, +not in the main function, but in a function directly or indirectly called by +the main function). In the case of a yield,$coroutine.resume$also +returns#true#, plus any values passed to$coroutine.yield$. The next time you +resume the same coroutine, it continues its execution from the point where it +yielded, with the call to$coroutine.yield$returning any extra arguments passed +to$coroutine.resume$. + +Like$coroutine.create$, the$coroutine.wrap$function (see |lrv-coroutine.wrap|) +also creates a coroutine, but instead of returning the coroutine itself, it +returns a function that, when called, resumes the coroutine. Any arguments +passed to this function go as extra arguments to$coroutine.resume$. +$coroutine.wrap$returns all the values returned by$coroutine.resume$, except +the first one (the boolean error code). Unlike$coroutine.resume$, +$coroutine.wrap$does not catch errors; any error is propagated to the caller. + +As an example, consider the next code: +> + function foo1 (a) + print("foo", a) + return coroutine.yield(2*a) + end + + co = coroutine.create(function (a,b) + print("co-body", a, b) + local r = foo1(a+1) + print("co-body", r) + local r, s = coroutine.yield(a+b, a-b) + print("co-body", r, s) + return b, "end" + end) + + print("main", coroutine.resume(co, 1, 10)) + print("main", coroutine.resume(co, "r")) + print("main", coroutine.resume(co, "x", "y")) + print("main", coroutine.resume(co, "x", "y")) +> +When you run it, it produces the following output: +> + co-body 1 10 + foo 2 + main true 4 + co-body r + main true 11 -9 + co-body x y + main true 10 end + main false cannot resume dead coroutine +> + +============================================================================== +3 THE APPLICATION PROGRAM INTERFACE *lrv-API* +============================================================================== + + +This section describes the C API for Lua, that is, the set of C functions +available to the host program to communicate with Lua. All API functions and +related types and constants are declared in the header file$lua.h$. + +Even when we use the term "function", any facility in the API may be provided +as a@macro@instead. All such macros use each of its arguments exactly once +(except for the first argument, which is always a Lua state), and so do not +generate hidden side-effects. + +As in most C libraries, the Lua API functions do not check their arguments for +validity or consistency. However, you can change this behavior by compiling +Lua with a proper definition for the macro$luai_apicheck$,in file$luaconf.h$. + + +============================================================================== +3.1 The Stack *lrv-stack* *lrv-apiStack* + + +Lua uses a@virtual stack@to pass values to and from C. Each element in this +stack represents a Lua value (#nil#, number, string, etc.). + +Whenever Lua calls C, the called function gets a new stack, which is +independent of previous stacks and of stacks of C functions that are still +active. This stack initially contains any arguments to the C function and it +is where the C function pushes its results to be returned to the caller (see +|lrv-lua_CFunction|). + + *lrv-stackindex* +For convenience, most query operations in the API do not follow a strict stack +discipline. Instead, they can refer to any element in the stack by using an +@index@: a positive index represents an@absolute@stack position (starting +at 1); a negative index represents an@offset@from the top of the stack. +More specifically, if the stack has@n@elements, then index 1 represents the +first element (that is, the element that was pushed onto the stack first) and +index@n@represents the last element; index@-1@also represents the last element +(that is, the element at the top) and index@-n@represents the first element. +We say that an index is@valid@if it lies between 1 and the stack top (that is, +if$1 <= abs(index) <= top$). + + +============================================================================== +3.2 Stack Size *lrv-apiStackSize* + + +When you interact with Lua API, you are responsible for ensuring consistency. +In particular, @you are responsible for controlling stack overflow@. You can +use the function$lua_checkstack$to grow the stack size (see +|lrv-lua_checkstack|). + +Whenever Lua calls C, it ensures that at least$LUA_MINSTACK$stack positions +are available.$LUA_MINSTACK$is defined as 20, so that usually you do not have +to worry about stack space unless your code has loops pushing elements onto +the stack. + +Most query functions accept as indices any value inside the available stack +space, that is, indices up to the maximum stack size you have set +through$lua_checkstack$. Such indices are called@acceptable indices@. More +formally, we define an@acceptable index@as follows: +> + (index < 0 && abs(index) <= top) || (index > 0 && index <= stackspace) +> +Note that 0 is never an acceptable index. + + +============================================================================== +3.3 Pseudo-Indices *lrv-pseudoindex* *lrv-apiPseudoIndices* + + +Unless otherwise noted, any function that accepts valid indices can also be +called with@pseudo-indices@, which represent some Lua values that are +accessible to the C code but which are not in the stack. Pseudo-indices are +used to access the thread environment, the function environment, the registry, +and the upvalues of a C function (see |lrv-apiCClosures|). + +The thread environment (where global variables live) is always at pseudo-index +$LUA_GLOBALSINDEX$. The environment of the running C function is always at +pseudo-index$LUA_ENVIRONINDEX$. + +To access and change the value of global variables, you can use regular table +operations over an environment table. For instance, to access the value of a +global variable, do +> + lua_getfield(L, LUA_GLOBALSINDEX, varname); +> + +============================================================================== +3.4 C Closures *lrv-cclosure* *lrv-apiCClosures* + + +When a C function is created, it is possible to associate some values with it, +thus creating a@C closure@; these values are called@upvalues@and are +accessible to the function whenever it is called (see |lrv-lua_pushcclosure|). + + +Whenever a C function is called, its upvalues are located at specific +pseudo-indices. These pseudo-indices are produced by the macro +$lua_upvalueindex$(see |lrv-lua_upvalueindex|). The first value associated +with a function is at position$lua_upvalueindex(1)$, and so on. Any access to +$lua_upvalueindex($@n@$)$, where@n@is greater than the number of upvalues of +the current function, produces an acceptable (but invalid) index. + + +============================================================================== +3.5 Registry *lrv-registry* *lrv-apiRegistry* + + +Lua provides a@registry@, a pre-defined table that can be used by any +C code to store whatever Lua value it needs to store. This table is always +located at pseudo-index$LUA_REGISTRYINDEX$. Any C library can store data into +this table, but it should take care to choose keys different from those used +by other libraries, to avoid collisions. Typically, you should use as key a +string containing your library name or a light userdata with the address of a +C object in your code. + +The integer keys in the registry are used by the reference mechanism, +implemented by the auxiliary library, and therefore should not be used for +other purposes. + + +============================================================================== +3.6 Error Handling in C *lrv-apiError* + + +Internally, Lua uses the C$longjmp$facility to handle errors. (You can also +choose to use exceptions if you use C++; see file$luaconf.h$.) When Lua faces +any error (such as memory allocation errors, type errors, syntax errors, and +runtime errors) it@raises@an error; that is, it does a long jump. +A@protected environment@uses$setjmp$to set a recover point; any error jumps to +the most recent active recover point. + +Almost any function in the API may raise an error, for instance due to a +memory allocation error. The following functions run in protected mode (that +is, they create a protected environment to run), so they never raise an error: +$lua_newstate$,$lua_close$,$lua_load$,$lua_pcall$, and$lua_cpcall$(see +|lrv-lua_newstate|, |lrv-lua_close|, |lrv-lua_load|, |lrv-lua_pcall|, and +|lrv-lua_cpcall|). + +Inside a C function you can raise an error by calling$lua_error$ (see +|lrv-lua_error|). + + +============================================================================== +3.7 Functions and Types *lrv-apiFunctions* + + +Here we list all functions and types from the C API in alphabetical order. + + +$lua_Alloc$ *lrv-lua_Alloc* +----------- +> + typedef void * (*lua_Alloc) (void *ud, + void *ptr, + size_t osize, + size_t nsize); +> +The type of the memory-allocation function used by Lua states. The allocator +function must provide a functionality similar to$realloc$, but not exactly the +same. Its arguments are$ud$, an opaque pointer passed to$lua_newstate$ +(see |lrv-lua_newstate|);$ptr$, a pointer to the block being +allocated/reallocated/freed;$osize$, the original size of the block; +$nsize$, the new size of the block.$ptr$is$NULL$if and only if$osize$is zero. +When$nsize$is zero, the allocator must return$NULL$; if$osize$is not zero, +it should free the block pointed to by$ptr$. When$nsize$is not zero, the +allocator returns$NULL$if and only if it cannot fill the request. +When$nsize$is not zero and$osize$is zero, the allocator should behave +like$malloc$. When$nsize$and$osize$are not zero, the allocator behaves like +$realloc$. Lua assumes that the allocator never fails when$osize >= nsize$. + +Here is a simple implementation for the allocator function. It is used in the +auxiliary library by$luaL_newstate$(see |lrv-luaL_newstate|). +> + static void *l_alloc (void *ud, void *ptr, size_t osize, + size_t nsize) { + (void)ud; (void)osize; /* not used */ + if (nsize == 0) { + free(ptr); + return NULL; + } + else + return realloc(ptr, nsize); + } +> +This code assumes that$free(NULL)$has no effect and that +$realloc(NULL, size)$is equivalent to$malloc(size)$. ANSI C ensures both +behaviors. + + +$lua_atpanic$ *lrv-lua_atpanic* +------------- +> + lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf); +> +Sets a new panic function and returns the old one. + +If an error happens outside any protected environment, Lua calls a@panic@ +@function@and then calls$exit(EXIT_FAILURE)$, thus exiting the host +application. Your panic function may avoid this exit by never returning (e.g., +doing a long jump). + +The panic function can access the error message at the top of the stack. + + +$lua_call$ *lrv-lua_call* +---------- +> + void lua_call (lua_State *L, int nargs, int nresults); +> +Calls a function. + +To call a function you must use the following protocol: first, the function to +be called is pushed onto the stack; then, the arguments to the function are +pushed in direct order; that is, the first argument is pushed first. Finally +you call$lua_call$;$nargs$is the number of arguments that you pushed onto the +stack. All arguments and the function value are popped from the stack when the +function is called. The function results are pushed onto the stack when the +function returns. The number of results is adjusted to$nresults$, unless +$nresults$is$LUA_MULTRET$. In this case,@all@results from the function are +pushed. Lua takes care that the returned values fit into the stack space. The +function results are pushed onto the stack in direct order (the first result +is pushed first), so that after the call the last result is on the top of the +stack. + +Any error inside the called function is propagated upwards (with a$longjmp$). + +The following example shows how the host program may do the equivalent to this +Lua code: +> + a = f("how", t.x, 14) +> +Here it is in C: +> + lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* function to be called */ + lua_pushstring(L, "how"); /* 1st argument */ + lua_getfield(L, LUA_GLOBALSINDEX, "t"); /* table to be indexed */ + lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ + lua_remove(L, -2); /* remove 't' from the stack */ + lua_pushinteger(L, 14); /* 3rd argument */ + lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ + lua_setfield(L, LUA_GLOBALSINDEX, "a"); /* set global 'a' */ +> +Note that the code above is "balanced": at its end, the stack is back to its +original configuration. This is considered good programming practice. + + +$lua_CFunction$ *lrv-cfunction* *lrv-lua_CFunction* +--------------- +> + typedef int (*lua_CFunction) (lua_State *L); +> +Type for C functions. + +In order to communicate properly with Lua, a C function must use the following +protocol, which defines the way parameters and results are passed: a C +function receives its arguments from Lua in its stack in direct order (the +first argument is pushed first). So, when the function starts,$lua_gettop(L)$ +(see |lrv-lua_gettop|) returns the number of arguments received by the +function. The first argument (if any) is at index 1 and its last argument is +at index$lua_gettop(L)$. To return values to Lua, a C function just pushes +them onto the stack, in direct order (the first result is pushed first), and +returns the number of results. Any other value in the stack below the results +will be properly discarded by Lua. Like a Lua function, a C function called by +Lua can also return many results. + + *lrv-cfunctionexample* +As an example, the following function receives a variable number of numerical +arguments and returns their average and sum: +> + static int foo (lua_State *L) { + int n = lua_gettop(L); /* number of arguments */ + lua_Number sum = 0; + int i; + for (i = 1; i <= n; i++) { + if (!lua_isnumber(L, i)) { + lua_pushstring(L, "incorrect argument"); + lua_error(L); + } + sum += lua_tonumber(L, i); + } + lua_pushnumber(L, sum/n); /* first result */ + lua_pushnumber(L, sum); /* second result */ + return 2; /* number of results */ + } +> + +$lua_checkstack$ *lrv-lua_checkstack* +---------------- +> + int lua_checkstack (lua_State *L, int extra); +> +Ensures that there are at least$extra$free stack slots in the stack. It +returns false if it cannot grow the stack to that size. This function never +shrinks the stack; if the stack is already larger than the new size, it is +left unchanged. + + +$lua_close$ *lrv-lua_close* +----------- +> + void lua_close (lua_State *L); +> +Destroys all objects in the given Lua state (calling the corresponding +garbage-collection metamethods, if any) and frees all dynamic memory used by +this state. On several platforms, you may not need to call this function, +because all resources are naturally released when the host program ends. On +the other hand, long-running programs, such as a daemon or a web server, might +need to release states as soon as they are not needed, to avoid growing too +large. + + +$lua_concat$ *lrv-lua_concat* +------------ +> + void lua_concat (lua_State *L, int n); +> +Concatenates the$n$values at the top of the stack, pops them, and leaves the +result at the top. If$n$is 1, the result is the single string on the stack +(that is, the function does nothing); if$n$is 0, the result is the empty +string. Concatenation is done following the usual semantics of Lua (see +|lrv-langConcat|). + + +$lua_cpcall$ *lrv-lua_cpcall* +------------ +> + int lua_cpcall (lua_State *L, lua_CFunction func, void *ud); +> +Calls the C function$func$in protected mode.$func$starts with only one element +in its stack, a light userdata containing$ud$. In case of errors, +$lua_cpcall$returns the same error codes as$lua_pcall$(see |lrv-lua_pcall|), +plus the error object on the top of the stack; otherwise, it returns zero, and +does not change the stack. All values returned by$func$are discarded. + + +$lua_createtable$ *lrv-lua_createtable* +----------------- +> + void lua_createtable (lua_State *L, int narr, int nrec); +> +Creates a new empty table and pushes it onto the stack. The new table has +space pre-allocated for$narr$array elements and$nrec$non-array elements. This +pre-allocation is useful when you know exactly how many elements the table +will have. Otherwise you can use the function$lua_newtable$ (see +|lrv-lua_newtable|). + + +$lua_dump$ *lrv-lua_dump* +---------- +> + int lua_dump (lua_State *L, lua_Writer writer, void *data); +> +Dumps a function as a binary chunk. Receives a Lua function on the top of the +stack and produces a binary chunk that, if loaded again, results in a function +equivalent to the one dumped. As it produces parts of the chunk,$lua_dump$ +calls function$writer$(see |lrv-lua_Writer|) with the given$data$to write +them. + +The value returned is the error code returned by the last call to the writer; +0 means no errors. + +This function does not pop the Lua function from the stack. + + +$lua_equal$ *lrv-lua_equal* +----------- +> + int lua_equal (lua_State *L, int index1, int index2); +> +Returns 1 if the two values in acceptable indices$index1$and$index2$are equal, +following the semantics of the Lua$==$operator (that is, may call +metamethods). Otherwise returns 0. Also returns 0 if any of the indices is non +valid. + + +$lua_error$ *lrv-lua_error* +----------- +> + int lua_error (lua_State *L); +> +Generates a Lua error. The error message (which can actually be a Lua value of +any type) must be on the stack top. This function does a long jump, and +therefore never returns (see |lrv-luaL_error|). + + +$lua_gc$ *lrv-lua_gc* +-------- +> + int lua_gc (lua_State *L, int what, int data); +> +Controls the garbage collector. + +This function performs several tasks, according to the value of the parameter +$what$: + + #o#$LUA_GCSTOP$: stops the garbage collector. + #o#$LUA_GCRESTART$: restarts the garbage collector. + #o#$LUA_GCCOLLECT$: performs a full garbage-collection cycle. + #o#$LUA_GCCOUNT$: returns the current amount of memory (in Kbytes) in use by + Lua. + #o#$LUA_GCCOUNTB$: returns the remainder of dividing the current amount of + bytes of memory in use by Lua by 1024. + #o#$LUA_GCSTEP$: performs an incremental step of garbage collection. The + step "size" is controlled by$data$(larger values mean more steps) in a + non-specified way. If you want to control the step size you must + experimentally tune the value of$data$. The function returns 1 if the + step finished a garbage-collection cycle. + #o#$LUA_GCSETPAUSE$: sets$data$/100 as the new value for the@pause@of the + collector (see |lrv-langGC|). The function returns the previous value of + the pause. + #o#$LUA_GCSETSTEPMUL$: sets$data$/100 as the new value for the@step@ + @multiplier@ of the collector (see |lrv-langGC|). The function returns + the previous value of the step multiplier. + + +$lua_getallocf$ *lrv-lua_getallocf* +--------------- +> + lua_Alloc lua_getallocf (lua_State *L, void **ud); +> +Returns the memory-allocation function of a given state. If$ud$is not$NULL$, +Lua stores in$*ud$the opaque pointer passed to$lua_newstate$(see +|lrv-lua_newstate|). + + +$lua_getfenv$ *lrv-lua_getfenv* +------------- +> + void lua_getfenv (lua_State *L, int index); +> +Pushes onto the stack the environment table of the value at the given index. + + +$lua_getfield$ *lrv-lua_getfield* +-------------- +> + void lua_getfield (lua_State *L, int index, const char *k); +> +Pushes onto the stack the value$t[k]$, where$t$is the value at the given valid +index$index$. As in Lua, this function may trigger a metamethod for the +"index" event (see |lrv-langMetatables|). + + +$lua_getglobal$ *lrv-lua_getglobal* +--------------- +> + void lua_getglobal (lua_State *L, const char *name); +> +Pushes onto the stack the value of the global$name$. It is defined as a macro: +> + #define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, s) +> + +$lua_getmetatable$ *lrv-lua_getmetatable* +------------------ +> + int lua_getmetatable (lua_State *L, int index); +> +Pushes onto the stack the metatable of the value at the given acceptable +index. If the index is not valid, or if the value does not have a metatable, +the function returns 0 and pushes nothing on the stack. + + +$lua_gettable$ *lrv-lua_gettable* +-------------- +> + void lua_gettable (lua_State *L, int index); +> +Pushes onto the stack the value$t[k]$, where$t$is the value at the given valid +index$index$and$k$is the value at the top of the stack. + +This function pops the key from the stack (putting the resulting value in its +place). As in Lua, this function may trigger a metamethod for the "index" +event (see |lrv-langMetatables|). + + +$lua_gettop$ *lrv-lua_gettop* +------------ +> + int lua_gettop (lua_State *L); +> +Returns the index of the top element in the stack. Because indices start +at 1, this result is equal to the number of elements in the stack (and so +0 means an empty stack). + + +$lua_insert$ *lrv-lua_insert* +------------ +> + void lua_insert (lua_State *L, int index); +> +Moves the top element into the given valid index, shifting up the elements +above this index to open space. Cannot be called with a pseudo-index, because +a pseudo-index is not an actual stack position. + + +$lua_Integer$ *lrv-lua_Integer* +------------- +> + typedef ptrdiff_t lua_Integer; +> +The type used by the Lua API to represent integral values. + +By default it is a$ptrdiff_t$, which is usually the largest integral type the +machine handles "comfortably". + + +$lua_isboolean$ *lrv-lua_isboolean* +--------------- +> + int lua_isboolean (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index has type boolean, and +0 otherwise. + + +$lua_iscfunction$ *lrv-lua_iscfunction* +----------------- +> + int lua_iscfunction (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a C function, and +0 otherwise. + + +$lua_isfunction$ *lrv-lua_isfunction* +---------------- +> + int lua_isfunction (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a function (either +C or Lua), and 0 otherwise. + + +$lua_islightuserdata$ *lrv-lua_islightuserdata* +--------------------- +> + int lua_islightuserdata (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a light userdata, and +0 otherwise. + + +$lua_isnil$ *lrv-lua_isnil* +----------- +> + int lua_isnil (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is#nil#, and 0 otherwise. + + +$lua_isnumber$ *lrv-lua_isnumber* +-------------- +> + int lua_isnumber (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a number or a string +convertible to a number, and 0 otherwise. + + +$lua_isstring$ *lrv-lua_isstring* +-------------- +> + int lua_isstring (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a string or a number +(which is always convertible to a string), and 0 otherwise. + + +$lua_istable$ *lrv-lua_istable* +------------- +> + int lua_istable (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a table, and +0 otherwise. + + +$lua_isthread$ *lrv-lua_isthread* +-------------- +> + int lua_isthread (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a thread, and +0 otherwise. + + +$lua_isuserdata$ *lrv-lua_isuserdata* +---------------- +> + int lua_isuserdata (lua_State *L, int index); +> +Returns 1 if the value at the given acceptable index is a userdata (either +full or light), and 0 otherwise. + + +$lua_lessthan$ *lrv-lua_lessthan* +-------------- +> + int lua_lessthan (lua_State *L, int index1, int index2); +> +Returns 1 if the value at acceptable index$index1$is smaller than the value at +acceptable index$index2$, following the semantics of the Lua$<$operator (that +is, may call metamethods). Otherwise returns 0. Also returns 0 if any of the +indices is non valid. + + +$lua_load$ *lrv-lua_load* +---------- +> + int lua_load (lua_State *L, + lua_Reader reader, + void *data, + const char *chunkname); +> +Loads a Lua chunk. If there are no errors,$lua_load$pushes the compiled chunk +as a Lua function on top of the stack. Otherwise, it pushes an error message. +The return values of$lua_load$are: + + #o##0#: no errors; + #o#$LUA_ERRSYNTAX$: syntax error during pre-compilation; + #o#$LUA_ERRMEM$: memory allocation error. + +This function only loads a chunk; it does not run it. + +$lua_load$automatically detects whether the chunk is text or binary, and loads +it accordingly (see program$luac$, |lrv-luac|). + +The$lua_load$function uses a user-supplied$reader$function to read the chunk +(see |lrv-lua_Reader|). The$data$argument is an opaque value passed to the +reader function. + +The$chunkname$argument gives a name to the chunk, which is used for error +messages and in debug information (see |lrv-apiDebug|). + + +$lua_newstate$ *lrv-lua_newstate* +-------------- +> + lua_State *lua_newstate (lua_Alloc f, void *ud); +> +Creates a new, independent state. Returns$NULL$if cannot create the state (due +to lack of memory). The argument$f$is the allocator function; Lua does all +memory allocation for this state through this function. The second argument, +$ud$, is an opaque pointer that Lua simply passes to the allocator in every +call. + + +$lua_newtable$ *lrv-lua_newtable* +-------------- +> + void lua_newtable (lua_State *L); +> +Creates a new empty table and pushes it onto the stack. It is equivalent to +$lua_createtable(L, 0, 0)$(see |lrv-lua_createtable|). + + +$lua_newthread$ *lrv-lua_newthread* +--------------- +> + lua_State *lua_newthread (lua_State *L); +> +Creates a new thread, pushes it on the stack, and returns a pointer to a +$lua_State$ (see |lrv-lua_State|) that represents this new thread. The new +state returned by this function shares with the original state all global +objects (such as tables), but has an independent execution stack. + +There is no explicit function to close or to destroy a thread. Threads are +subject to garbage collection, like any Lua object. + + +$lua_newuserdata$ *lrv-lua_newuserdata* +----------------- +> + void *lua_newuserdata (lua_State *L, size_t size); +> +This function allocates a new block of memory with the given size, pushes onto +the stack a new full userdata with the block address, and returns this +address. + + *lrv-userdata* +Userdata represents C values in Lua. A@full userdata@represents a block of +memory. It is an object (like a table): you must create it, it can have its +own metatable, and you can detect when it is being collected. A full userdata +is only equal to itself (under raw equality). + +When Lua collects a full userdata with a$gc$metamethod, Lua calls the +metamethod and marks the userdata as finalized. When this userdata is +collected again then Lua frees its corresponding memory. + + +$lua_next$ *lrv-lua_next* +---------- +> + int lua_next (lua_State *L, int index); +> +Pops a key from the stack, and pushes a key-value pair from the table at the +given index (the "next" pair after the given key). If there are no more +elements in the table, then$lua_next$returns 0 (and pushes nothing). + + *lrv-tabletraversal* +A typical traversal looks like this: +> + /* table is in the stack at index 't' */ + lua_pushnil(L); /* first key */ + while (lua_next(L, t) != 0) { + /* uses 'key' (at index -2) and 'value' (at index -1) */ + printf("%s - %s\n", + lua_typename(L, lua_type(L, -2)), + lua_typename(L, lua_type(L, -1))); + /* removes 'value'; keeps 'key' for next iteration */ + lua_pop(L, 1); + } +> +While traversing a table, do not call$lua_tolstring$(see |lrv-lua_tolstring|) +directly on a key, unless you know that the key is actually a string. Recall +that$lua_tolstring$@changes@the value at the given index; this confuses the +next call to$lua_next$. + + +$lua_Number$ *lrv-lua_Number* +------------ +> + typedef double lua_Number; +> +The type of numbers in Lua. By default, it is double, but that can be changed +in$luaconf.h$. + +Through the configuration file you can change Lua to operate with another type +for numbers (e.g., float or long). + + +$lua_objlen$ *lrv-lua_objlen* +------------ +> + size_t lua_objlen (lua_State *L, int index); +> +Returns the "length" of the value at the given acceptable index: for strings, +this is the string length; for tables, this is the result of the length +operator ($'#'$); for userdata, this is the size of the block of memory +allocated for the userdata; for other values, it is 0. + + +$lua_pcall$ *lrv-lua_pcall* +----------- +> + lua_pcall (lua_State *L, int nargs, int nresults, int errfunc); +> +Calls a function in protected mode. + +Both$nargs$and$nresults$have the same meaning as in$lua_call$(see +|lrv-lua_call|). If there are no errors during the call,$lua_pcall$behaves +exactly like $lua_call$. However, if there is any error,$lua_pcall$catches it, +pushes a single value on the stack (the error message), and returns an error +code. Like $lua_call$,$lua_pcall$always removes the function and its arguments +from the stack. + +If$errfunc$is 0, then the error message returned on the stack is exactly the +original error message. Otherwise,$errfunc$is the stack index of an@error@ +@handler function@. (In the current implementation, this index cannot be a +pseudo-index.) In case of runtime errors, this function will be called with +the error message and its return value will be the message returned on the +stack by$lua_pcall$. + +Typically, the error handler function is used to add more debug information to +the error message, such as a stack traceback. Such information cannot be +gathered after the return of$lua_pcall$, since by then the stack has unwound. + +The$lua_pcall$function returns 0 in case of success or one of the following +error codes (defined in$lua.h$): + + #o#$LUA_ERRRUN$: a runtime error. + #o#$LUA_ERRMEM$: memory allocation error. For such errors, Lua does not call + the error handler function. + #o#$LUA_ERRERR$: error while running the error handler function. + + +$lua_pop$ *lrv-lua_pop* +--------- +> + void lua_pop (lua_State *L, int n); +> +Pops$n$elements from the stack. + + +$lua_pushboolean$ *lrv-lua_pushboolean* +----------------- +> + void lua_pushboolean (lua_State *L, int b); +> +Pushes a boolean value with value$b$onto the stack. + + +$lua_pushcclosure$ *lrv-lua_pushcclosure* +------------------ +> + void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n); +> +Pushes a new C closure onto the stack. + +When a C function is created, it is possible to associate some values with it, +thus creating a C closure (see |lrv-apiCClosures|); these values are then +accessible to the function whenever it is called. To associate values with a +C function, first these values should be pushed onto the stack (when there are +multiple values, the first value is pushed first). Then$lua_pushcclosure$is +called to create and push the C function onto the stack, with the argument +$n$telling how many values should be associated with the function. +$lua_pushcclosure$also pops these values from the stack. + + +$lua_pushcfunction$ *lrv-lua_pushcfunction* +------------------- +> + void lua_pushcfunction (lua_State *L, lua_CFunction f); +> +Pushes a C function onto the stack. This function receives a pointer to a C +function and pushes onto the stack a Lua value of type$function$that, when +called, invokes the corresponding C function. + +Any function to be registered in Lua must follow the correct protocol to +receive its parameters and return its results (see |lrv-lua_CFunction|). + +$lua_pushcfunction$is defined as a macro: +> + #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0) +> + +$lua_pushfstring$ *lrv-lua_pushfstring* +----------------- +> + const char *lua_pushfstring (lua_State *L, const char *fmt, ...); +> +Pushes onto the stack a formatted string and returns a pointer to this string. +It is similar to the C function$sprintf$, but has some important differences: + + #o# You do not have to allocate space for the result: the result is a Lua + string and Lua takes care of memory allocation (and deallocation, + through garbage collection). + #o# The conversion specifiers are quite restricted. There are no flags, + widths, or precisions. The conversion specifiers can only be$'%%'$ + (inserts a$'%'$in the string),$'%s'$(inserts a zero-terminated string, + with no size restrictions),$'%f'$(inserts a$lua_Number$),$'%p'$(inserts + a pointer as a hexadecimal numeral),$'%d'$(inserts an$int$), and$'%c'$ + (inserts an$int$as a character). + + +$lua_pushinteger$ *lrv-lua_pushinteger* +----------------- +> + void lua_pushinteger (lua_State *L, lua_Integer n); +> +Pushes a number with value$n$onto the stack. + + +$lua_pushlightuserdata$ *lrv-lua_pushlightuserdata* +----------------------- +> + void lua_pushlightuserdata (lua_State *L, void *p); +> +Pushes a light userdata onto the stack. + + *lrv-lightuserdata* +Userdata represents C values in Lua. A@light userdata@represents a pointer. It +is a value (like a number): you do not create it, it has no individual +metatable, and it is not collected (as it was never created). A light userdata +is equal to "any" light userdata with the same C address. + + +$lua_pushlstring$ *lrv-lua_pushlstring* +----------------- +> + void lua_pushlstring (lua_State *L, const char *s, size_t len); +> +Pushes the string pointed to by$s$with size$len$onto the stack. Lua makes (or +reuses) an internal copy of the given string, so the memory at$s$can be freed +or reused immediately after the function returns. The string can contain +embedded zeros. + + +$lua_pushnil$ *lrv-lua_pushnil* +------------- +> + void lua_pushnil (lua_State *L); +> +Pushes a nil value onto the stack. + + +$lua_pushnumber$ *lrv-lua_pushnumber* +---------------- +> + void lua_pushnumber (lua_State *L, lua_Number n); +> +Pushes a number with value$n$onto the stack. + + +$lua_pushstring$ *lrv-lua_pushstring* +---------------- +> + void lua_pushstring (lua_State *L, const char *s); +> +Pushes the zero-terminated string pointed to by$s$onto the stack. Lua makes +(or reuses) an internal copy of the given string, so the memory at$s$can be +freed or reused immediately after the function returns. The string cannot +contain embedded zeros; it is assumed to end at the first zero. + + +$lua_pushthread$ *lrv-lua_pushthread* +---------------- +> + int lua_pushthread (lua_State *L); +> +Pushes the thread represented by$L$onto the stack. Returns 1 if this thread is +the main thread of its state. + + +$lua_pushvalue$ *lrv-lua_pushvalue* +--------------- +> + void lua_pushvalue (lua_State *L, int index); +> +Pushes a copy of the element at the given valid index onto the stack. + + +$lua_pushvfstring$ *lrv-lua_pushvfstring* +------------------ +> + const char *lua_pushvfstring (lua_State *L, + const char *fmt, + va_list argp); +> +Equivalent to$lua_pushfstring$(see |lrv-pushfstring|), except that it +receives a$va_list$instead of a variable number of arguments. + + +$lua_rawequal$ *lrv-lua_rawequal* +-------------- +> + int lua_rawequal (lua_State *L, int index1, int index2); +> +Returns 1 if the two values in acceptable indices$index1$and$index2$are +primitively equal (that is, without calling metamethods). Otherwise +returns 0. Also returns 0 if any of the indices are non valid. + + +$lua_rawget$ *lrv-lua_rawget* +------------ +> + void lua_rawget (lua_State *L, int index); +> +Similar to$lua_gettable$(see |lrv-lua_gettable|), but does a raw access +(i.e., without metamethods). + + +$lua_rawgeti$ *lrv-lua_rawgeti* +------------- +> + void lua_rawgeti (lua_State *L, int index, int n); +> +Pushes onto the stack the value$t[n]$, where$t$is the value at the given valid +index$index$. The access is raw; that is, it does not invoke metamethods. + + +$lua_rawset$ *lrv-lua_rawset* +------------ +> + void lua_rawset (lua_State *L, int index); +> +Similar to$lua_settable$(see |lrv-lua_settable|), but does a raw assignment +(i.e., without metamethods). + + +$lua_rawseti$ *lrv-lua_rawseti* +------------- +> + void lua_rawseti (lua_State *L, int index, int n); +> +Does the equivalent of$t[n] = v$, where$t$is the value at the given valid +index$index$and$v$is the value at the top of the stack. + +This function pops the value from the stack. The assignment is raw; that is, +it does not invoke metamethods. + + +$lua_Reader$ *lrv-lua_Reader* +------------ +> + typedef const char * (*lua_Reader) (lua_State *L, + void *data, + size_t *size); +> +The reader function used by$lua_load$(see |lrv-lua_load|). Every time it needs +another piece of the chunk,$lua_load$calls the reader, passing along its$data$ +parameter. The reader must return a pointer to a block of memory with a new +piece of the chunk and set$size$to the block size. The block must exist until +the reader function is called again. To signal the end of the chunk, the +reader must return$NULL$. The reader function may return pieces of any size +greater than zero. + + +$lua_register$ *lrv-lua_register* +-------------- +> + void lua_register (lua_State *L, + const char *name, + lua_CFunction f); +> +Sets the C function$f$as the new value of global$name$. It is defined as a +macro: +> + #define lua_register(L,n,f) \ + (lua_pushcfunction(L, f), lua_setglobal(L, n)) +> + +$lua_remove$ *lrv-lua_remove* +------------ +> + void lua_remove (lua_State *L, int index); +> +Removes the element at the given valid index, shifting down the elements above +this index to fill the gap. Cannot be called with a pseudo-index, because a +pseudo-index is not an actual stack position. + + +$lua_replace$ *lrv-lua_replace* +------------- +> + void lua_replace (lua_State *L, int index); +> +Moves the top element into the given position (and pops it), without shifting +any element (therefore replacing the value at the given position). + + +$lua_resume$ *lrv-lua_resume* +------------ +> + int lua_resume (lua_State *L, int narg); +> +Starts and resumes a coroutine in a given thread. + +To start a coroutine, you first create a new thread (see |lrv-lua_newthread|); +then you push onto its stack the main function plus any arguments; then you +call$lua_resume$(see |lrv-lua_resume|) with$narg$being the number of +arguments. This call returns when the coroutine suspends or finishes its +execution. When it returns, the stack contains all values passed to$lua_yield$ +(see |lrv-lua_yield|), or all values returned by the body function. +$lua_resume$returns$LUA_YIELD$if the coroutine yields, 0 if the coroutine +finishes its execution without errors, or an error code in case of errors (see +|lrv-lua_pcall|). In case of errors, the stack is not unwound, so you can use +the debug API over it. The error message is on the top of the stack. To +restart a coroutine, you put on its stack only the values to be passed as +results from$lua_yield$, and then call$lua_resume$. + + +$lua_setallocf$ *lrv-lua_setallocf* +--------------- +> + void lua_setallocf (lua_State *L, lua_Alloc f, void *ud); +> +Changes the allocator function of a given state to$f$with user data$ud$. + + +$lua_setfenv$ *lrv-lua_setfenv* +------------- +> + int lua_setfenv (lua_State *L, int index); +> +Pops a table from the stack and sets it as the new environment for the value +at the given index. If the value at the given index is neither a function nor +a thread nor a userdata,$lua_setfenv$returns 0. Otherwise it returns 1. + + +$lua_setfield$ *lrv-lua_setfield* +-------------- +> + void lua_setfield (lua_State *L, int index, const char *k); +> +Does the equivalent to$t[k] = v$, where$t$is the value at the given valid +index$index$and$v$is the value at the top of the stack. + +This function pops the value from the stack. As in Lua, this function may +trigger a metamethod for the "newindex" event (see |lrv-langMetatables|). + + +$lua_setglobal$ *lrv-lua_setglobal* +--------------- +> + void lua_setglobal (lua_State *L, const char *name); +> +Pops a value from the stack and sets it as the new value of global$name$. +It is defined as a macro: +> + #define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, s) +> + +$lua_setmetatable$ *lrv-lua_setmetatable* +------------------ +> + int lua_setmetatable (lua_State *L, int index); +> +Pops a table from the stack and sets it as the new metatable for the value at +the given acceptable index. + + +$lua_settable$ *lrv-lua_settable* +-------------- +> + void lua_settable (lua_State *L, int index); +> +Does the equivalent to$t[k] = v$, where$t$is the value at the given valid +index$index$,$v$is the value at the top of the stack, and$k$is the value just +below the top. + +This function pops both the key and the value from the stack. As in Lua, this +function may trigger a metamethod for the "newindex" event (see +|lrv-langMetatables|). + + +$lua_settop$ *lrv-lua_settop* +------------ +> + void lua_settop (lua_State *L, int index); +> +Accepts any acceptable index, or 0, and sets the stack top to this index. If +the new top is larger than the old one, then the new elements are filled with +#nil#. If$index$is 0, then all stack elements are removed. + + +$lua_State$ *lrv-lua_State* +----------- +> + typedef struct lua_State lua_State; +> +Opaque structure that keeps the whole state of a Lua interpreter. The Lua +library is fully reentrant: it has no global variables. All information about +a state is kept in this structure. + +A pointer to this state must be passed as the first argument to every function +in the library, except to$lua_newstate$(see |lrv-lua_newstate|), which +creates a Lua state from scratch. + + +$lua_status$ *lrv-lua_status* +------------ +> + int lua_status (lua_State *L); +> +Returns the status of the thread$L$. + +The status can be 0 for a normal thread, an error code if the thread finished +its execution with an error, or$LUA_YIELD$if the thread is suspended. + + +$lua_toboolean$ *lrv-lua_toboolean* +--------------- +> + int lua_toboolean (lua_State *L, int index); +> +Converts the Lua value at the given acceptable index to a C boolean value +(0 or 1). Like all tests in Lua,$lua_toboolean$returns 1 for any Lua value +different from#false#and#nil#; otherwise it returns 0. It also returns 0 when +called with a non-valid index. (If you want to accept only actual boolean +values, use$lua_isboolean$|lrv-lua_isboolean| to test the value's type.) + + +$lua_tocfunction$ *lrv-lua_tocfunction* +----------------- +> + lua_CFunction lua_tocfunction (lua_State *L, int index); +> +Converts a value at the given acceptable index to a C function. That value +must be a C function; otherwise it returns$NULL$. + + +$lua_tointeger$ *lrv-lua_tointeger* +--------------- +> + lua_Integer lua_tointeger (lua_State *L, int idx); +> +Converts the Lua value at the given acceptable index to the signed integral +type$lua_Integer$(see |lrv-lua_Integer|). The Lua value must be a number or a +string convertible to a number (see |lrv-langCoercion|); otherwise, +$lua_tointeger$returns 0. + +If the number is not an integer, it is truncated in some non-specified way. + + +$lua_tolstring$ *lrv-lua_tolstring* +--------------- +> + const char *lua_tolstring (lua_State *L, int index, size_t *len); +> +Converts the Lua value at the given acceptable index to a C string. If$len$is +not$NULL$, it also sets$*len$with the string length. The Lua value must be a +string or a number; otherwise, the function returns$NULL$. If the value is a +number, then$lua_tolstring$ also@changes the actual value in the stack to a@ +@string@. (This change confuses$lua_next$|lrv-lua_next| when$lua_tolstring$is +applied to keys during a table traversal.) + +$lua_tolstring$returns a fully aligned pointer to a string inside the Lua +state. This string always has a zero ($'\0'$) after its last character (as +in C), but may contain other zeros in its body. Because Lua has garbage +collection, there is no guarantee that the pointer returned by$lua_tolstring$ +will be valid after the corresponding value is removed from the stack. + + +$lua_tonumber$ *lrv-lua_tonumber* +-------------- +> + lua_Number lua_tonumber (lua_State *L, int index); +> +Converts the Lua value at the given acceptable index to the C type$lua_Number$ +(see |lrv-lua_Number|). The Lua value must be a number or a string convertible +to a number (see |lrv-langCoercion|); otherwise,$lua_tonumber$returns 0. + + +$lua_topointer$ *lrv-lua_topointer* +--------------- +> + const void *lua_topointer (lua_State *L, int index); +> +Converts the value at the given acceptable index to a generic C pointer +($void*$). The value may be a userdata, a table, a thread, or a function; +otherwise,$lua_topointer$returns$NULL$. Different objects will give different +pointers. There is no way to convert the pointer back to its original value. + +Typically this function is used only for debug information. + + +$lua_tostring$ *lrv-lua_tostring* +-------------- +> + const char *lua_tostring (lua_State *L, int index); +> +Equivalent to$lua_tolstring$(see |lrv-lua_tolstring|) with$len$equal to$NULL$. + + +$lua_tothread$ *lrv-lua_tothread* +-------------- +> + lua_State *lua_tothread (lua_State *L, int index); +> +Converts the value at the given acceptable index to a Lua thread (represented +as$lua_State*$|lrv-lua_State|). This value must be a thread; otherwise, the +function returns$NULL$. + + +$lua_touserdata$ *lrv-lua_touserdata* +---------------- +> + void *lua_touserdata (lua_State *L, int index); +> +If the value at the given acceptable index is a full userdata, returns its +block address. If the value is a light userdata, returns its pointer. +Otherwise, it returns$NULL$. + + +$lua_type$ *lrv-lua_type* +---------- +> + int lua_type (lua_State *L, int index); +> +Returns the type of the value in the given acceptable index, or$LUA_TNONE$for +a non-valid index (that is, an index to an "empty" stack position). The types +returned by$lua_type$are coded by the following constants defined in$lua.h$: +$LUA_TNIL$,$LUA_TNUMBER$,$LUA_TBOOLEAN$,$LUA_TSTRING$,$LUA_TTABLE$, +$LUA_TFUNCTION$,$LUA_TUSERDATA$,$LUA_TTHREAD$, and$LUA_TLIGHTUSERDATA$. + + +$lua_typename$ *lrv-lua_typename* +-------------- +> + const char *lua_typename (lua_State *L, int tp); +> +Returns the name of the type encoded by the value$tp$, which must be one the +values returned by$lua_type$. + + +$lua_Writer$ *lrv-lua_Writer* +------------ +> + typedef int (*lua_Writer) (lua_State *L, + const void* p, + size_t sz, + void* ud); +> +The writer function used by$lua_dump$(see |lrv-lua_dump|). Every time it +produces another piece of chunk,$lua_dump$calls the writer, passing along the +buffer to be written ($p$), its size ($sz$), and the$data$parameter supplied +to$lua_dump$. + +The writer returns an error code: 0 means no errors; any other value means an +error and stops$lua_dump$from calling the writer again. + + +$lua_xmove$ *lrv-lua_xmove* +----------- +> + void lua_xmove (lua_State *from, lua_State *to, int n); +> +Exchange values between different threads of the@same@global state. + +This function pops$n$values from the stack$from$, and pushes them onto the +stack$to$. + + +$lua_yield$ *lrv-lua_yield* +----------- +> + int lua_yield (lua_State *L, int nresults); +> +Yields a coroutine. + +This function should only be called as the return expression of a C function, +as follows: +> + return lua_yield (L, nresults); +> +When a C function calls$lua_yield$in that way, the running coroutine suspends +its execution, and the call to$lua_resume$(see |lrv-lua_resume|) that started +this coroutine returns. The parameter$nresults$is the number of values from +the stack that are passed as results to$lua_resume$. + + + *lrv-stackexample* +As an example of stack manipulation, if the stack starts as +$10 20 30 40 50*$(from bottom to top; the $'*'$marks the top), then +> + lua_pushvalue(L, 3) --> 10 20 30 40 50 30* + lua_pushvalue(L, -1) --> 10 20 30 40 50 30 30* + lua_remove(L, -3) --> 10 20 30 40 30 30* + lua_remove(L, 6) --> 10 20 30 40 30* + lua_insert(L, 1) --> 30 10 20 30 40* + lua_insert(L, -1) --> 30 10 20 30 40* (no effect) + lua_replace(L, 2) --> 30 40 20 30* + lua_settop(L, -3) --> 30 40* + lua_settop(L, 6) --> 30 40 nil nil nil nil* +> + +============================================================================== +3.8 The Debug Interface *lrv-apiDebug* + + +Lua has no built-in debugging facilities. Instead, it offers a special +interface by means of functions and@hooks@. This interface allows the +construction of different kinds of debuggers, profilers, and other tools that +need "inside information" from the interpreter. + + +$lua_Debug$ *lrv-lua_Debug* +----------- + + $typedef struct lua_Debug {$ + $int event;$ + $const char *name; /* (n) */$ + $const char *namewhat; /* (n) */$ + $const char *what; /* (S) */$ + $const char *source; /* (S) */$ + $int currentline; /* (l) */$ + $int nups; /* (u) number of upvalues */$ + $int linedefined; /* (S) */$ + $int lastlinedefined; /* (S) */$ + $char short_src[LUA_IDSIZE]; /* (S) */$ + $/* private part */$ + @other fields@ + $} lua_Debug;$ + + +A structure used to carry different pieces of information about an active +function.$lua_getstack$(see |lrv-lua_getstack|) fills only the private part +of this structure, for later use. To fill the other fields of$lua_Debug$with +useful information, call$lua_getinfo$(see |lrv-lua_getinfo|). + +The fields of$lua_Debug$ have the following meaning: + + #o#$source$: If the function was defined in a string, then$source$is that + string. If the function was defined in a file, then$source$starts with a + $'@'$followed by the file name. + #o#$short_src$: a "printable" version of$source$, to be used in error + messages. + #o#$linedefined$: the line number where the definition of the function + starts. + #o#$lastlinedefined$: the line number where the definition of the function + ends. + #o#$what$: the string$"Lua"$if the function is a Lua function,$"C"$if it is + a C function,$"main"$if it is the main part of a chunk, and$"tail"$if it + was a function that did a tail call. In the latter case, Lua has no + other information about the function. + #o#$currentline$: the current line where the given function is executing. + When no line information is available,$currentline$is set to -1. + #o#$name$: a reasonable name for the given function. Because functions in + Lua are first-class values, they do not have a fixed name: some + functions may be the value of multiple global variables, while others + may be stored only in a table field. The$lua_getinfo$function checks how + the function was called to find a suitable name. If it cannot find a + name, then$name$is set to$NULL$. + #o#$namewhat$: explains the$name$field. The value of$namewhat$can be + $"global"$,$"local"$,$"method"$,$"field"$,$"upvalue"$, or$""$(the empty + string), according to how the function was called. (Lua uses the empty + string when no other option seems to apply.) + #o#$nups$: the number of upvalues of the function. + + +$lua_gethook$ *lrv-lua_gethook* +------------- +> + lua_Hook lua_gethook (lua_State *L); +> +Returns the current hook function. + + +$lua_gethookcount$ *lrv-lua_gethookcount* +------------------ +> + int lua_gethookcount (lua_State *L); +> +Returns the current hook count. + + +$lua_gethookmask$ *lrv-lua_gethookmask* +> + int lua_gethookmask (lua_State *L); +> +Returns the current hook mask. + + +$lua_getinfo$ *lrv-lua_getinfo* +------------- +> + int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar); +> +Returns information about a specific function or function invocation. + +To get information about a function invocation, the parameter$ar$must be a +valid activation record that was filled by a previous call to$lua_getstack$ +(see |lrv-lua_getstack|) or given as argument to a hook (see |lrv-lua_Hook|). + +To get information about a function you push it onto the stack and start the +$what$string with the character $'>'$. (In that case,$lua_getinfo$pops the +function in the top of the stack.) For instance, to know in which line a +function$f$was defined, you can write the following code: +> + lua_Debug ar; + lua_getfield(L, LUA_GLOBALSINDEX, "f"); /* get global 'f' */ + lua_getinfo(L, ">S", &ar); + printf("%d\n", ar.linedefined); +> +Each character in the string$what$selects some fields of the structure$ar$to +be filled or a value to be pushed on the stack: + + #o#$'n'$: fills in the field$name$and$namewhat$; + #o#$'S'$: fills in the fields$source$,$short_src$,$linedefined$, + $lastlinedefined$, and$what$; + #o#$'l'$: fills in the field$currentline$; + #o#$'u'$: fills in the field$nups$; + #o#$'f'$: pushes onto the stack the function that is running at the given + level; + #o#$'L'$: pushes onto the stack a table whose indices are the numbers of the + lines that are valid on the function. (A@valid line@is a line with some + associated code, that is, a line where you can put a break point. + Non-valid lines include empty lines and comments.) + +This function returns 0 on error (for instance, an invalid option in$what$). + + +$lua_getlocal$ *lrv-lua_getlocal* +-------------- +> + const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n); +> +Gets information about a local variable of a given activation record. The +parameter$ar$must be a valid activation record that was filled by a previous +call to$lua_getstack$(see |lrv-lua_getstack|) or given as argument to a hook +(see |lrv-lua_Hook|). The index$n$selects which local variable to inspect (1 +is the first parameter or active local variable, and so on, until the last +active local variable).$lua_getlocal$pushes the variable's value onto the +stack and returns its name. + +Variable names starting with$'('$(open parentheses) represent internal +variables (loop control variables, temporaries, and C function locals). + +Returns$NULL$(and pushes nothing) when the index is greater than the number of +active local variables. + + +$lua_getstack$ *lrv-lua_getstack* +-------------- +> + int lua_getstack (lua_State *L, int level, lua_Debug *ar); +> +Gets information about the interpreter runtime stack. + +This function fills parts of a$lua_Debug$(see |lrv-lua_Debug|) structure with +an identification of the@activation record@of the function executing at a +given level. Level 0 is the current running function, whereas level@n+1@is the +function that has called level@n@. When there are no errors,$lua_getstack$ +returns 1; when called with a level greater than the stack depth, it +returns 0. + + +$lua_getupvalue$ *lrv-lua_getupvalue* +---------------- +> + const char *lua_getupvalue (lua_State *L, int funcindex, int n); +> +Gets information about a closure's upvalue. (For Lua functions, upvalues are +the external local variables that the function uses, and that are consequently +included in its closure.)$lua_getupvalue$gets the index$n$of an upvalue, +pushes the upvalue's value onto the stack, and returns its name.$funcindex$ +points to the closure in the stack. (Upvalues have no particular order, as +they are active through the whole function. So, they are numbered in an +arbitrary order.) + +Returns$NULL$(and pushes nothing) when the index is greater than the number of +upvalues. For C functions, this function uses the empty string$""$as a name +for all upvalues. + + +$lua_Hook$ *lrv-lua_Hook* +---------- +> + typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar); +> +Type for debugging hook functions. + + +Whenever a hook is called, its$ar$argument has its field$event$set to the +specific event that triggered the hook. Lua identifies these events with the +following constants:$LUA_HOOKCALL$,$LUA_HOOKRET$,$LUA_HOOKTAILRET$, +$LUA_HOOKLINE$, and$LUA_HOOKCOUNT$. Moreover, for line events, the field +$currentline$is also set. To get the value of any other field in$ar$, the hook +must call$lua_getinfo$(see |lrv-lua_getinfo|). For return events,$event$may be +$LUA_HOOKRET$, the normal value, or$LUA_HOOKTAILRET$. In the latter case, Lua +is simulating a return from a function that did a tail call; in this case, it +is useless to call$lua_getinfo$. + +While Lua is running a hook, it disables other calls to hooks. Therefore, if a +hook calls back Lua to execute a function or a chunk, this execution occurs +without any calls to hooks. + + +$lua_sethook$ *lrv-lua_sethook* +------------- +> + int lua_sethook (lua_State *L, lua_Hook f, int mask, int count); +> +Sets the debugging hook function. + +Argument$f$is the hook function.$mask$specifies on which events the hook will +be called: it is formed by a bitwise@or@of the constants$LUA_MASKCALL$, +$LUA_MASKRET$,$LUA_MASKLINE$, and$LUA_MASKCOUNT$. The$count$argument is only +meaningful when the mask includes$LUA_MASKCOUNT$. For each event, the hook is +called as explained below: + + #o##The call hook#: is called when the interpreter calls a function. The + hook is called just after Lua enters the new function, before the + function gets its arguments. + #o##The return hook#: is called when the interpreter returns from a + function. The hook is called just before Lua leaves the function. You + have no access to the values to be returned by the function. + #o##The line hook#: is called when the interpreter is about to start the + execution of a new line of code, or when it jumps back in the code (even + to the same line). (This event only happens while Lua is executing a Lua + function.) + #o##The count hook#: is called after the interpreter executes every$count$ + instructions. (This event only happens while Lua is executing a Lua + function.) + +A hook is disabled by setting$mask$to zero. + + +$lua_setlocal$ *lrv-lua_setlocal* +-------------- +> + const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n); +> +Sets the value of a local variable of a given activation record. Parameters$ar$ +and$n$are as in$lua_getlocal$(see |lrv-lua_getlocal|).$lua_setlocal$assigns +the value at the top of the stack to the variable and returns its name. It +also pops the value from the stack. + +Returns$NULL$(and pops nothing) when the index is greater than the number of +active local variables. + + +$lua_setupvalue$ *lrv-lua_setupvalue* +---------------- +> + const char *lua_setupvalue (lua_State *L, int funcindex, int n); +> +Sets the value of a closure's upvalue. It assigns the value at the top of the +stack to the upvalue and returns its name. It also pops the value from the +stack. Parameters$funcindex$and$n$are as in the$lua_getupvalue$(see +|lrv-lua_getupvalue|). + +Returns$NULL$(and pops nothing) when the index is greater than the number of +upvalues. + + + *lrv-debugexample* +As an example, the following function lists the names of all local variables +and upvalues for a function at a given level of the stack: +> + int listvars (lua_State *L, int level) { + lua_Debug ar; + int i; + const char *name; + if (lua_getstack(L, level, &ar) == 0) + return 0; /* failure: no such level in the stack */ + i = 1; + while ((name = lua_getlocal(L, &ar, i++)) != NULL) { + printf("local %d %s\n", i-1, name); + lua_pop(L, 1); /* remove variable value */ + } + lua_getinfo(L, "f", &ar); /* retrieves function */ + i = 1; + while ((name = lua_getupvalue(L, -1, i++)) != NULL) { + printf("upvalue %d %s\n", i-1, name); + lua_pop(L, 1); /* remove upvalue value */ + } + return 1; + } +> + +============================================================================== +4 THE AUXILIARY LIBRARY *lrv-aux* +============================================================================== + + +The@auxiliary library@provides several convenient functions to interface C +with Lua. While the basic API provides the primitive functions for all +interactions between C and Lua, the auxiliary library provides higher-level +functions for some common tasks. + +All functions from the auxiliary library are defined in header file$lauxlib.h$ +and have a prefix$luaL_$. + +All functions in the auxiliary library are built on top of the basic API, and +so they provide nothing that cannot be done with this API. + +Several functions in the auxiliary library are used to check C function +arguments. Their names are always$luaL_check*$or$luaL_opt*$. All of these +functions raise an error if the check is not satisfied. Because the error +message is formatted for arguments (e.g.,$"bad argument #1"$), you should not +use these functions for other stack values. + + +============================================================================== +4.1 Functions and Types *lrv-auxFunctions* + + +Here we list all functions and types from the auxiliary library in +alphabetical order. + + +$luaL_addchar$ *lrv-luaL_addchar* +-------------- +> + void luaL_addchar (luaL_Buffer *B, char c); +> +Adds the character$c$to the buffer$B$(see |lrv-luaL_Buffer|). + + +$luaL_addlstring$ *lrv-luaL_addlstring* +----------------- +> + void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l); +> +Adds the string pointed to by$s$with length$l$to the buffer$B$(see +|lrv-luaL_Buffer|). The string may contain embedded zeros. + + +$luaL_addsize$ *lrv-luaL_addsize* +-------------- +> + void luaL_addsize (luaL_Buffer *B, size_t n); +> +Adds to the buffer$B$(see |lrv-luaL_Buffer|) a string of length$n$previously +copied to the buffer area (see |lrv-luaL_prepbuffer|). + + +$luaL_addstring$ *lrv-luaL_addstring* +---------------- +> + void luaL_addstring (luaL_Buffer *B, const char *s); +> +Adds the zero-terminated string pointed to by$s$to the buffer$B$(see +|lrv-luaL_Buffer|). The string may not contain embedded zeros. + + +$luaL_addvalue$ *lrv-luaL_addvalue* +--------------- +> + void luaL_addvalue (luaL_Buffer *B); +> +Adds the value at the top of the stack to the buffer$B$(see +|lrv-luaL_Buffer|). Pops the value. + +This is the only function on string buffers that can (and must) be called with +an extra element on the stack, which is the value to be added to the buffer. + + +$luaL_argcheck$ *lrv-luaL_argcheck* +--------------- +> + void luaL_argcheck (lua_State *L, + int cond, + int narg, + const char *extramsg); +> +Checks whether$cond$is true. If not, raises an error with the following +message, where$func$is retrieved from the call stack: +> + bad argument #<narg> to <func> (<extramsg>) +> + +$luaL_argerror$ *lrv-luaL_argerror* +--------------- +> + int luaL_argerror (lua_State *L, int narg, const char *extramsg); +> +Raises an error with the following message, where$func$is retrieved from the +call stack: +> + bad argument #<narg> to <func> (<extramsg>) +> +This function never returns, but it is an idiom to use it in C functions as +$return luaL_argerror($@args@$)$. + + +$luaL_Buffer$ *lrv-luaL_Buffer* +------------- +> + typedef struct luaL_Buffer luaL_Buffer; +> +Type for a@string buffer@. + +A string buffer allows C code to build Lua strings piecemeal. Its pattern of +use is as follows: + + #o# First you declare a variable$b$of type$luaL_Buffer$. + #o# Then you initialize it with a call$luaL_buffinit(L, &b)$(see + |lrv-luaL_buffinit|). + #o# Then you add string pieces to the buffer calling any of the$luaL_add*$ + functions. + #o# You finish by calling$luaL_pushresult(&b)$(see |lrv-luaL_pushresult|). + This call leaves the final string on the top of the stack. + +During its normal operation, a string buffer uses a variable number of stack +slots. So, while using a buffer, you cannot assume that you know where the top +of the stack is. You can use the stack between successive calls to buffer +operations as long as that use is balanced; that is, when you call a buffer +operation, the stack is at the same level it was immediately after the +previous buffer operation. (The only exception to this rule is +$luaL_addvalue$|lrv-luaL_addvalue|.) After calling$luaL_pushresult$the stack +is back to its level when the buffer was initialized, plus the final string on +its top. + + +$luaL_buffinit$ *lrv-luaL_buffinit* +--------------- +> + void luaL_buffinit (lua_State *L, luaL_Buffer *B); +> +Initializes a buffer$B$. This function does not allocate any space; the buffer +must be declared as a variable (see |lrv-luaL_Buffer|). + + +$luaL_callmeta$ *lrv-luaL_callmeta* +--------------- +> + int luaL_callmeta (lua_State *L, int obj, const char *e); +> +Calls a metamethod. + +If the object at index$obj$has a metatable and this metatable has a field$e$, +this function calls this field and passes the object as its only argument. In +this case this function returns 1 and pushes onto the stack the value returned +by the call. If there is no metatable or no metamethod, this function returns +0 (without pushing any value on the stack). + + +$luaL_checkany$ *lrv-luaL_checkany* +--------------- +> + void luaL_checkany (lua_State *L, int narg); +> +Checks whether the function has an argument of any type (including#nil#) at +position$narg$. + + +$luaL_checkint$ *lrv-luaL_checkint* +--------------- +> + int luaL_checkint (lua_State *L, int narg); +> +Checks whether the function argument$narg$is a number and returns this number +cast to an$int$. + + +$luaL_checkinteger$ *lrv-luaL_checkinteger* +------------------- +> + lua_Integer luaL_checkinteger (lua_State *L, int narg); +> +Checks whether the function argument$narg$is a number and returns this number +cast to a$lua_Integer$(see |lrv-lua_Integer|). + + +$luaL_checklong$ *lrv-luaL_checklong* +---------------- +> + long luaL_checklong (lua_State *L, int narg); +> +Checks whether the function argument$narg$is a number and returns this number +cast to a$long$. + + +$luaL_checklstring$ *lrv-luaL_checklstring* +------------------- +> + const char *luaL_checklstring (lua_State *L, int narg, size_t *l); +> +Checks whether the function argument$narg$is a string and returns this string; +if$l$is not$NULL$fills$*l$with the string's length. + + +$luaL_checknumber$ *lrv-luaL_checknumber* +------------------ +> + lua_Number luaL_checknumber (lua_State *L, int narg); +> +Checks whether the function argument$narg$is a number and returns this number +(see |lrv-lua_Number|). + + +$luaL_checkoption$ *lrv-luaL_checkoption* +------------------ +> + int luaL_checkoption (lua_State *L, + int narg, + const char *def, + const char *const lst[]); +> +Checks whether the function argument$narg$is a string and searches for this +string in the array$lst$(which must be NULL-terminated). Returns the index in +the array where the string was found. Raises an error if the argument is not a +string or if the string cannot be found. + +If$def$is not$NULL$, the function uses$def$as a default value when there is no +argument$narg$or if this argument is#nil#. + +This is a useful function for mapping strings to C enums. (The usual +convention in Lua libraries is to use strings instead of numbers to select +options.) + + +$luaL_checkstack$ *lrv-luaL_checkstack* +----------------- +> + void luaL_checkstack (lua_State *L, int sz, const char *msg); +> +Grows the stack size to$top + sz$elements, raising an error if the stack +cannot grow to that size.$msg$is an additional text to go into the error +message. + + +$luaL_checkstring$ *lrv-luaL_checkstring* +------------------ +> + const char *luaL_checkstring (lua_State *L, int narg); +> +Checks whether the function argument$narg$is a string and returns this string. + + +$luaL_checktype$ *lrv-luaL_checktype* +---------------- +> + void luaL_checktype (lua_State *L, int narg, int t); +> +Checks whether the function argument$narg$has type$t$(see |lrv-lua_type|). + + +$luaL_checkudata$ *lrv-luaL_checkudata* +----------------- +> + void *luaL_checkudata (lua_State *L, int narg, const char *tname); +> +Checks whether the function argument$narg$is a userdata of the type$tname$ +(see |lrv-luaL_newmetatable|). + + +$luaL_dofile$ *lrv-luaL_dofile* +------------- +> + int luaL_dofile (lua_State *L, const char *filename); +> +Loads and runs the given file. It is defined as the following macro: +> + (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) +> +It returns 0 if there are no errors or 1 in case of errors. + + +$luaL_dostring$ *lrv-luaL_dostring* +--------------- +> + int luaL_dostring (lua_State *L, const char *str); +> +Loads and runs the given string. It is defined as the following macro: +> + (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) +> +It returns 0 if there are no errors or 1 in case of errors. + + +$luaL_error$ *lrv-luaL_error* +------------ +> + int luaL_error (lua_State *L, const char *fmt, ...); +> +Raises an error. The error message format is given by$fmt$plus any extra +arguments, following the same rules of$lua_pushfstring$(see +|lrv-lua_pushfstring|). It also adds at the beginning of the message the file +name and the line number where the error occurred, if this information is +available. + +This function never returns, but it is an idiom to use it in C functions as +$return luaL_error($@args@$)$. + + +$luaL_getmetafield$ *lrv-luaL_getmetafield* +------------------- +> + int luaL_getmetafield (lua_State *L, int obj, const char *e); +> +Pushes onto the stack the field$e$from the metatable of the object at index +$obj$. If the object does not have a metatable, or if the metatable does not +have this field, returns 0 and pushes nothing. + + +$luaL_getmetatable$ *lrv-luaL_getmetatable* +------------------- +> + void luaL_getmetatable (lua_State *L, const char *tname); +> +Pushes onto the stack the metatable associated with name$tname$in the registry +(see |lrv-luaL_newmetatable|). + + +$luaL_gsub$ *lrv-luaL_gsub* +----------- +> + const char *luaL_gsub (lua_State *L, + const char *s, + const char *p, + const char *r); +> +Creates a copy of string$s$by replacing any occurrence of the string$p$with +the string$r$. Pushes the resulting string on the stack and returns it. + + +$luaL_loadbuffer$ *lrv-luaL_loadbuffer* +----------------- +> + int luaL_loadbuffer (lua_State *L, + const char *buff, + size_t sz, + const char *name); +> +Loads a buffer as a Lua chunk. This function uses$lua_load$(see +|lrv-lua_load|) to load the chunk in the buffer pointed to by$buff$with size +$sz$. + +This function returns the same results as$lua_load$.$name$is the chunk name, +used for debug information and error messages. + + +$luaL_loadfile$ *lrv-luaL_loadfile* +--------------- +> + int luaL_loadfile (lua_State *L, const char *filename); +> +Loads a file as a Lua chunk. This function uses$lua_load$(see |lrv-lua_load|) +to load the chunk in the file named$filename$. If$filename$is$NULL$, then it +loads from the standard input. The first line in the file is ignored if it +starts with a$#$. + +This function returns the same results as$lua_load$, but it has an extra error +code$LUA_ERRFILE$if it cannot open/read the file. + +As$lua_load$, this function only loads the chunk; it does not run it. + + +$luaL_loadstring$ *lrv-luaL_loadstring* +----------------- +> + int luaL_loadstring (lua_State *L, const char *s); +> +Loads a string as a Lua chunk. This function uses$lua_load$(see +|lrv-lua_load|) to load the chunk in the zero-terminated string$s$. + +This function returns the same results as$lua_load$. + +Also as$lua_load$, this function only loads the chunk; it does not run it. + + +$luaL_newmetatable$ *lrv-luaL_newmetatable* +------------------- +> + int luaL_newmetatable (lua_State *L, const char *tname); +> +If the registry already has the key$tname$, returns 0. Otherwise, creates a +new table to be used as a metatable for userdata, adds it to the registry with +key$tname$, and returns 1. + +In both cases pushes onto the stack the final value associated with$tname$in +the registry. + + +$luaL_newstate$ *lrv-luaL_newstate* +--------------- +> + lua_State *luaL_newstate (void); +> +Creates a new Lua state. It calls$lua_newstate$(see |lrv-lua_newstate|) with an +allocator based on the standard C$realloc$function and then sets a panic +function (see |lrv-lua_atpanic|) that prints an error message to the standard +error output in case of fatal errors. + +Returns the new state, or$NULL$if there is a memory allocation error. + + +$luaL_openlibs$ *lrv-luaL_openlibs* +--------------- +> + void luaL_openlibs (lua_State *L); +> +Opens all standard Lua libraries into the given state. See also +|lrv-openlibs| for details on how to open individual libraries. + + +$luaL_optint$ *lrv-luaL_optint* +------------- +> + int luaL_optint (lua_State *L, int narg, int d); +> +If the function argument$narg$is a number, returns this number cast to an +$int$. If this argument is absent or is#nil#, returns$d$. Otherwise, raises an +error. + + +$luaL_optinteger$ *lrv-luaL_optinteger* +----------------- +> + lua_Integer luaL_optinteger (lua_State *L, + int narg, + lua_Integer d); +> +If the function argument$narg$is a number, returns this number cast to a +$lua_Integer$(see |lrv-lua_Integer|). If this argument is absent or is#nil#, +returns$d$. Otherwise, raises an error. + + +$luaL_optlong$ *lrv-luaL_optlong* +-------------- +> + long luaL_optlong (lua_State *L, int narg, long d); +> +If the function argument$narg$is a number, returns this number cast to a +$long$. If this argument is absent or is#nil#, returns$d$. Otherwise, raises +an error. + + +$luaL_optlstring$ *lrv-luaL_optlstring* +----------------- +> + const char *luaL_optlstring (lua_State *L, + int narg, + const char *d, + size_t *l); +> +If the function argument$narg$is a string, returns this string. If this +argument is absent or is#nil#, returns$d$. Otherwise, raises an error. + +If$l$is not$NULL$, fills the position$*l$with the results's length. + + +$luaL_optnumber$ *lrv-luaL_optnumber* +---------------- +> + lua_Number luaL_optnumber (lua_State *L, int narg, lua_Number d); +> +If the function argument$narg$is a number, returns this number. If this +argument is absent or is#nil#, returns$d$. Otherwise, raises an error. + + +$luaL_optstring$ *lrv-luaL_optstring* +---------------- +> + const char *luaL_optstring (lua_State *L, + int narg, + const char *d); +> +If the function argument$narg$is a string, returns this string. If this +argument is absent or is#nil#, returns$d$. Otherwise, raises an error. + + +$luaL_prepbuffer$ *lrv-luaL_prepbuffer* +----------------- +> + char *luaL_prepbuffer (luaL_Buffer *B); +> +Returns an address to a space of size$LUAL_BUFFERSIZE$where you can copy a +string to be added to buffer$B$(see |lrv-luaL_Buffer|). After copying the +string into this space you must call$luaL_addsize$(see |lrv-luaL_addsize|) +with the size of the string to actually add it to the buffer. + + +$luaL_pushresult$ *lrv-luaL_pushresult* +----------------- +> + void luaL_pushresult (luaL_Buffer *B); +> +Finishes the use of buffer$B$leaving the final string on the top of the stack. + + +$luaL_ref$ *lrv-luaL_ref* +---------- +> + int luaL_ref (lua_State *L, int t); +> +Creates and returns a@reference@, in the table at index$t$, for the object at +the top of the stack (and pops the object). + +A reference is a unique integer key. As long as you do not manually add +integer keys into table$t$,$luaL_ref$ensures the uniqueness of the key it +returns. You can retrieve an object referred by reference$r$by calling +$lua_rawgeti(L, t, r)$(see |lrv-lua_rawgeti|). Function$luaL_unref$(see +|lrv-luaL_unref|) frees a reference and its associated object. + +If the object at the top of the stack is#nil#,$luaL_ref$returns the constant +$LUA_REFNIL$. The constant$LUA_NOREF$is guaranteed to be different from any +reference returned by$luaL_ref$. + + +$luaL_Reg$ *lrv-luaL_Reg* +---------- +> + typedef struct luaL_Reg { + const char *name; + lua_CFunction func; + } luaL_Reg; +> +Type for arrays of functions to be registered by$luaL_register$ (see +|lrv-luaL_register|).$name$is the function name and$func$is a pointer to the +function. Any array of$luaL_Reg$must end with a sentinel entry in which both +$name$and$func$are$NULL$. + + +$luaL_register$ *lrv-luaL_register* +--------------- +> + void luaL_register (lua_State *L, + const char *libname, + const luaL_Reg *l); +> +Opens a library. + +When called with$libname$equal to$NULL$, it simply registers all functions in +the list$l$(see |lrv-luaL_Reg|) into the table on the top of the stack. + +When called with a non-null$libname$,$luaL_register$creates a new table$t$, +sets it as the value of the global variable$libname$, sets it as the value of +$package.loaded[libname]$, and registers on it all functions in the list$l$. +If there is a table in$package.loaded[libname]$or in variable$libname$, reuses +this table instead of creating a new one. + +In any case the function leaves the table on the top of the stack. + + +$luaL_typename$ *lrv-luaL_typename* +--------------- +> + const char *luaL_typename (lua_State *L, int idx); +> +Returns the name of the type of the value at index$idx$. + + +$luaL_typerror$ *lrv-luaL_typerror* +--------------- +> + int luaL_typerror (lua_State *L, int narg, const char *tname); +> +Generates an error with a message like the following: + + @location@$: bad argument$@narg@$to$@'func'@$($@tname@$expected, got$@rt@$)$ + +where@location@is produced by$luaL_where$ (see |lrv-luaL_where|),@func@is the +name of the current function, and@rt@is the type name of the actual argument. + + +$luaL_unref$ *lrv-luaL_unref* +------------ +> + void luaL_unref (lua_State *L, int t, int ref); +> +Releases reference$ref$from the table at index$t$(see |lrv-luaL_ref|). +The entry is removed from the table, so that the referred object can be +collected. The reference$ref$is also freed to be used again. + +If$ref$is$LUA_NOREF$or$LUA_REFNIL$,$luaL_unref$does nothing. + + +$luaL_where$ *lrv-luaL_where* +------------ +> + void luaL_where (lua_State *L, int lvl); +> +Pushes onto the stack a string identifying the current position of the control +at level$lvl$in the call stack. Typically this string has the following +format: + + @chunkname:currentline:@ + +Level 0 is the running function, level 1 is the function that called the +running function, etc. + +This function is used to build a prefix for error messages. + + +============================================================================== +5 STANDARD LIBRARIES *lrv-Lib* +============================================================================== + + +The standard libraries provide useful functions that are implemented directly +through the C API. Some of these functions provide essential services to the +language (e.g.,$type$and$getmetatable$); others provide access to "outside" +services (e.g., I/O); and others could be implemented in Lua itself, but are +quite useful or have critical performance requirements that deserve an +implementation in C (e.g.,$sort$). + +All libraries are implemented through the official C API and are provided as +separate C modules. Currently, Lua has the following standard libraries: + + #o# basic library; + #o# package library; + #o# string manipulation; + #o# table manipulation; + #o# mathematical functions (sin, log, etc.); + #o# input and output; + #o# operating system facilities; + #o# debug facilities. + +Except for the basic and package libraries, each library provides all its +functions as fields of a global table or as methods of its objects. + + *lrv-openlibs* +To have access to these libraries, the C host program should call the +$luaL_openlibs$function, which opens all standard libraries (see +|lrv-luaL_openlibs|). Alternatively, the host program can open the libraries +individually by calling$luaopen_base$(for the basic library), +$luaopen_package$(for the package library),$luaopen_string$(for the string +library),$luaopen_table$(for the table library),$luaopen_math$(for the +mathematical library),$luaopen_io$(for the I/O and the Operating System +libraries), and$luaopen_debug$(for the debug library). These functions are +declared in$lualib.h$and should not be called directly: you must call them +like any other Lua C function, e.g., by using$lua_call$(see |lrv-lua_call|). + + +============================================================================== +5.1 Basic Functions *lrv-libBasic* + + +The basic library provides some core functions to Lua. If you do not include +this library in your application, you should check carefully whether you need +to provide implementations for some of its facilities. + + +$assert (v [, message])$ *lrv-assert* +------------------------ +Issues an error when the value of its argument$v$is false (i.e.,#nil#or +#false#); otherwise, returns all its arguments.$message$is an error message; +when absent, it defaults to "assertion failed!" + + +$collectgarbage (opt [, arg])$ *lrv-collectgarbage* +------------------------------ +This function is a generic interface to the garbage collector. It performs +different functions according to its first argument,$opt$: + + #o##"stop"#: stops the garbage collector. + #o##"restart"#: restarts the garbage collector. + #o##"collect"#: performs a full garbage-collection cycle. + #o##"count"#: returns the total memory in use by Lua (in Kbytes). + #o##"step"#: performs a garbage-collection step. The step "size" is + controlled by$arg$(larger values mean more steps) in a non-specified + way. If you want to control the step size you must experimentally tune + the value of$arg$. Returns#true#if the step finished a collection cycle. + #o##"setpause"#: sets$arg$/100 as the new value for the@pause@of the + collector (see |lrv-langGC|). + #o##"setstepmul"#: sets$arg$/100 as the new value for the@step multiplier@of + the collector (see |lrv-langGC|). + + +$dofile (filename)$ *lrv-dofile* +------------------- +Opens the named file and executes its contents as a Lua chunk. When called +without arguments,$dofile$executes the contents of the standard input +($stdin$). Returns all values returned by the chunk. In case of +errors,$dofile$propagates the error to its caller (that is,$dofile$does not +run in protected mode). + + +$error (message [, level])$ *lrv-error* +--------------------------- +Terminates the last protected function called and returns$message$as the error +message. Function$error$never returns. + +Usually,$error$adds some information about the error position at the beginning +of the message. The$level$argument specifies how to get the error position. +With level 1 (the default), the error position is where the$error$function was +called. Level 2 points the error to where the function that called$error$was +called; and so on. Passing a level 0 avoids the addition of error position +information to the message. + + +$_G$ *lrv-_G* +----- +A global variable (not a function) that holds the global environment (that +is,$_G._G = _G$). Lua itself does not use this variable; changing its value +does not affect any environment, nor vice-versa. (Use$setfenv$to change +environments.) + + +$getfenv (f)$ *lrv-getfenv* +------------- +Returns the current environment in use by the function.$f$can be a Lua +function or a number that specifies the function at that stack level: +Level 1 is the function calling$getfenv$. If the given function is not a Lua +function, or if$f$is 0,$getfenv$returns the global environment. The default +for$f$is 1. + + +$getmetatable (object)$ *lrv-getmetatable* +----------------------- +If$object$does not have a metatable, returns#nil#. Otherwise, if the object's +metatable has a$"__metatable"$field, returns the associated value. Otherwise, +returns the metatable of the given object. + + +$ipairs (t)$ *lrv-ipairs* +------------ +Returns three values: an iterator function, the table$t$, and 0, so that the +construction + + $for i,v in ipairs(t) do$@body@$end$ + +will iterate over the pairs ($1,t[1]$), ($2,t[2]$), ..., up to the first +integer key absent from the table. + + +$load (func [, chunkname])$ *lrv-load* +--------------------------- +Loads a chunk using function$func$to get its pieces. Each call to$func$must +return a string that concatenates with previous results. A return of#nil#(or +no value) signals the end of the chunk. + +If there are no errors, returns the compiled chunk as a function; otherwise, +returns#nil#plus the error message. The environment of the returned function +is the global environment. + +$chunkname$is used as the chunk name for error messages and debug information. + + +$loadfile ([filename])$ *lrv-loadfile* +----------------------- +Similar to$load$(see |lrv-load|), but gets the chunk from file$filename$or +from the standard input, if no file name is given. + + +$loadstring (string [, chunkname])$ *lrv-loadstring* +----------------------------------- +Similar to$load$(see |lrv-load|), but gets the chunk from the given string. + +To load and run a given string, use the idiom +> + assert(loadstring(s))() +> + +$next (table [, index])$ *lrv-next* +------------------------ +Allows a program to traverse all fields of a table. Its first argument is a +table and its second argument is an index in this table.$next$returns the next +index of the table and its associated value. When called with#nil#as its +second argument,$next$returns an initial index and its associated value. When +called with the last index, or with#nil#in an empty table,$next$returns#nil#. +If the second argument is absent, then it is interpreted as#nil#. In +particular, you can use$next(t)$to check whether a table is empty. + +The order in which the indices are enumerated is not specified,@even for@ +@numeric indices@. (To traverse a table in numeric order, use a numerical#for# +or the$ipairs$|lrv-ipairs| function.) + +The behavior of$next$is@undefined@if, during the traversal, you assign any +value to a non-existent field in the table. You may however modify existing +fields. In particular, you may clear existing fields. + + +$pairs (t)$ *lrv-pairs* +----------- +Returns three values: the$next$|lrv-next| function, the table$t$, and#nil#, so +that the construction + + $for k,v in pairs(t) do$@body@$end$ + +will iterate over all key-value pairs of table$t$. + + +$pcall (f, arg1, ...)$ *lrv-pcall* +---------------------- +Calls function$f$with the given arguments in@protected mode@. This means that +any error inside$f$is not propagated; instead,$pcall$catches the error and +returns a status code. Its first result is the status code (a boolean), which +is#true#if the call succeeds without errors. In such case,$pcall$also returns +all results from the call, after this first result. In case of any error, +$pcall$returns#false#plus the error message. + + +$print (...)$ *lrv-print* +------------- +Receives any number of arguments, and prints their values to$stdout$, using +the$tostring$|lrv-tostring| function to convert them to strings.$print$is not +intended for formatted output, but only as a quick way to show a value, +typically for debugging. For formatted output, use$string.format$(see +|lrv-string.format|). + + +$rawequal (v1, v2)$ *lrv-rawequal* +------------------- +Checks whether$v1$is equal to$v2$, without invoking any metamethod. Returns a +boolean. + + +$rawget (table, index)$ *lrv-rawget* +----------------------- +Gets the real value of$table[index]$, without invoking any metamethod.$table$ +must be a table;$index$may be any value. + + +$rawset (table, index, value)$ *lrv-rawset* +------------------------------ +Sets the real value of$table[index]$to$value$, without invoking any +metamethod.$table$must be a table,$index$any value different from#nil#, +and$value$any Lua value. + +This function returns$table$. + + +$select (index, ...)$ *lrv-select* +--------------------- +If$index$is a number, returns all arguments after argument number$index$. +Otherwise,$index$must be the string$"#"$, and$select$returns the total number +of extra arguments it received. + + +$setfenv (f, table)$ *lrv-setfenv* +-------------------- +Sets the environment to be used by the given function.$f$can be a Lua function +or a number that specifies the function at that stack level: Level 1 is the +function calling$setfenv$.$setfenv$returns the given function. + +As a special case, when$f$is 0$setfenv$changes the environment of the running +thread. In this case,$setfenv$returns no values. + + +$setmetatable (table, metatable)$ *lrv-setmetatable* +--------------------------------- +Sets the metatable for the given table. (You cannot change the metatable of +other types from Lua, only from C.) If$metatable$is#nil#, removes the +metatable of the given table. If the original metatable has +a$"__metatable"$field, raises an error. + +This function returns$table$. + + +$tonumber (e [, base])$ *lrv-tonumber* +----------------------- +Tries to convert its argument to a number. If the argument is already a number +or a string convertible to a number, then$tonumber$returns this number; +otherwise, it returns#nil#. + +An optional argument specifies the base to interpret the numeral. The base may +be any integer between 2 and 36, inclusive. In bases above 10, the +letter$'A'$(in either upper or lower case) represents 10,$'B'$represents 11, +and so forth, with$'Z'$representing 35. In base 10 (the default), the number +may have a decimal part, as well as an optional exponent part (see +|lrv-langLexConv|). In other bases, only unsigned integers are accepted. + + +$tostring (e)$ *lrv-tostring* +-------------- +Receives an argument of any type and converts it to a string in a reasonable +format. For complete control of how numbers are converted, use$string.format$ +(see |lrv-string.format|). + + *lrv-__tostring* +If the metatable of$e$has a$"__tostring"$field,$tostring$calls the +corresponding value with$e$as argument, and uses the result of the call as its +result. + + +$type (v)$ *lrv-type* +---------- +Returns the type of its only argument, coded as a string. The possible results +of this function are$"nil"$(a string, not the value#nil#),$"number"$, +$"string"$,$"boolean$,$"table"$,$"function"$,$"thread"$, and$"userdata"$. + + +$unpack (list [, i [, j]])$ *lrv-unpack* +--------------------------- +Returns the elements from the given table. This function is equivalent to +> + return list[i], list[i+1], ..., list[j] +> +except that the above code can be written only for a fixed number of elements. +By default,$i$is 1 and$j$is the length of the list, as defined by the length +operator (see |lrv-langLength|). + + +$_VERSION$ *lrv-_VERSION* +---------- +A global variable (not a function) that holds a string containing the current +interpreter version. The current contents of this string is$"Lua 5.1"$. + + +$xpcall (f, err)$ *lrv-xpcall* +----------------- +This function is similar to$pcall$(see |lrv-pcall|), except that you can set a +new error handler. + +$xpcall$calls function$f$in protected mode, using$err$as the error handler. +Any error inside$f$is not propagated; instead,$xpcall$catches the error, calls +the$err$function with the original error object, and returns a status code. +Its first result is the status code (a boolean), which is true if the call +succeeds without errors. In this case,$xpcall$also returns all results from +the call, after this first result. In case of any error,$xpcall$returns#false# +plus the result from$err$. + + +============================================================================== +5.2 Coroutine Manipulation *lrv-libCoro* + + +The operations related to coroutines comprise a sub-library of the basic +library and come inside the table$coroutine$. See |lrv-langCoro| for a general +description of coroutines. + + +$coroutine.create (f)$ *lrv-coroutine.create* +---------------------- +Creates a new coroutine, with body$f$.$f$must be a Lua function. Returns this +new coroutine, an object with type$"thread"$. + + +$coroutine.resume (co [, val1, ...])$ *lrv-coroutine.resume* +------------------------------------- +Starts or continues the execution of coroutine$co$. The first time you resume +a coroutine, it starts running its body. The values$val1$, ... are passed as +arguments to the body function. If the coroutine has yielded,$resume$restarts +it; the values$val1$, ... are passed as the results from the yield. + +If the coroutine runs without any errors,$resume$returns#true#plus any values +passed to$yield$(if the coroutine yields) or any values returned by the body +function (if the coroutine terminates). If there is any error,$resume$returns +#false#plus the error message. + + +$coroutine.running ()$ *lrv-coroutine.running* +---------------------- +Returns the running coroutine, or#nil#when called by the main thread. + + +$coroutine.status (co)$ *lrv-coroutine.status* +----------------------- +Returns the status of coroutine$co$, as a string:$"running"$, if the coroutine +is running (that is, it called$status$);$"suspended"$, if the coroutine is +suspended in a call to$yield$, or if it has not started running yet; +$"normal"$if the coroutine is active but not running (that is, it has resumed +another coroutine); and$"dead"$if the coroutine has finished its body +function, or if it has stopped with an error. + + +$coroutine.wrap (f)$ *lrv-coroutine.wrap* +-------------------- +Creates a new coroutine, with body$f$.$f$must be a Lua function. Returns a +function that resumes the coroutine each time it is called. Any arguments +passed to the function behave as the extra arguments to$resume$. Returns the +same values returned by$resume$, except the first boolean. In case of error, +propagates the error. + + +$coroutine.yield (...)$ *lrv-coroutine.yield* +----------------------- +Suspends the execution of the calling coroutine. The coroutine cannot be +running a C function, a metamethod, or an iterator. Any arguments to$yield$are +passed as extra results to$resume$. + + +============================================================================== +5.3 - Modules *lrv-libModule* + + +The package library provides basic facilities for loading and building modules +in Lua. It exports two of its functions directly in the global environment: +$require$and$module$(see |lrv-require| and |lrv-module|). Everything else is +exported in a table$package$. + + +$module (name [, ...])$ *lrv-module* +----------------------- +Creates a module. If there is a table in$package.loaded[name]$, this table is +the module. Otherwise, if there is a global table$t$with the given name, this +table is the module. Otherwise creates a new table$t$and sets it as the value +of the global$name$and the value of$package.loaded[name]$. This function also +initializes$t._NAME$with the given name,$t._M$with the module ($t$itself), and +$t._PACKAGE$with the package name (the full module name minus last component; +see below). Finally,$module$sets$t$as the new environment of the current +function and the new value of$package.loaded[name]$, so that$require$(see +|lrv-require|) returns$t$. + +If$name$is a compound name (that is, one with components separated by dots), +$module$creates (or reuses, if they already exist) tables for each component. +For instance, if$name$is$a.b.c$, then$module$stores the module table in field +$c$of field$b$of global$a$. + +This function may receive optional@options@after the module name, where each +option is a function to be applied over the module. + + +$require (modname)$ *lrv-require* +------------------- +Loads the given module. The function starts by looking into the +$package.loaded$table to determine whether$modname$is already loaded. If it +is, then$require$returns the value stored at$package.loaded[modname]$. +Otherwise, it tries to find a@loader@for the module. + +To find a loader, first$require$queries$package.preload[modname]$. If it has a +value, this value (which should be a function) is the loader. Otherwise +$require$searches for a Lua loader using the path stored in$package.path$. +If that also fails, it searches for a C loader using the path stored in +$package.cpath$. If that also fails, it tries an@all-in-one@loader (see +below). + +When loading a C library,$require$first uses a dynamic link facility to link +the application with the library. Then it tries to find a C function inside +this library to be used as the loader. The name of this C function is the +string$"luaopen_"$concatenated with a copy of the module name where each dot +is replaced by an underscore. Moreover, if the module name has a hyphen, its +prefix up to (and including) the first hyphen is removed. For instance, if the +module name is$a.v1-b.c$, the function name will be$luaopen_b_c$. + +If$require$finds neither a Lua library nor a C library for a module, it calls +the@all-in-one loader@. This loader searches the C path for a library for the +root name of the given module. For instance, when requiring$a.b.c$, it will +search for a C library for$a$. If found, it looks into it for an open function +for the submodule; in our example, that would be$luaopen_a_b_c$. With this +facility, a package can pack several C submodules into one single library, +with each submodule keeping its original open function. + +Once a loader is found,$require$calls the loader with a single argument, +$modname$. If the loader returns any value,$require$assigns the returned value +to$package.loaded[modname]$. If the loader returns no value and has not +assigned any value to$package.loaded[modname]$, then$require$assigns#true#to +this entry. In any case,$require$returns the final value of +$package.loaded[modname]$. + +If there is any error loading or running the module, or if it cannot find any +loader for the module, then$require$signals an error. + + +$package.cpath$ *lrv-package.cpath* +--------------- +The path used by$require$to search for a C loader. + +Lua initializes the C path$package.cpath$in the same way it initializes the +Lua path$package.path$, using the environment variable$LUA_CPATH$(plus another +default path defined in$luaconf.h$). + + +$package.loaded$ *lrv-package.loaded* +---------------- +A table used by$require$to control which modules are already loaded. When you +require a module$modname$and$package.loaded[modname]$is not false,$require$ +simply returns the value stored there. + + +$package.loadlib (libname, funcname)$ *lrv-package.loadlib* +------------------------------------- +Dynamically links the host program with the C library$libname$. Inside this +library, looks for a function$funcname$and returns this function as a +C function. (So,$funcname$must follow the protocol (see |lrv-lua_CFunction|)). + +This is a low-level function. It completely bypasses the package and module +system. Unlike$require$, it does not perform any path searching and does not +automatically adds extensions.$libname$must be the complete file name of the +C library, including if necessary a path and extension.$funcname$must be the +exact name exported by the C library (which may depend on the C compiler and +linker used). + +This function is not supported by ANSI C. As such, it is only available on +some platforms (Windows, Linux, Mac OS X, Solaris, BSD, plus other Unix +systems that support the$dlfcn$standard). + + +$package.path$ *lrv-package.path* +-------------- +The path used by$require$to search for a Lua loader. + +At start-up, Lua initializes this variable with the value of the environment +variable$LUA_PATH$or with a default path defined in$luaconf.h$, if the +environment variable is not defined. Any$";;"$in the value of the environment +variable is replaced by the default path. + +A path is a sequence of@templates@separated by semicolons. For each template, +$require$will change each interrogation mark in the template by$filename$, +which is$modname$with each dot replaced by a "directory separator" (such as +$"/"$ in Unix); then it will try to load the resulting file name. So, for +instance, if the Lua path is +> + "./?.lua;./?.lc;/usr/local/?/init.lua" +> +the search for a Lua loader for module$foo$will try to load the files +$./foo.lua$,$./foo.lc$, and$/usr/local/foo/init.lua$, in that order. + + +$package.preload$ *lrv-package.preload* +----------------- +A table to store loaders for specific modules (see |lrv-require|). + + +$package.seeall (module)$ *lrv-package.seeall* +------------------------- +Sets a metatable for$module$with its$__index$field referring to the global +environment, so that this module inherits values from the global environment. +To be used as an option to function$module$. + + +============================================================================== +5.4 - String Manipulation *lrv-libString* + + +This library provides generic functions for string manipulation, such as +finding and extracting substrings, and pattern matching. When indexing a +string in Lua, the first character is at position 1 (not at 0, as in C). +Indices are allowed to be negative and are interpreted as indexing backwards, +from the end of the string. Thus, the last character is at position -1, and +so on. + +The string library provides all its functions inside the table$string$. +It also sets a metatable for strings where the$__index$field points to the +$string$table. Therefore, you can use the string functions in object-oriented +style. For instance,$string.byte(s, i)$can be written as$s:byte(i)$. + + + +$string.byte (s [, i [, j]])$ *lrv-string.byte* +----------------------------- +Returns the internal numerical codes of the characters$s[i]$,$s[i+1]$,..., +$s[j]$. The default value for$i$is 1; the default value for$j$is$i$. + +Note that numerical codes are not necessarily portable across platforms. + + +$string.char (...)$ *lrv-string.char* +------------------- +Receives zero or more integers. Returns a string with length equal to the +number of arguments, in which each character has the internal numerical code +equal to its correspondent argument. + +Note that numerical codes are not necessarily portable across platforms. + + +$string.dump (function)$ *lrv-string.dump* +------------------------ +Returns a string containing a binary representation of the given function, so +that a later$loadstring$on this string returns a copy of the function. +$function$must be a Lua function without upvalues. + + +$string.find (s, pattern [, init [, plain]])$ *lrv-string.find* +--------------------------------------------- +Looks for the first match of$pattern$in the string$s$. If it finds a match, +then$find$returns the indices of$s$where this occurrence starts and ends; +otherwise, it returns#nil#. A third, optional numerical argument$init$ +specifies where to start the search; its default value is 1 and may be +negative. A value of#true#as a fourth, optional argument$plain$turns off the +pattern matching facilities, so the function does a plain "find substring" +operation, with no characters in$pattern$being considered "magic". Note that +if$plain$is given, then$init$must be given as well. + + +If the pattern has captures, then in a successful match the captured values +are also returned, after the two indices. + + +$string.format (formatstring, ...)$ *lrv-string.format* +----------------------------------- +Returns a formatted version of its variable number of arguments following the +description given in its first argument (which must be a string). The format +string follows the same rules as the$printf$family of standard C functions. +The only differences are that the options/modifiers$*$,$l$,$L$,$n$,$p$, and$h$ +are not supported and that there is an extra option,$q$. The$q$option formats +a string in a form suitable to be safely read back by the Lua interpreter: the +string is written between double quotes, and all double quotes, newlines, +embedded zeros, and backslashes in the string are correctly escaped when +written. For instance, the call +> + string.format('%q', 'a string with "quotes" and \n new line') +> +will produce the string: +> + "a string with \"quotes\" and \ + new line" +> +The options$c$,$d$,$E$,$e$,$f$,$g$,$G$,$i$,$o$,$u$,$X$, and$x$all expect a +number as argument, whereas$q$and$s$expect a string. + +This function does not accept string values containing embedded zeros. + + +$string.gmatch (s, pattern)$ *lrv-string.gmatch* +---------------------------- +Returns an iterator function that, each time it is called, returns the next +captures from$pattern$over string$s$. + +If$pattern$specifies no captures, then the whole match is produced in each +call. + +As an example, the following loop +> + s = "hello world from Lua" + for w in string.gmatch(s, "%a+") do + print(w) + end +> +will iterate over all the words from string$s$, printing one per line. +The next example collects all pairs$key=value$from the given string into a +table: +> + t = {} + s = "from=world, to=Lua" + for k, v in string.gmatch(s, "(%w+)=(%w+)") do + t[k] = v + end +> + +$string.gsub (s, pattern, repl [, n])$ *lrv-string.gsub* +-------------------------------------- +Returns a copy of$s$in which all occurrences of the$pattern$have been replaced +by a replacement string specified by$repl$, which may be a string, a table, or +a function.$gsub$also returns, as its second value, the total number of +substitutions made. + +If$repl$is a string, then its value is used for replacement. The character$%$ +works as an escape character: any sequence in$repl$of the form$%n$, with@n@ +between 1 and 9, stands for the value of the@n@-th captured substring (see +below). The sequence$%0$stands for the whole match. The sequence$%%$stands for +a single$%$. + +If$repl$is a table, then the table is queried for every match, using the first +capture as the key; if the pattern specifies no captures, then the whole match +is used as the key. + +If$repl$is a function, then this function is called every time a match occurs, +with all captured substrings passed as arguments, in order; if the pattern +specifies no captures, then the whole match is passed as a sole argument. + +If the value returned by the table query or by the function call is a string +or a number, then it is used as the replacement string; otherwise, if it is +#false#or#nil#, then there is no replacement (that is, the original match is +kept in the string). + +The optional last parameter$n$limits the maximum number of substitutions to +occur. For instance, when$n$is 1 only the first occurrence of$pattern$is +replaced. + +Here are some examples: +> + x = string.gsub("hello world", "(%w+)", "%1 %1") + --> x="hello hello world world" + + x = string.gsub("hello world", "%w+", "%0 %0", 1) + --> x="hello hello world" + + x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") + --> x="world hello Lua from" + + x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) + --> x="home = /home/roberto, user = roberto" + + x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) + return loadstring(s)() + end) + --> x="4+5 = 9" + + local t = {name="lua", version="5.1"} + x = string.gsub("$name%-$version.tar.gz", "%$(%w+)", t) + --> x="lua-5.1.tar.gz" +> + +$string.len (s)$ *lrv-string.len* +---------------- +Receives a string and returns its length. The empty string$""$has length 0. +Embedded zeros are counted, so$"a\000b\000c"$has length 5. + + +$string.lower (s)$ *lrv-string.lower* +------------------ +Receives a string and returns a copy of this string with all uppercase letters +changed to lowercase. All other characters are left unchanged. The definition +of what an uppercase letter is depends on the current locale. + + +$string.match (s, pattern [, init])$ *lrv-string.match* +------------------------------------ +Looks for the first@match@of$pattern$in the string$s$. If it finds one, then +$match$returns the captures from the pattern; otherwise it returns#nil#. +If$pattern$specifies no captures, then the whole match is returned. A third, +optional numerical argument$init$specifies where to start the search; its +default value is 1 and may be negative. + + +$string.rep (s, n)$ *lrv-string.rep* +------------------- +Returns a string that is the concatenation of$n$copies of the string$s$. + + +$string.reverse (s)$ *lrv-string.reverse* +-------------------- +Returns a string that is the string$s$reversed. + + +$string.sub (s, i [, j])$ *lrv-string.sub* +------------------------- +Returns the substring of$s$that starts at$i$and continues until$j$;$i$and$j$ +may be negative. If$j$is absent, then it is assumed to be equal to@-1@(which +is the same as the string length). In particular, the call$string.sub(s,1,j)$ +returns a prefix of$s$with length$j$, and$string.sub(s,-i)$returns a suffix +of$s$with length$i$. + + +$string.upper (s)$ *lrv-string.upper* +------------------ +Receives a string and returns a copy of that string with all lowercase letters +changed to uppercase. All other characters are left unchanged. The definition +of what a lowercase letter is depends on the current locale. + + +------------------------------------------------------------------------------ +5.4.1 Patterns *lrv-patterns* *lrv-libStringPat* + + +A@character class@is used to represent a set of characters. The following +combinations are allowed in describing a character class: + + #o#@x@: (where@x@is not one of@the magic characters@ ^$()%.[]*+-? ) + represents the character@x@itself. + #o#$.$: (a dot) represents all characters. + #o#$%a$: represents all letters. + #o#$%c$: represents all control characters. + #o#$%d$: represents all digits. + #o#$%l$: represents all lowercase letters. + #o#$%p$: represents all punctuation characters. + #o#$%s$: represents all space characters. + #o#$%u$: represents all uppercase letters. + #o#$%w$: represents all alphanumeric characters. + #o#$%x$: represents all hexadecimal digits. + #o#$%z$: represents the character with representation 0. + #o#$%x$(where@x@is any non-alphanumeric character) represents the + character@x@. This is the standard way to escape the magic characters. + Any punctuation character (even the non-magic) can be preceded by a + $'%'$when used to represent itself in a pattern. + + #o#$[set]$: represents the class which is the union of all characters in + @set@. A range of characters may be specified by separating the end + characters of the range with a$'-'$. All classes$%x$described above may + also be used as components in@set@. All other characters in@set@ + represent themselves. For example,$[%w_]$(or$[_%w]$) represents all + alphanumeric characters plus the underscore,$[0-7]$represents the octal + digits, and$[0-7%l%-]$represents the octal digits plus the lowercase + letters plus the$'-'$character. + + The interaction between ranges and classes is not defined. Therefore, + patterns like$[%a-z]$or$[a-%%]$have no meaning. + + #o#$[^set]$: represents the complement of@set@, where@set@is interpreted + as above. + +For all classes represented by single letters ($%a$,$%c$, etc.), the +corresponding uppercase letter represents the complement of the class. For +instance,$%S$represents all non-space characters. + +The definitions of letter, space, and other character groups depend on the +current locale. In particular, the class$[a-z]$may not be equivalent to$%l$. + + *lrv-patternitem* +Pattern Item:~ +------------- +A@pattern item@may be + + #o# a single character class, which matches any single character in the + class; + #o# a single character class followed by$'*'$, which matches 0 or more + repetitions of characters in the class. These repetition items will + always match the longest possible sequence; + #o# a single character class followed by$'+'$, which matches 1 or more + repetitions of characters in the class. These repetition items will + always match the longest possible sequence; + #o# a single character class followed by$'-'$, which also matches 0 or + more repetitions of characters in the class. Unlike$'*'$, these + repetition items will always match the@shortest@possible sequence; + #o# a single character class followed by$'?'$, which matches 0 or 1 + occurrences of a character in the class; + #o#$%n$, for@n@between 1 and 9; such item matches a substring equal to the + @n@-th captured string (see below); + #o#$%bxy$, where@x@and@y@are two distinct characters; such item matches + strings that start with@x@, end with@y@, and where the@x@and@y@ + are@balanced@. This means that, if one reads the string from left to + right, counting@+1@for an@x@and@-1@for a@y@, the ending@y@is the first + @y@where the count reaches 0. For instance, the item$%b()$matches + expressions with balanced parentheses. + + *lrv-pattern* +Pattern:~ +-------- +A@pattern@is a sequence of pattern items. A$'^'$at the beginning of a pattern +anchors the match at the beginning of the subject string. A '$' at the end of +a pattern anchors the match at the end of the subject string. At other +positions,$'^'$and '$' have no special meaning and represent themselves. + + *lrv-capture* +Captures:~ +--------- +A pattern may contain sub-patterns enclosed in parentheses; they describe +@captures@. When a match succeeds, the substrings of the subject string that +match captures are stored (@captured@) for future use. Captures are numbered +according to their left parentheses. For instance, in the pattern +$"(a*(.)%w(%s*))"$, the part of the string matching$"a*(.)%w(%s*)"$is +stored as the first capture (and therefore has number 1); the character +matching$.$is captured with number 2, and the part matching$%s*$has number 3. + +As a special case, the empty capture$()$captures the current string position +(a number). For instance, if we apply the pattern$"()aa()"$on the +string$"flaaap"$, there will be two captures: 3 and 5. + +A pattern cannot contain embedded zeros. Use$%z$instead. + + +============================================================================== +5.5 Table Manipulation *lrv-libTable* + + +This library provides generic functions for table manipulation. It provides +all its functions inside the table$table$. + +Most functions in the table library assume that the table represents an array +or a list. For those functions, when we talk about the "length" of a table we +mean the result of the length operator. + + +$table.concat (table [, sep [, i [, j]]])$ *lrv-table.concat* +------------------------------------------ +Given an array where all elements are strings or numbers, returns +$table[i]..sep..table[i+1] ... sep..table[j]$. The default value for$sep$is +the empty string, the default for$i$is 1, and the default for$j$is the length +of the table. If$i$is greater than$j$, returns the empty string. + + +$table.foreach (table, f)$ *lrv-table.foreach* +-------------------------- +Executes the given$f$over all elements of$table$. For each element,$f$is +called with the index and respective value as arguments. If$f$returns a +non-#nil#value, then the loop is broken, and this value is returned as the +final value of$table.foreach$. + +See |lrv-next| for extra information about table traversals. + + +$table.foreachi (table, f)$ *lrv-table.foreachi* +--------------------------- +Executes the given$f$over the numerical indices of$table$. For each +index,$f$is called with the index and respective value as arguments. Indices +are visited in sequential order, from 1 to$n$, where$n$is the length of the +table. If$f$returns a non-#nil#value, then the loop is broken and this value +is returned as the result of$table.foreachi$. + + +$table.insert (table, [pos,] value)$ *lrv-table.insert* +------------------------------------ +Inserts element$value$at position$pos$in$table$, shifting up other elements to +open space, if necessary. The default value for$pos$is$n+1$, where$n$is the +length of the table (see |lrv-langLength|), so that a call$table.insert(t,x)$ +inserts$x$at the end of table$t$. + + +$table.maxn (table)$ *lrv-table.maxn* +-------------------- +Returns the largest positive numerical index of the given table, or zero if +the table has no positive numerical indices. (To do its job this function does +a linear traversal of the whole table.) + + +$table.remove (table [, pos])$ *lrv-table.remove* +------------------------------ +Removes from$table$the element at position$pos$, shifting down other elements +to close the space, if necessary. Returns the value of the removed element. +The default value for$pos$is$n$, where$n$is the length of the table (see +|lrv-langLength|), so that a call$table.remove(t)$removes the last element of +table$t$. + + +$table.sort (table [, comp])$ *lrv-table.sort* +----------------------------- +Sorts table elements in a given order,@in-place@, from$table[1]$to$table[n]$, +where$n$is the length of the table (see |lrv-langLength|). If$comp$is given, +then it must be a function that receives two table elements, and returns true +when the first is less than the second (so that$not comp(a[i+1],a[i])$will be +true after the sort). If$comp$is not given, then the standard Lua +operator$<$is used instead. + +The sort algorithm is@not@stable, that is, elements considered equal by the +given order may have their relative positions changed by the sort. + + +============================================================================== +5.6 Mathematical Functions *lrv-libMath* + + +This library is an interface to most of the functions of the standard C math +library. It provides all its functions inside the table$math$. + + +$math.abs (x)$ *lrv-math.abs* +-------------- +Returns the absolute value of$x$. + + +$math.acos (x)$ *lrv-math.acos* +--------------- +Returns the arc cosine of$x$(in radians). + + +$math.asin (x)$ *lrv-math.asin* +--------------- +Returns the arc sine of$x$(in radians). + + +$math.atan (x)$ *lrv-math.atan* +--------------- +Returns the arc tangent of$x$(in radians). + + +$math.atan2 (x, y)$ *lrv-math.atan2* +------------------- +Returns the arc tangent of$x/y$(in radians), but uses the signs of both +parameters to find the quadrant of the result. (It also handles correctly the +case of$y$being zero.) + + +$math.ceil (x)$ *lrv-math.ceil* +--------------- +Returns the smallest integer larger than or equal to$x$. + + +$math.cos (x)$ *lrv-math.cos* +-------------- +Returns the cosine of$x$(assumed to be in radians). + + +$math.cosh (x)$ *lrv-math.cosh* +--------------- +Returns the hyperbolic cosine of$x$. + + +$math.deg (x)$ *lrv-math.deg* +-------------- +Returns the angle$x$(given in radians) in degrees. + + +$math.exp (x)$ *lrv-math.exp* +-------------- +Returns the value$e^x$. + + +$math.floor (x)$ *lrv-math.floor* +---------------- +Returns the largest integer smaller than or equal to$x$. + + +$math.fmod (x, y)$ *lrv-math.fmod* +------------------ +Returns the remainder of the division of$x$by$y$. + + +$math.frexp (x)$ *lrv-math.frexp* +---------------- +Returns$m$and$e$such that$x = m * 2^e$,$e$is an integer and the absolute value +of$m$is in the range@[0.5, 1)@(or zero when$x$is zero). + + +$math.huge$ *lrv-math.huge* +----------- +The value$HUGE_VAL$, a value larger than or equal to any other numerical +value. + + +$math.ldexp (m, e)$ *lrv-math.ldexp* +------------------- +Returns$m * 2^e$($e$should be an integer). + + +$math.log (x)$ *lrv-math.log* +-------------- +Returns the natural logarithm of$x$. + + +$math.log10 (x)$ *lrv-math.log10* +---------------- +Returns the base-10 logarithm of$x$. + + +$math.max (x, ...)$ *lrv-math.max* +------------------- +Returns the maximum value among its arguments. + + +$math.min (x, ...)$ *lrv-math.min* +------------------- +Returns the minimum value among its arguments. + + +$math.modf (x)$ *lrv-math.modf* +--------------- +Returns two numbers, the integral part of$x$and the fractional part of$x$. + + +$math.pi$ *lrv-math.pi* +--------- +The value of@pi@. + + +$math.pow (x, y)$ *lrv-math.pow* +----------------- +Returns$x^y$. (You can also use the expression$x^y$to compute this value.) + + +$math.rad (x)$ *lrv-math.rad* +-------------- +Returns the angle$x$(given in degrees) in radians. + + +$math.random ([m [, n]])$ *lrv-math.random* +------------------------- +This function is an interface to the simple pseudo-random generator function +$rand$provided by ANSI C. (No guarantees can be given for its statistical +properties.) + +When called without arguments, returns a pseudo-random real number in the +range@[0,1)@. When called with a number$m$,$math.random$returns a +pseudo-random integer in the range@[1, m]@. When called with two numbers$m$ +and$n$,$math.random$returns a pseudo-random integer in the range@[m, n]@. + + +$math.randomseed (x)$ *lrv-math.randomseed* +--------------------- +Sets$x$as the "seed" for the pseudo-random generator: equal seeds produce +equal sequences of numbers. + + +$math.sin (x)$ *lrv-math.sin* +-------------- +Returns the sine of$x$(assumed to be in radians). + + +$math.sinh (x)$ *lrv-math.sinh* +--------------- +Returns the hyperbolic sine of$x$. + + +$math.sqrt (x)$ *lrv-math.sqrt* +--------------- +Returns the square root of$x$. (You can also use the expression$x^0.5$to +compute this value.) + + +$math.tan (x)$ *lrv-math.tan* +-------------- +Returns the tangent of$x$(assumed to be in radians). + + +$math.tanh (x)$ *lrv-math.tanh* +--------------- +Returns the hyperbolic tangent of$x$. + + +============================================================================== +5.6 Input and Output Facilities *lrv-libIO* + + +The I/O library provides two different styles for file manipulation. The first +one uses implicit file descriptors; that is, there are operations to set a +default input file and a default output file, and all input/output operations +are over these default files. The second style uses explicit file +descriptors. + +When using implicit file descriptors, all operations are supplied by +table$io$. When using explicit file descriptors, the operation$io.open$returns +a file descriptor and then all operations are supplied as methods of the file +descriptor. + +The table$io$also provides three predefined file descriptors with their usual +meanings from C:$io.stdin$,$io.stdout$, and$io.stderr$. + +Unless otherwise stated, all I/O functions return#nil#on failure (plus an +error message as a second result) and some value different from#nil#on +success. + + +$io.close ([file])$ *lrv-io.close* +------------------- +Equivalent to$file:close$. Without a$file$, closes the default output file. + + +$io.flush ()$ *lrv-io.flush* +------------- +Equivalent to$file:flush$over the default output file. + + +$io.input ([file])$ *lrv-io.input* +------------------- +When called with a file name, it opens the named file (in text mode), and sets +its handle as the default input file. When called with a file handle, it +simply sets this file handle as the default input file. When called without +parameters, it returns the current default input file. + +In case of errors this function raises the error, instead of returning an +error code. + + +$io.lines ([filename])$ *lrv-io.lines* +----------------------- +Opens the given file name in read mode and returns an iterator function that, +each time it is called, returns a new line from the file. Therefore, the +construction + + $for line in io.lines(filename) do$@body@$end$ + +will iterate over all lines of the file. When the iterator function detects +the end of file, it returns#nil#(to finish the loop) and automatically closes +the file. + +The call$io.lines()$(without a file name) is equivalent to +$io.input():lines()$; that is, it iterates over the lines of the default input +file. In this case it does not close the file when the loop ends. + + +$io.open (filename [, mode])$ *lrv-io.open* +----------------------------- +This function opens a file, in the mode specified in the string$mode$. It +returns a new file handle, or, in case of errors,#nil#plus an error message. + +The$mode$string can be any of the following: + + #o#@"r"@: read mode (the default); + #o#@"w"@: write mode; + #o#@"a"@: append mode; + #o#@"r+"@: update mode, all previous data is preserved; + #o#@"w+"@: update mode, all previous data is erased; + #o#@"a+"@: append update mode, previous data is preserved, writing is only + allowed at the end of file. + +The$mode$string may also have a$'b'$at the end, which is needed in some +systems to open the file in binary mode. This string is exactly what is used +in the standard C function$fopen$. + + +$io.output ([file])$ *lrv-io.output* +-------------------- +Similar to$io.input$, but operates over the default output file. + + +$io.popen (prog [, mode])$ *lrv-io.popen* +-------------------------- +Starts program$prog$in a separated process and returns a file handle that you +can use to read data from this program (if$mode$is$"r"$, the default) or to +write data to this program (if$mode$is$"w"$). + +This function is system dependent and is not available on all platforms. + + +$io.read (...)$ *lrv-io.read* +--------------- +Equivalent to$io.input():read$. + + +$io.tmpfile ()$ *lrv-io.tmpfile* +--------------- +Returns a handle for a temporary file. This file is opened in update mode and +it is automatically removed when the program ends. + + +$io.type (obj)$ *lrv-io.type* +--------------- +Checks whether$obj$is a valid file handle. Returns the string$"file"$if$obj$is +an open file handle,$"closed file"$if$obj$is a closed file handle, or#nil#if +$obj$is not a file handle. + + +$io.write (...)$ *lrv-io.write* +---------------- +Equivalent to$io.output():write$. + + +$file:close ()$ *lrv-file:close* +--------------- +Closes$file$. Note that files are automatically closed when their handles are +garbage collected, but that takes an unpredictable amount of time to happen. + + +$file:flush ()$ *lrv-file:flush* +--------------- +Saves any written data to$file$. + + +$file:lines ()$ *lrv-file:lines* +--------------- +Returns an iterator function that, each time it is called, returns a new line +from the file. Therefore, the construction + + $for line in file:lines() do$@body@$end$ + +will iterate over all lines of the file. (Unlike$io.lines$, this function does +not close the file when the loop ends.) + + +$file:read (...)$ *lrv-file:read* +----------------- +Reads the file$file$, according to the given formats, which specify what to +read. For each format, the function returns a string (or a number) with the +characters read, or#nil#if it cannot read data with the specified format. When +called without formats, it uses a default format that reads the entire next +line (see below). + +The available formats are + + #o##"*n"#: reads a number; this is the only format that returns a number + instead of a string. + #o##"*a"#: reads the whole file, starting at the current position. On end of + file, it returns the empty string. + #o##"*l"#: reads the next line (skipping the end of line), returning#nil#on + end of file. This is the default format. + #o#@number@: reads a string with up to that number of characters, returning + #nil#on end of file. If number is zero, it reads nothing and returns an + empty string, or#nil#on end of file. + + +$file:seek ([whence] [, offset])$ *lrv-file:seek* +--------------------------------- +Sets and gets the file position, measured from the beginning of the file, to +the position given by$offset$plus a base specified by the string$whence$, as +follows: + + #o##"set"#: base is position 0 (beginning of the file); + #o##"cur"#: base is current position; + #o##"end"#: base is end of file; + +In case of success, function$seek$returns the final file position, measured in +bytes from the beginning of the file. If this function fails, it returns#nil#, +plus a string describing the error. + +The default value for$whence$is$"cur"$, and for$offset$is 0. Therefore, the +call$file:seek()$returns the current file position, without changing it; the +call$file:seek("set")$sets the position to the beginning of the file (and +returns 0); and the call$file:seek("end")$sets the position to the end of the +file, and returns its size. + + +$file:setvbuf (mode [, size])$ *lrv-file:setvbuf* +------------------------------ +Sets the buffering mode for an output file. There are three available modes: + + #o##"no"#: no buffering; the result of any output operation appears + immediately. + #o##"full"#: full buffering; output operation is performed only when the + buffer is full (or when you explicitly$flush$the file (see + |lrv-io.flush|). + #o##"line"#: line buffering; output is buffered until a newline is output or + there is any input from some special files (such as a terminal device). + +For the last two cases,$size$specifies the size of the buffer, in bytes. +The default is an appropriate size. + + +$file:write (...)$ *lrv-file:write* +------------------ +Writes the value of each of its arguments to$file$. The arguments must be +strings or numbers. To write other values, use$tostring$|lrv-tostring| or +$string.format$|lrv-string.format| before$write$. + + +============================================================================== +5.8 Operating System Facilities *lrv-libOS* + + +This library is implemented through table$os$. + + +$os.clock ()$ *lrv-os.clock* +------------- +Returns an approximation of the amount in seconds of CPU time used by the +program. + + +$os.date ([format [, time]])$ *lrv-os.date* +----------------------------- +Returns a string or a table containing date and time, formatted according to +the given string$format$. + +If the$time$argument is present, this is the time to be formatted (see the +$os.time$function |lrv-os.time| for a description of this value). Otherwise, +$date$formats the current time. + +If$format$starts with$'!'$,then the date is formatted in Coordinated Universal +Time. After this optional character, if$format$is the string$"*t"$, then$date$ +returns a table with the following fields:$year$(four digits),$month$(1-12), +$day$(1-31),$hour$(0-23),$min$(0-59),$sec$(0-61),$wday$(weekday, Sunday is 1), +$yday$(day of the year), and$isdst$(daylight saving flag, a boolean). + +If$format$is not$"*t"$, then$date$returns the date as a string, formatted +according to the same rules as the C function$strftime$. + +When called without arguments,$date$returns a reasonable date and time +representation that depends on the host system and on the current locale (that +is,$os.date()$is equivalent to$os.date("%c")$). + + +$os.difftime (t2, t1)$ *lrv-os.difftime* +---------------------- +Returns the number of seconds from time$t1$to time$t2$. In POSIX, Windows, and +some other systems, this value is exactly$t2 - t1$. + + +$os.execute ([command])$ *lrv-os.execute* +---------------------- +This function is equivalent to the C function$system$. It passes$command$to be +executed by an operating system shell. It returns a status code, which is +system-dependent. If$command$is absent, then it returns nonzero if a shell is +available and zero otherwise. + + +$os.exit ([code])$ *lrv-os.exit* +------------------ +Calls the C function$exit$, with an optional$code$, to terminate the host +program. The default value for$code$is the success code. + + +$os.getenv (varname)$ *lrv-os.getenv* +--------------------- +Returns the value of the process environment variable$varname$, or#nil#if the +variable is not defined. + + +$os.remove (filename)$ *lrv-os.remove* +---------------------- +Deletes the file with the given name. Directories must be empty to be removed. +If this function fails, it returns#nil#, plus a string describing the error. + + +$os.rename (oldname, newname)$ *lrv-os.rename* +------------------------------ +Renames file named$oldname$to$newname$. If this function fails, it returns +#nil#, plus a string describing the error. + + +$os.setlocale (locale [, category])$ *lrv-os.setlocale* +------------------------------------ +Sets the current locale of the program.$locale$is a string specifying a +locale;$category$is an optional string describing which category to change: +$"all"$,$"collate"$,$"ctype"$,$"monetary"$,$"numeric"$, or$"time"$; the +default category is$"all"$. The function returns the name of the new locale, +or#nil#if the request cannot be honored. + + +$os.time ([table])$ *lrv-os.time* +------------------- +Returns the current time when called without arguments, or a time representing +the date and time specified by the given table. This table must have fields +$year$,$month$, and$day$, and may have fields$hour$,$min$,$sec$, and$isdst$ +(for a description of these fields, see the$os.date$function |lrv-os.date|). + +The returned value is a number, whose meaning depends on your system. In +POSIX, Windows, and some other systems, this number counts the number of +seconds since some given start time (the "epoch"). In other systems, the +meaning is not specified, and the number returned by$time$can be used only as +an argument to$date$and$difftime$. + + +$os.tmpname ()$ *lrv-os.tmpname* +--------------- +Returns a string with a file name that can be used for a temporary file. The +file must be explicitly opened before its use and explicitly removed when no +longer needed. + + +============================================================================== +5.9 The Debug Library *lrv-libDebug* + + +This library provides the functionality of the debug interface to Lua +programs. You should exert care when using this library. The functions +provided here should be used exclusively for debugging and similar tasks, such +as profiling. Please resist the temptation to use them as a usual programming +tool: they can be very slow. Moreover, several of its functions violate some +assumptions about Lua code (e.g., that variables local to a function cannot be +accessed from outside or that userdata metatables cannot be changed by Lua +code) and therefore can compromise otherwise secure code. + +All functions in this library are provided inside the$debug$table. All +functions that operate over a thread have an optional first argument which is +the thread to operate over. The default is always the current thread. + + +$debug.debug ()$ *lrv-debug.debug* +---------------- +Enters an interactive mode with the user, running each string that the user +enters. Using simple commands and other debug facilities, the user can inspect +global and local variables, change their values, evaluate expressions, and so +on. A line containing only the word$cont$finishes this function, so that the +caller continues its execution. + +Note that commands for$debug.debug$are not lexically nested within any +function, and so have no direct access to local variables. + + +$debug.getfenv (o)$ *lrv-debug.getfenv* +------------------- +Returns the environment of object$o$. + + +$debug.gethook ([thread])$ *lrv-debug.gethook* +-------------------------- +Returns the current hook settings of the thread, as three values: the current +hook function, the current hook mask, and the current hook count (as set by +the$debug.sethook$function). + + +$debug.getinfo ([thread,] function [, what])$ *lrv-debug.getinfo* +--------------------------------------------- +Returns a table with information about a function. You can give the function +directly, or you can give a number as the value of$function$, which means the +function running at level$function$of the call stack of the given thread: +level 0 is the current function ($getinfo$itself); level 1 is the function +that called$getinfo$; and so on. If$function$is a number larger than the +number of active functions, then$getinfo$returns#nil#. + +The returned table may contain all the fields returned by$lua_getinfo$(see +|lrv-lua_getinfo|), with the string$what$describing which fields to fill in. +The default for$what$is to get all information available, except the table of +valid lines. If present, the option$'f'$adds a field named$func$with the +function itself. If present, the option$'L'$adds a field named$activelines$ +with the table of valid lines. + +For instance, the expression$debug.getinfo(1,"n").name$returns the name of the +current function, if a reasonable name can be found, and$debug.getinfo(print)$ +returns a table with all available information about the$print$function. + + +$debug.getlocal ([thread,] level, local)$ *lrv-debug.getlocal* +----------------------------------------- +This function returns the name and the value of the local variable with index +$local$of the function at level$level$of the stack. (The first parameter or +local variable has index 1, and so on, until the last active local variable.) +The function returns#nil#if there is no local variable with the given index, +and raises an error when called with a$level$out of range. (You can call +$debug.getinfo$|lrv-debug.getinfo| to check whether the level is valid.) + +Variable names starting with$'('$(open parentheses) represent internal +variables (loop control variables, temporaries, and C function locals). + + +$debug.getmetatable (object)$ *lrv-debug.getmetatable* +----------------------------- +Returns the metatable of the given$object$or#nil#if it does not have a +metatable. + + +$debug.getregistry ()$ *lrv-debug.getregistry* +---------------------- +Returns the registry table (see |lrv-apiRegistry|). + + +$debug.getupvalue (func, up)$ *lrv-debug.getupvalue* +----------------------------- +This function returns the name and the value of the upvalue with index$up$of +the function$func$. The function returns#nil#if there is no upvalue with the +given index. + + +$debug.setfenv (object, table)$ *lrv-debug.setfenv* +------------------------------- +Sets the environment of the given$object$to the given$table$. Returns$object$. + + +$debug.sethook ([thread,] hook, mask [, count])$ *lrv-debug.sethook* +------------------------------------------------ +Sets the given function as a hook. The string$mask$and the number$count$ +describe when the hook will be called. The string mask may have the following +characters, with the given meaning: + + #o#@"c"@: The hook is called every time Lua calls a function; + #o#@"r"@: The hook is called every time Lua returns from a function; + #o#@"l"@: The hook is called every time Lua enters a new line of code. + +With a$count$different from zero, the hook is called after every$count$ +instructions. + +When called without arguments, the$debug.sethook$turns off the hook. + +When the hook is called, its first parameter is a string describing the +event that triggered its call:$"call"$,$"return"$(or$"tail return"$),$"line"$, +and$"count"$. For line events, the hook also gets the new line number as its +second parameter. Inside a hook, you can call$getinfo$with level 2 to get +more information about the running function (level 0 is the$getinfo$function, +and level 1 is the hook function), unless the event is$"tail return"$. In this +case, Lua is only simulating the return, and a call to$getinfo$will return +invalid data. + + +$debug.setlocal ([thread,] level, local, value)$ *lrv-debug.setlocal* +------------------------------------------------ +This function assigns the value$value$to the local variable with index$local$ +of the function at level$level$of the stack. The function returns#nil#if there +is no local variable with the given index, and raises an error when called +with a$level$out of range. (You can call$getinfo$to check whether the level is +valid.) Otherwise, it returns the name of the local variable. + + +$debug.setmetatable (object, table)$ *lrv-debug.setmetatable* +------------------------------------ +Sets the metatable for the given$object$to the given$table$(which can be +#nil#). + + +$debug.setupvalue (func, up, value)$ *lrv-debug.setupvalue* +------------------------------------ +This function assigns the value$value$to the upvalue with index$up$of the +function$func$. The function returns#nil#if there is no upvalue with the given +index. Otherwise, it returns the name of the upvalue. + + +$debug.traceback ([thread,] [message] [,level])$ *lrv-debug.traceback* +------------------------------------------------ +Returns a string with a traceback of the call stack. An optional$message$ +string is appended at the beginning of the traceback. An optional$level$number +tells at which level to start the traceback (default is 1, the function +calling$traceback$). + + +============================================================================== +6 LUA STAND-ALONE *lrv-lua* *lrv-LuaSA* +============================================================================== + + +Although Lua has been designed as an extension language, to be embedded in a +host C program, it is also frequently used as a stand-alone language. An +interpreter for Lua as a stand-alone language, called simply$lua$, is provided +with the standard distribution. The stand-alone interpreter includes all +standard libraries, including the debug library. Its usage is: +> + lua [options] [script [args]] +> +The options are: + + #o#$-e$@stat@: executes string@stat@; + #o#$-l$@mod@: "requires"@mod@; + #o#$-i$: enters interactive mode after running@script@; + #o#$-v$: prints version information; + #o#$--$: stops handling options; + #o#$-$: executes$stdin$as a file and stops handling options. + +After handling its options,$lua$runs the given@script@, passing to it the +given@args@as string arguments. When called without arguments,$lua$behaves +as$lua -v -i$when the standard input ($stdin$) is a terminal, and as +$lua -$otherwise. + +Before running any argument, the interpreter checks for an environment +variable$LUA_INIT$. If its format is$@filename$, then$lua$executes the file. +Otherwise,$lua$executes the string itself. + +All options are handled in order, except$-i$. For instance, an invocation +like +> + $ lua -e'a=1' -e 'print(a)' script.lua +> +will first set$a$to 1, then print the value of$a$(which is$'1'$), and finally +run the file$script.lua$with no arguments. (Here, '$' is the shell prompt. +Your prompt may be different.) + +Before starting to run the script,$lua$collects all arguments in the command +line in a global table called$arg$. The script name is stored in index 0, the +first argument after the script name goes to index 1, and so on. Any arguments +before the script name (that is, the interpreter name plus the options) go to +negative indices. For instance, in the call +> + $ lua -la b.lua t1 t2 +> +the interpreter first runs the file$a.lua$, then creates a table +> + arg = { [-2] = "lua", [-1] = "-la", + [0] = "b.lua", + [1] = "t1", [2] = "t2" } +> +and finally runs the file$b.lua$. The script is called with$arg[1]$,$arg[2]$, +... as arguments; it can also access these arguments with the vararg expression +$'...'$. + +In interactive mode, if you write an incomplete statement, the interpreter +waits for its completion by issuing a different prompt. + +If the global variable$_PROMPT$contains a string, then its value is used as +the prompt. Similarly, if the global variable$_PROMPT2$contains a string, its +value is used as the secondary prompt (issued during incomplete statements). +Therefore, both prompts can be changed directly on the command line. For +instance, +> + $ lua -e"_PROMPT='myprompt> '" -i +> +(the outer pair of quotes is for the shell, the inner pair is for Lua), or in +any Lua programs by assigning to$_PROMPT$. Note the use of$-i$to enter +interactive mode; otherwise, the program would just end silently right after +the assignment to$_PROMPT$. + +To allow the use of Lua as a script interpreter in Unix systems, the +stand-alone interpreter skips the first line of a chunk if it starts with$#$. +Therefore, Lua scripts can be made into executable programs by using$chmod +x$ +and the$#!$form, as in +> + #!/usr/local/bin/lua +> +(Of course, the location of the Lua interpreter may be different in your +machine. If$lua$is in your$PATH$, then +> + #!/usr/bin/env lua +> +is a more portable solution.) + + +============================================================================== +A BIBLIOGRAPHY *lrv-bibliography* +============================================================================== + +This help file is a minor adaptation from this main reference: + + #o# R. Ierusalimschy, L. H. de Figueiredo, and W. Celes., + "Lua: 5.1 reference manual",$http://www.lua.org/manual/5.1/manual.html$ + +Lua is discussed in these references: + + #o#R. Ierusalimschy, L. H. de Figueiredo, and W. Celes., + "Lua --- an extensible extension language". + @Software: Practice & Experience@#26##6 (1996) 635-652. + + #o#L. H. de Figueiredo, R. Ierusalimschy, and W. Celes., + "The design and implementation of a language for extending applications". + @Proc. of XXI Brazilian Seminar on Software and Hardware@(1994) 273-283. + + #o#L. H. de Figueiredo, R. Ierusalimschy, and W. Celes., + "Lua: an extensible embedded language". + @Dr. Dobb's Journal@#21##12 (Dec 1996) 26-33. + + #o#R. Ierusalimschy, L. H. de Figueiredo, and W. Celes., + "The evolution of an extension language: a history of Lua". + @Proc. of V Brazilian Symposium on Programming Languages@(2001) B-14-B-28. + + +============================================================================== +B COPYRIGHT & LICENSES *lrv-copyright* +============================================================================== + + +This help file has the same copyright and license as Lua 5.1 and the Lua 5.1 + manual: + +Copyright (c) 1994-2006 Lua.org, PUC-Rio. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + + +============================================================================== +C LUAREFVIM DOC *luarefvim* *luarefvimdoc* *lrv-help* *lrv-doc* +============================================================================== + + +This is a Vim help file containing a reference for Lua 5.1, and it is -- with +a few exceptions and adaptations -- a copy of the Lua 5.1 Reference Manual +(see |lrv-bibliography|). For usage information, refer to |lrv-docUsage|; for +instalation, refer to |lrv-docInstall|. + +This manual is composed of three parts: this file,$luarefvim.txt$, that is, +the manual itself; a plugin file, $luarefvim.vim$, defining key bindings; and +a help file syntax extension, $help.vim$. See |lrv-docInstall| for more +information on these files. For copyright information, see |lrv-copyright|. + +The main ideas and concepts on how to implement this reference were taken from +Christian Habermann's CRefVim project +($http://www.vim.org/scripts/script.php?script_id=614$). + + +============================================================================== +C.1 Installation *lrv-docInstall* + + +This reference consists of three files: the manual itself,$luarefvim.txt$, +a plugin file,$luarefvim.vim$, to load key bindings, and a help file syntax +extension$help.vim$. To install luarefvim, copy these files to their +respective locations: + + +-----------------+----------------+ + |# file #|# location #| + + ----------------+----------------+ + |$ luarefvim.txt $|$ doc $| + |$ luarefvim.vim $|$ plugin $| + |$ help.vim $|$ after/syntax $| + +-----------------+----------------+ + +where #location# is relative to 'runtimepath', that is, $HOME/.vim for a local +Un*x install or $HOME/vimfiles for a local Win32 install, for example. +Finally, to generate the tags, change dir to$doc$above (where you installed +$luarefvim.txt$), start Vim, and issue$:helptags .$For more information on +installing help files, call$:help add-local-help$. + + +============================================================================== +C.2 Usage *lrv-docUsage* + + +The usage is really simple, and similar to CRefVim: + + +----------+--------------+----------------------------------------+ + |# edit #|# key #| | + |# mode #|# sequence #|# action #| + +----------+--------------+----------------------------------------+ + |@ normal @| <Leader>lr | reference for word under cursor | + |@ visual @| <Leader>lr | reference for visually selected text | + |$ any $| <Leader>lc | manual's table of contents | + +----------+--------------+----------------------------------------+ + +Since by default <Leader> is mapped to$'\'$, just pressing$\lc$would bring the +table of contents, for example.$lr$stands for@(l)ua (r)eference@, while$lc$ +stands for@(l)ua (c)ontents@. + + +------------------------------------------------------------------------------ + vi:tw=78:ts=4:ft=help:norl:noai + |
