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| -rw-r--r-- | .gitmodules | 3 | ||||
| m--------- | files/.vim/bundle/nerdtree | 0 | ||||
| -rw-r--r-- | files/.vim/doc/NERD_tree.txt | 1261 | ||||
| -rw-r--r-- | files/.vim/plugin/NERD_tree.vim | 3559 |
4 files changed, 3 insertions, 4820 deletions
diff --git a/.gitmodules b/.gitmodules index d9bb1d0..e5dd58e 100644 --- a/.gitmodules +++ b/.gitmodules @@ -25,3 +25,6 @@ [submodule "files/.vim/bundle/vim-pathogen"] path = files/.vim/bundle/vim-pathogen url = https://github.com/tpope/vim-pathogen +[submodule "files/.vim/bundle/nerdtree"] + path = files/.vim/bundle/nerdtree + url = https://github.com/scrooloose/nerdtree diff --git a/files/.vim/bundle/nerdtree b/files/.vim/bundle/nerdtree new file mode 160000 +Subproject b0bb781fc73ef40365e4c996a16f04368d64fc9 diff --git a/files/.vim/doc/NERD_tree.txt b/files/.vim/doc/NERD_tree.txt deleted file mode 100644 index f611c2a..0000000 --- a/files/.vim/doc/NERD_tree.txt +++ /dev/null @@ -1,1261 +0,0 @@ -*NERD_tree.txt* A tree explorer plugin that owns your momma! - - - - omg its ... ~ - - ________ ________ _ ____________ ____ __________ ____________~ - /_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~ - / / / /_/ / __/ / |/ / __/ / /_/ / / / / / / / /_/ / __/ / __/ ~ - / / / __ / /___ / /| / /___/ _, _/ /_/ / / / / _, _/ /___/ /___ ~ - /_/ /_/ /_/_____/ /_/ |_/_____/_/ |_/_____/ /_/ /_/ |_/_____/_____/ ~ - - - Reference Manual~ - - - - -============================================================================== -CONTENTS *NERDTree-contents* - - 1.Intro...................................|NERDTree| - 2.Functionality provided..................|NERDTreeFunctionality| - 2.1 Global commands...................|NERDTreeGlobalCommands| - 2.2 Bookmarks.........................|NERDTreeBookmarks| - 2.2.1 The bookmark table..........|NERDTreeBookmarkTable| - 2.2.2 Bookmark commands...........|NERDTreeBookmarkCommands| - 2.2.3 Invalid bookmarks...........|NERDTreeInvalidBookmarks| - 2.3 NERD tree mappings................|NERDTreeMappings| - 2.4 The filesystem menu...............|NERDTreeFilesysMenu| - 3.Options.................................|NERDTreeOptions| - 3.1 Option summary....................|NERDTreeOptionSummary| - 3.2 Option details....................|NERDTreeOptionDetails| - 4.Public functions........................|NERDTreePublicFunctions| - 5.TODO list...............................|NERDTreeTodo| - 6.The Author..............................|NERDTreeAuthor| - 7.Changelog...............................|NERDTreeChangelog| - 8.Credits.................................|NERDTreeCredits| - 9.License.................................|NERDTreeLicense| - -============================================================================== -1. Intro *NERDTree* - -What is this "NERD tree"?? - -The NERD tree allows you to explore your filesystem and to open files and -directories. It presents the filesystem to you in the form of a tree which you -manipulate with the keyboard and/or mouse. It also allows you to perform -simple filesystem operations. - -The following features and functionality are provided by the NERD tree: - * Files and directories are displayed in a hierarchical tree structure - * Different highlighting is provided for the following types of nodes: - * files - * directories - * sym-links - * windows .lnk files - * read-only files - * executable files - * Many (customisable) mappings are provided to manipulate the tree: - * Mappings to open/close/explore directory nodes - * Mappings to open files in new/existing windows/tabs - * Mappings to change the current root of the tree - * Mappings to navigate around the tree - * ... - * Directories and files can be bookmarked. - * Most NERD tree navigation can also be done with the mouse - * Dynamic customisation of tree content - * custom file filters to prevent e.g. vim backup files being displayed - * optional displaying of hidden files (. files) - * files can be "turned off" so that only directories are displayed - * A textual filesystem menu is provided which allows you to - create/delete/move file and directory nodes as well as copy (for - supported OSs) - * The position and size of the NERD tree window can be customised - * The order in which the nodes in the tree are listed can be customised. - * A model of your filesystem is created/maintained as you explore it. This - has several advantages: - * All filesystem information is cached and is only re-read on demand - * If you revisit a part of the tree that you left earlier in your - session, the directory nodes will be opened/closed as you left them - * The script remembers the cursor position and window position in the NERD - tree so you can toggle it off (or just close the tree window) and then - reopen it (with NERDTreeToggle) the NERD tree window will appear EXACTLY - as you left it - * You can have a separate NERD tree for each tab - -============================================================================== -2. Functionality provided *NERDTreeFunctionality* - ------------------------------------------------------------------------------- -2.1. Global Commands *NERDTreeGlobalCommands* - -:NERDTree [<start-directory> | <bookmark>] *:NERDTree* - Opens a fresh NERD tree. The root of the tree depends on the argument - given. There are 3 cases: If no argument is given, the current directory - will be used. If a directory is given, that will be used. If a bookmark - name is given, the corresponding directory will be used. For example: > - :NERDTree /home/marty/vim7/src - :NERDTree foo (foo is the name of a bookmark) -< -:NERDTreeFromBookmark <bookmark> *:NERDTreeFromBookmark* - Opens a fresh NERD tree with the root initialized to the dir for - <bookmark>. This only reason to use this command over :NERDTree is for - the completion (which is for bookmarks rather than directories). - -:NERDTreeToggle [<start-directory> | <bookmark>] *:NERDTreeToggle* - If a NERD tree already exists for this tab, it is reopened and rendered - again. If no NERD tree exists for this tab then this command acts the - same as the |:NERDTree| command. - -:NERDTreeClose - Close the NERD tree in this tab. - ------------------------------------------------------------------------------- -2.2. Bookmarks *NERDTreeBookmarks* - -Bookmarks in the NERD tree are a way to tag files or directories of interest. -For example, you could use bookmarks to tag all of your project directories. - ------------------------------------------------------------------------------- -2.2.1. The Bookmark Table *NERDTreeBookmarkTable* - -If the bookmark table is active (see |NERDTree-B| and -|'NERDTreeShowBookmarks'|), it will be rendered above the tree. You can double -click bookmarks or use the |NERDTree-o| mapping to activate them. See also, -|NERDTree-t| and |NERDTree-T| - ------------------------------------------------------------------------------- -2.2.2. Bookmark commands *NERDTreeBookmarkCommands* - -Note that the following commands are only available in the NERD tree buffer. - -:Bookmark <name> - Bookmark the current node as <name>. If there is already a <name> - bookmark, it is overwritten. <name> must not contain spaces. - -:BookmarkToRoot <bookmark> - Make the directory corresponding to <bookmark> the new root. If a treenode - corresponding to <bookmark> is already cached somewhere in the tree then - the current tree will be used, otherwise a fresh tree will be opened. - Note that if <bookmark> points to a file then its parent will be used - instead. - -:RevealBookmark <bookmark> - If the node is cached under the current root then it will be revealed - (i.e. directory nodes above it will be opened) and the cursor will be - placed on it. - -:OpenBookmark <bookmark> - <bookmark> must point to a file. The file is opened as though |NERDTree-o| - was applied. If the node is cached under the current root then it will be - revealed and the cursor will be placed on it. - -:ClearBookmarks [<bookmarks>] - Remove all the given bookmarks. If no bookmarks are given then remove all - bookmarks on the current node. - -:ClearAllBookmarks - Remove all bookmarks. - -:ReadBookmarks - Re-read the bookmarks in the |'NERDTreeBookmarksFile'|. - -See also |:NERDTree| and |:NERDTreeFromBookmark|. - ------------------------------------------------------------------------------- -2.2.3. Invalid Bookmarks *NERDTreeInvalidBookmarks* - -If invalid bookmarks are detected, the script will issue an error message and -the invalid bookmarks will become unavailable for use. - -These bookmarks will still be stored in the bookmarks file (see -|'NERDTreeBookmarksFile'|), down the bottom. There will always be a blank line -after the valid bookmarks but before the invalid ones. - -Each line in the bookmarks file represents one bookmark. The proper format is: -<bookmark name><space><full path to the bookmark location> - -After you have corrected any invalid bookmarks, either restart vim, or go -:ReadBookmarks from the NERD tree window. - ------------------------------------------------------------------------------- -2.3. NERD tree Mappings *NERDTreeMappings* - -Default Description~ help-tag~ -Key~ - -o.......Open files, directories and bookmarks....................|NERDTree-o| -go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go| -t.......Open selected node/bookmark in a new tab.................|NERDTree-t| -T.......Same as 't' but keep the focus on the current tab........|NERDTree-T| -<tab>...Open selected file in a split window.....................|NERDTree-tab| -g<tab>..Same as <tab>, but leave the cursor on the NERDTree......|NERDTree-gtab| -!.......Execute the current file.................................|NERDTree-!| -O.......Recursively open the selected directory..................|NERDTree-O| -x.......Close the current nodes parent...........................|NERDTree-x| -X.......Recursively close all children of the current node.......|NERDTree-X| -e.......Open a netrw for the current dir.........................|NERDTree-e| - -double-click.......same as the |NERDTree-o| map. -middle-click.......same as |NERDTree-tab| for files, same as - |NERDTree-e| for dirs. - -D.......Delete the current bookmark .............................|NERDTree-D| - -P.......Jump to the root node....................................|NERDTree-P| -p.......Jump to current nodes parent.............................|NERDTree-p| -K.......Jump up inside directories at the current tree depth.....|NERDTree-K| -J.......Jump down inside directories at the current tree depth...|NERDTree-J| -<C-j>...Jump down to the next sibling of the current directory...|NERDTree-c-j| -<C-k>...Jump up to the previous sibling of the current directory.|NERDTree-c-k| - -C.......Change the tree root to the selected dir.................|NERDTree-C| -u.......Move the tree root up one directory......................|NERDTree-u| -U.......Same as 'u' except the old root node is left open........|NERDTree-U| -r.......Recursively refresh the current directory................|NERDTree-r| -R.......Recursively refresh the current root.....................|NERDTree-R| -m.......Display the filesystem menu..............................|NERDTree-m| -cd......Change the CWD to the dir of the selected node...........|NERDTree-cd| - -H.......Toggle whether hidden files displayed....................|NERDTree-H| -f.......Toggle whether the file filters are used.................|NERDTree-f| -F.......Toggle whether files are displayed.......................|NERDTree-F| -B.......Toggle whether the bookmark table is displayed...........|NERDTree-B| - -q.......Close the NERDTree window................................|NERDTree-q| -?.......Toggle the display of the quick help.....................|NERDTree-?| - ------------------------------------------------------------------------------- - *NERDTree-o* -Default key: o -Map option: NERDTreeMapActivateNode -Applies to: files and directories. - -If a file node is selected, it is opened in the previous window. - -If a directory is selected it is opened or closed depending on its current -state. - -If a bookmark that links to a directory is selected then that directory -becomes the new root. - -If a bookmark that links to a file is selected then that file is opened in the -previous window. - ------------------------------------------------------------------------------- - *NERDTree-go* -Default key: go -Map option: None -Applies to: files. - -If a file node is selected, it is opened in the previous window, but the -cursor does not move. - -The key combo for this mapping is always "g" + NERDTreeMapActivateNode (see -|NERDTree-o|). - ------------------------------------------------------------------------------- - *NERDTree-t* -Default key: t -Map option: NERDTreeMapOpenInTab -Applies to: files and directories. - -Opens the selected file in a new tab. If a directory is selected, a fresh -NERD Tree for that directory is opened in a new tab. - -If a bookmark which points to a directory is selected, open a NERD tree for -that directory in a new tab. If the bookmark points to a file, open that file -in a new tab. - ------------------------------------------------------------------------------- - *NERDTree-T* -Default key: T -Map option: NERDTreeMapOpenInTabSilent -Applies to: files and directories. - -The same as |NERDTree-t| except that the focus is kept in the current tab. - ------------------------------------------------------------------------------- - *NERDTree-tab* -Default key: <tab> -Map option: NERDTreeMapOpenSplit -Applies to: files. - -Opens the selected file in a new split window and puts the cursor in the new -window. - ------------------------------------------------------------------------------- - *NERDTree-gtab* -Default key: g<tab> -Map option: None -Applies to: files. - -The same as |NERDTree-tab| except that the cursor is not moved. - -The key combo for this mapping is always "g" + NERDTreeMapOpenSplit (see -|NERDTree-tab|). - ------------------------------------------------------------------------------- - *NERDTree-!* -Default key: ! -Map option: NERDTreeMapExecute -Applies to: files. - -Executes the selected file, prompting for arguments first. - ------------------------------------------------------------------------------- - *NERDTree-O* -Default key: O -Map option: NERDTreeMapOpenRecursively -Applies to: directories. - -Recursively opens the selelected directory. - -All files and directories are cached, but if a directory would not be -displayed due to file filters (see |'NERDTreeIgnore'| |NERDTree-f|) or the -hidden file filter (see |'NERDTreeShowHidden'|) then its contents are not -cached. This is handy, especially if you have .svn directories. - ------------------------------------------------------------------------------- - *NERDTree-x* -Default key: x -Map option: NERDTreeMapCloseDir -Applies to: files and directories. - -Closes the parent of the selected node. - ------------------------------------------------------------------------------- - *NERDTree-X* -Default key: X -Map option: NERDTreeMapCloseChildren -Applies to: directories. - -Recursively closes all children of the selected directory. - -Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping. - ------------------------------------------------------------------------------- - *NERDTree-e* -Default key: e -Map option: NERDTreeMapOpenExpl -Applies to: files and directories. - -Opens a netrw on the selected directory, or the selected file's directory. - ------------------------------------------------------------------------------- - *NERDTree-D* -Default key: D -Map option: NERDTreeMapDeleteBookmark -Applies to: lines in the bookmarks table - -Deletes the currently selected bookmark. - ------------------------------------------------------------------------------- - *NERDTree-P* -Default key: P -Map option: NERDTreeMapJumpRoot -Applies to: no restrictions. - -Jump to the tree root. - ------------------------------------------------------------------------------- - *NERDTree-p* -Default key: p -Map option: NERDTreeMapJumpParent -Applies to: files and directories. - -Jump to the parent node of the selected node. - ------------------------------------------------------------------------------- - *NERDTree-K* -Default key: K -Map option: NERDTreeMapJumpFirstChild -Applies to: files and directories. - -Jump to the first child of the current nodes parent. - -If the cursor is already on the first node then do the following: - * loop back thru the siblings of the current nodes parent until we find an - open dir with children - * go to the first child of that node - ------------------------------------------------------------------------------- - *NERDTree-J* -Default key: J -Map option: NERDTreeMapJumpLastChild -Applies to: files and directories. - -Jump to the last child of the current nodes parent. - -If the cursor is already on the last node then do the following: - * loop forward thru the siblings of the current nodes parent until we find - an open dir with children - * go to the last child of that node - ------------------------------------------------------------------------------- - *NERDTree-c-j* -Default key: <C-j> -Map option: NERDTreeMapJumpNextSibling -Applies to: files and directories. - -Jump to the next sibling of the selected node. - ------------------------------------------------------------------------------- - *NERDTree-c-k* -Default key: <C-k> -Map option: NERDTreeMapJumpPrevSibling -Applies to: files and directories. - -Jump to the previous sibling of the selected node. - ------------------------------------------------------------------------------- - *NERDTree-C* -Default key: C -Map option: NERDTreeMapChdir -Applies to: directories. - -Make the selected directory node the new tree root. If a file is selected, its -parent is used. - ------------------------------------------------------------------------------- - *NERDTree-u* -Default key: u -Map option: NERDTreeMapUpdir -Applies to: no restrictions. - -Move the tree root up a dir (like doing a "cd .."). - ------------------------------------------------------------------------------- - *NERDTree-U* -Default key: U -Map option: NERDTreeMapUpdirKeepOpen -Applies to: no restrictions. - -Like |NERDTree-u| except that the old tree root is kept open. - ------------------------------------------------------------------------------- - *NERDTree-r* -Default key: r -Map option: NERDTreeMapRefresh -Applies to: files and directories. - -If a dir is selected, recursively refresh that dir, i.e. scan the filesystem -for changes and represent them in the tree. - -If a file node is selected then the above is done on it's parent. - ------------------------------------------------------------------------------- - *NERDTree-R* -Default key: R -Map option: NERDTreeMapRefreshRoot -Applies to: no restrictions. - -Recursively refresh the tree root. - ------------------------------------------------------------------------------- - *NERDTree-m* -Default key: m -Map option: NERDTreeMapFilesystemMenu -Applies to: files and directories. - -Display the filesystem menu. See |NERDTreeFilesysMenu| for details. - ------------------------------------------------------------------------------- - *NERDTree-H* -Default key: H -Map option: NERDTreeMapToggleHidden -Applies to: no restrictions. - -Toggles whether hidden files are displayed. Hidden files are any -file/directory that starts with a "." - ------------------------------------------------------------------------------- - *NERDTree-f* -Default key: f -Map option: NERDTreeMapToggleFilters -Applies to: no restrictions. - -Toggles whether file filters are used. See |'NERDTreeIgnore'| for details. - ------------------------------------------------------------------------------- - *NERDTree-F* -Default key: F -Map option: NERDTreeMapToggleFiles -Applies to: no restrictions. - -Toggles whether file nodes are displayed. - ------------------------------------------------------------------------------- - *NERDTree-B* -Default key: B -Map option: NERDTreeMapToggleBookmarks -Applies to: no restrictions. - -Toggles whether the bookmarks table is displayed. - ------------------------------------------------------------------------------- - *NERDTree-q* -Default key: q -Map option: NERDTreeMapQuit -Applies to: no restrictions. - -Closes the NERDtree window. - ------------------------------------------------------------------------------- - *NERDTree-?* -Default key: ? -Map option: NERDTreeMapHelp -Applies to: no restrictions. - -Toggles whether the quickhelp is displayed. - ------------------------------------------------------------------------------- -2.3. The filesystem menu *NERDTreeFilesysMenu* - -The purpose of the filesystem menu is to allow you to perform basic filesystem -operations quickly from the NERD tree rather than the console. - -The filesystem menu can be accessed with 'm' mapping and has four supported -operations: > - 1. Adding nodes. - 2. Move nodes. - 3. Deleting nodes. - 3. Copying nodes. -< -1. Adding nodes: -To add a node move the cursor onto (or anywhere inside) the directory you wish -to create the new node inside. Select the 'add node' option from the -filesystem menu and type a filename. If the filename you type ends with a '/' -character then a directory will be created. Once the operation is completed, -the cursor is placed on the new node. - -2. Move nodes: -To move/rename a node, put the cursor on it and select the 'move' option from -the filesystem menu. Enter the new location for the node and it will be -moved. If the old file is open in a buffer, you will be asked if you wish to -delete that buffer. Once the operation is complete the cursor will be placed -on the renamed node. - -3. Deleting nodes: -To delete a node put the cursor on it and select the 'delete' option from the -filesystem menu. After confirmation the node will be deleted. If a file is -deleted but still exists as a buffer you will be given the option to delete -that buffer. - -4. Copying nodes: -To copy a node put the cursor on it and select the 'copy' option from the -filesystem menu. Enter the new location and you're done. Note: copying is -currently only supported for *nix operating systems. If someone knows a -one line copying command for windows that doesnt require user confirmation -then id be grateful if you'd email me. - -============================================================================== -3. Customisation *NERDTreeOptions* - - ------------------------------------------------------------------------------- -3.1. Customisation summary *NERDTreeOptionSummary* - -The script provides the following options that can customise the behaviour the -NERD tree. These options should be set in your vimrc. - -|'loaded_nerd_tree'| Turns off the script. - -|'NERDChristmasTree'| Tells the NERD tree to make itself colourful - and pretty. - -|'NERDTreeAutoCenter'| Controls whether the NERD tree window centers - when the cursor moves within a specified - distance to the top/bottom of the window. -|'NERDTreeAutoCenterThreshold'| Controls the sensitivity of autocentering. - -|'NERDTreeCaseSensitiveSort'| Tells the NERD tree whether to be case - sensitive or not when sorting nodes. - -|'NERDTreeChDirMode'| Tells the NERD tree if/when it should change - vim's current working directory. - -|'NERDTreeHighlightCursorline'| Tell the NERD tree whether to highlight the - current cursor line. - -|'NERDTreeIgnore'| Tells the NERD tree which files to ignore. - -|'NERDTreeBookmarksFile'| Where the bookmarks are stored. - -|'NERDTreeMouseMode'| Tells the NERD tree how to handle mouse - clicks. - -|'NERDTreeQuitOnOpen'| Closes the tree window after opening a file. - -|'NERDTreeShowBookmarks'| Tells the NERD tree whether to display the - bookmarks table on startup. - -|'NERDTreeShowFiles'| Tells the NERD tree whether to display files - in the tree on startup. - -|'NERDTreeShowHidden'| Tells the NERD tree whether to display hidden - files on startup. - -|'NERDTreeShowLineNumbers'| Tells the NERD tree whether to display line - numbers in the tree window. - -|'NERDTreeSortOrder'| Tell the NERD tree how to sort the nodes in - the tree. - -|'NERDTreeWinPos'| Tells the script where to put the NERD tree - window. - -|'NERDTreeWinSize'| Sets the window size when the NERD tree is - opened. - ------------------------------------------------------------------------------- -3.2. Customisation details *NERDTreeOptionDetails* - -To enable any of the below options you should put the given line in your -~/.vimrc - - *'loaded_nerd_tree'* -If this plugin is making you feel homicidal, it may be a good idea to turn it -off with this line in your vimrc: > - let loaded_nerd_tree=1 -< ------------------------------------------------------------------------------- - *'NERDChristmasTree'* -Values: 0 or 1. -Default: 1. - -If this option is set to 1 then some extra syntax highlighting elements are -added to the nerd tree to make it more colourful. - -Set it to 0 for a more vanilla looking tree. - ------------------------------------------------------------------------------- - *'NERDTreeAutoCenter'* -Values: 0 or 1. -Default: 1 - -If set to 1, the NERD tree window will center around the cursor if it moves to -within |'NERDTreeAutoCenterThreshold'| lines of the top/bottom of the window. - -This is ONLY done in response to tree navigation mappings, -i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-c-K| |NERDTree-p| -|NERDTree-P| - -The centering is done with a |zz| operation. - ------------------------------------------------------------------------------- - *'NERDTreeAutoCenterThreshold'* -Values: Any natural number. -Default: 3 - -This option controls the "sensitivity" of the NERD tree auto centering. See -|'NERDTreeAutoCenter'| for details. - ------------------------------------------------------------------------------- - *'NERDTreeCaseSensitiveSort'* -Values: 0 or 1. -Default: 0. - -By default the NERD tree does not sort nodes case sensitively, i.e. nodes -could appear like this: > - bar.c - Baz.c - blarg.c - boner.c - Foo.c -< -But, if you set this option to 1 then the case of the nodes will be taken into -account. The above nodes would then be sorted like this: > - Baz.c - Foo.c - bar.c - blarg.c - boner.c -< ------------------------------------------------------------------------------- - *'NERDTreeChDirMode'* - -Values: 0, 1 or 2. -Default: 0. - -Use this option to tell the script when (if at all) to change the current -working directory (CWD) for vim. - -If it is set to 0 then the CWD is never changed by the NERD tree. - -If set to 1 then the CWD is changed when the NERD tree is first loaded to the -directory it is initialized in. For example, if you start the NERD tree with > - :NERDTree /home/marty/foobar -< -then the CWD will be changed to /home/marty/foobar and will not be changed -again unless you init another NERD tree with a similar command. - -If the option is set to 2 then it behaves the same as if set to 1 except that -the CWD is changed whenever the tree root is changed. For example, if the CWD -is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new -root then the CWD will become /home/marty/foobar/baz. - ------------------------------------------------------------------------------- - *'NERDTreeHighlightCursorline'* -Values: 0 or 1. -Default: 1. - -If set to 1, the current cursor line in the NERD tree buffer will be -highlighted. This is done using the |cursorline| option. - ------------------------------------------------------------------------------- - *'NERDTreeIgnore'* -Values: a list of regular expressions. -Default: ['\~$']. - -This option is used to specify which files the NERD tree should ignore. It -must be a list of regular expressions. When the NERD tree is rendered, any -files/dirs that match any of the regex's in 'NERDTreeIgnore' wont be -displayed. - -For example if you put the following line in your vimrc: > - let NERDTreeIgnore=['\.vim$', '\~$'] -< -then all files ending in .vim or ~ will be ignored. - -Note: to tell the NERD tree not to ignore any files you must use the following -line: > - let NERDTreeIgnore=[] -< - -The file filters can be turned on and off dynamically with the |NERDTree-f| -mapping. - ------------------------------------------------------------------------------- - *'NERDTreeBookmarksFile'* -Values: a path -Default: $HOME/.NERDTreeBookmarks - -This is where bookmarks are saved. See |NERDTreeBookmarkCommands|. - ------------------------------------------------------------------------------- - *'NERDTreeMouseMode'* -Values: 1, 2 or 3. -Default: 1. - -If set to 1 then a double click on a node is required to open it. -If set to 2 then a single click will open directory nodes, while a double -click will still be required for file nodes. -If set to 3 then a single click will open any node. - -Note: a double click anywhere on a line that a tree node is on will -activate it, but all single-click activations must be done on name of the node -itself. For example, if you have the following node: > - | | |-application.rb -< -then (to single click activate it) you must click somewhere in -'application.rb'. - ------------------------------------------------------------------------------- - *'NERDTreeQuitOnOpen'* - -Values: 0 or 1. -Default: 0 - -If set to 1, the NERD tree window will close after opening a file with the -|NERDTree-o| or |NERDTree-tab| mappings. - ------------------------------------------------------------------------------- - *'NERDTreeShowBookmarks'* -Values: 0 or 1. -Default: 0. - -If this option is set to 1 then the bookmarks table will be displayed. - -This option can be toggled dynamically, per tree, with the |NERDTree-B| -mapping. - ------------------------------------------------------------------------------- - *'NERDTreeShowFiles'* -Values: 0 or 1. -Default: 1. - -If this option is set to 1 then files are displayed in the NERD tree. If it is -set to 0 then only directories are displayed. - -This option can be toggled dynamically, per tree, with the |NERDTree-F| -mapping and is useful for drastically shrinking the tree when you are -navigating to a different part of the tree. - ------------------------------------------------------------------------------- - *'NERDTreeShowHidden'* -Values: 0 or 1. -Default: 0. - -This option tells vim whether to display hidden files by default. This option -can be dynamically toggled, per tree, with the |NERDTree-H| mapping. Use one -of the follow lines to set this option: > - let NERDTreeShowHidden=0 - let NERDTreeShowHidden=1 -< - ------------------------------------------------------------------------------- - *'NERDTreeShowLineNumbers'* -Values: 0 or 1. -Default: 0. - -This option tells vim whether to display line numbers for the NERD tree -window. Use one of the follow lines to set this option: > - let NERDTreeShowLineNumbers=0 - let NERDTreeShowLineNumbers=1 -< - ------------------------------------------------------------------------------- - *'NERDTreeSortOrder'* -Values: a list of regular expressions. -Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$'] - -This option is set to a list of regular expressions which are used to -specify the order of nodes under their parent. - -For example, if the option is set to: > - ['\.vim$', '\.c$', '\.h$', '*', 'foobar'] -< -then all .vim files will be placed at the top, followed by all .c files then -all .h files. All files containing the string 'foobar' will be placed at the -end. The star is a special flag: it tells the script that every node that -doesnt match any of the other regexps should be placed here. - -If no star is present in 'NERDTreeSortOrder' then one is automatically -appended to the array. - -The regex '\/$' should be used to match directory nodes. - -After this sorting is done, the files in each group are sorted alphabetically. - -Other examples: > - (1) ['*', '\/$'] - (2) [] - (3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$'] -< -1. Directories will appear last, everything else will appear above. -2. Everything will simply appear in alphabetical order. -3. Dirs will appear first, then ruby and php. Swap files, bak files and vim - backup files will appear last with everything else preceding them. - ------------------------------------------------------------------------------- - *'NERDTreeWinPos'* -Values: "left", "right", "top" or "bottom" -Default: "left". - -This option is used to determine where NERD tree window is placed on the -screen. - -"top" or "bottom", will cause a horizontal split to be created for the tree, -while "left" and "right" will cause a vertical split. - -This option is makes it possible to use two different explorer type -plugins simultaneously. For example, you could have the taglist plugin on the -left of the window and the NERD tree on the right. - ------------------------------------------------------------------------------- - *'NERDTreeWinSize'* -Values: a positive integer. -Default: 31. - -This option is used to change the size of the NERD tree when it is loaded. - -============================================================================== - *NERDTreePublicFunctions* -5. Public functions ~ - -The script provides 2 public functions for your hacking pleasure. Their -signatures are: > - function! NERDTreeGetCurrentNode() - function! NERDTreeGetCurrentPath() -< -The first returns the node object that the cursor is currently on, while the -second returns the corresponding path object. - -This is probably a good time to mention that the script implements prototype -style OO. To see the functions that each class provides you can read look at -the code. - -Use the node objects to manipulate the structure of the tree. Use the path -objects to access the data the tree represents and to make changes to the -filesystem. - -============================================================================== -5. TODO list *NERDTreeTodo* - -Window manager integration? - -============================================================================== -6. The Author *NERDTreeAuthor* - -The author of the NERD tree is a terrible terrible monster called Martyzilla -who gobbles up small children with milk and sugar for breakfast. - -He can be reached at martin_grenfell at msn.com. He would love to hear from -you, so feel free to send him suggestions and/or comments about this plugin. -Don't be shy --- the worst he can do is slaughter you and stuff you in the -fridge for later ;) - -============================================================================== -7. Changelog *NERDTreeChangelog* - -2.14.2 - - when opening a file (with 'o' or double click) dont split the window - unless we absolutely have to. This should make the script work better - with other explorer plugins. Thanks to Ryan Penn, Simon Peter Nicholls - and Michael - - fix a bug where directories starting with a '+' char could not be opened. - Thanks to Tomasz Chomiuk. - - fix a bug where closing vim with :qa with a tree open in another tab - would break, thanks to Denis Pokataev. - - compatibility bugfix for older versions of vim, thanks to knekk for - helping me track it down and to Sean Chou. - -2.14.1 - - dont clobber &cpo. Thanks to godlygeek for the bug report. - -2.14.0 - - fix a bug where the <c-w>o mapping would cause the tree window to be - incorrectly sized when reopened. - - add keymapping to delete bookmarks from the bookmarks table, see - :help NERDTree-D - - lots of refactoring -2.13.0 - - make NERDTreeChDir option default to 0 (i.e. never change vims current - working dir by default) - - when moving/deleting nodes with the filesystem menu, move/delete any - associated bookmarks - - make the t/T on directory nodes open a fresh NERD tree for the selected - dir in a new tab, rather than a netrw. - - place the cursor at the top of the bookmarks table when opening it with B - - make NERDTreeQuitOnOpen option work with the g<tab> and go mappings, - thanks to Maxim Kim for the bug report - - change how invalid bookmarks are handled. Now they are not deleted. If a - bookmark is malformed (in the bookmarks file) or points to an - invalid/nonexisting location then print an error and place the offending - bookmarks at the bottom of the bookmarks file. See :help - |NERDTreeInvalidBookmarks| for info. Thanks to Zhang Shuhan for the - suggestion and the testing. - - fix a bug with the 'o' mapping that occurred when opening a new buffer - for a file whose name was a substring of an already open file. Thanks to - Charlton Wang for the report. - - stop the script from going into an infinite loop when it tries to cache - a named pipe. Thanks to Charlton Wang for the report. - -2.12.0 - - added a UI for bookmarks. See :help NERDTreeBookmarkTable for details. - Thanks to Zhang Shuhan for testing and bug reports. - - relaxed the restrictions on bookmark names, now the only restriction is - that they cant contain spaces. This allows for e.g. Chinese bookmark - names. Thanks to Zhang Shuhan for the suggestion. - - combined the NERDTreeWinPos and NERDTreeSplitVertical options. See :help - NERDTreeWinPos. - - applied a patch from Matan Nassau to add the NERDTreeQuitOnOpen option - which closes the tree window after opening a file. See :help - NERDTreeQuitOnOpen. - - optimised the nerd tree rendering. Now it takes just over 1/3 of the - time it previously took to render. - - now the tree filter mappings toggle the filters "per tree" rather than - globally. The global filter variables are used to set the initial filter - settings for each new NERD tree. - - fix to window resizing when opening a file when NERD tree is the only - window open - - other fixes - -2.11.0 - - changes to the 'o' mapping when opening files: - - dont clobber "special" windows (eg taglist/quickfix/etc). This should - make the NERD tree play nicer with other explorer plugins. Thanks to - Yuan Jiang for the suggestion. - - if the file is already open in the current tab, just move the cursor - to that window - - highlight executable files, made some slight changes to other - highlighting - - if the user resizes the tree window, keep that new size. Dont reset to - the default during the <tab> mapping, or :NERDTreeToggle command. Only - reset the size if a fresh tree is started with :NERDTree. - - remove the "magic" functionality from the <c-j>/<c-k> mappings (it was - more confusing than helpful) - - other minor fixes - -2.10.0 - - added bookmarks, see :help NERDTreeBookmarkCommands for details. Thanks - to Piotr Czachur for all his testing and suggestions. - - fixed screen jumping bug with when &scrolloff != 0 - - fixed some bugs with copying nodes - - other random fixes - - change license to wtfpl - -2.9.0 - - - path handling improvements, thanks to Zhang Shuhan for heaps of - testing/bug reports - * improved how paths are stored, now the script will no longer get - confused about drives on MF Windows - * made the script way better at handling paths with strange characters - in them (eg '$@; etc) - - applied a patch from Cory Echols - * add the command :NERDTreeClose to close the tree for the current tab - * set the filetype for the NERD tree buffer to "nerdtree" - -2.8.0 - - added an option to enable/disable line numbers in the NERD tree window, - thanks to Olivier Yiptong for the email. - -2.7.1 - - Changed the keys for the filesystem menu to be mnemonic rather than - arbitrary integers - - Documented the copying functionality in the filesystem menu - -2.7.0 - - Bug fix: Now when you have the tree on the right and you open it with - multiple windows stacked, it will take up the full height of the vim - window. - - Now line numbers always turned off in the tree by default - - Implemented copying of nodes (via the filesystem menu) for *nix/macosx - - took the help doc out of the script and repackaged the whole thing as a - zip - -2.6.2 - - Now when you try to open a file node into a window that is modified, the - window is not split if the &hidden option is set. Thanks to Niels Aan - de Brugh for this suggestion. - -2.6.1 - - Fixed a major bug with the <tab> mapping. Thanks to Zhang Weiwu for - emailing me. - -2.6.0 - - Extended the behaviour of <c-j/k>. Now if the cursor is on a file node - and you use <c-j/k> the cursor will jump to its PARENTS next/previous - sibling. Go :help NERDTree-c-j and :help NERDTree-c-k for info. - - Extended the behaviour of the J/K mappings. Now if the cursor is on the - last child of a node and you push J/K it will jump down to the last - child of the next/prev of its parents siblings that is open and has - children. Go :help NERDTree-J and :help NERDTree-K for info. - - The goal of these changes is to make tree navigation faster. - - Reorganised the help page a bit. - - Removed the E mapping. - - bugfixes - -2.5.0 - - Added an option to enforce case sensitivity when sorting tree nodes. - Read :help NERDTreeCaseSensitiveSort for details. (thanks to Michael - Madsen for emailing me about this). Case sensitivity defaults to off. - - Made the script echo a "please wait" style message when opening large - directories. Thanks to AOYAMA Shotaro for this suggestion. - - Added 2 public functions that can be used to retrieve the treenode and - path that the cursor is on. Read :help NERDTreePublicFunctions for - details (thanks again to AOYAMA Shotaro for the idea :). - - added 2 new mappings for file nodes: "g<tab>" and "go". These are the - same as the "<tab>" and "o" maps except that the cursor stays in the - NERDTree. Note: these maps are slaved to the o and <tab> mappings, so if - eg you remap "<tab>" to "i" then the "g<tab>" map will also be changed - to "gi". - - Renamed many of the help tags to be simpler. - - Simplified the ascii "graphics" for the filesystem menu - - Fixed bugs. - - Probably created bugs. - - Refactoring. - -2.4.0 - - Added the P mapping to jump to the tree root. - - Added window centering functionality that can be triggered when doing - using any of the tree nav mappings. Essentially, if the cursor comes - within a certain distance of the top/bottom of the window then a zz is - done in the window. Two related options were added: NERDTreeAutoCenter - to turn this functionality on/off, and NERDTreeAutoCenterThreshold to - control how close the cursor has to be to the window edge to trigger the - centering. - -2.3.0 - - Tree navigation changes: - - Added J and K mappings to jump to last/first child of the current dir. - Options to customise these mappings have also been added. - - Remapped the jump to next/prev sibling commands to be <C-j> and <C-k> - by default. - These changes should hopefully make tree navigation mappings easier to - remember and use as the j and k keys are simply reused 3 times (twice - with modifier keys). - - - Made it so that, when any of the tree filters are toggled, the cursor - stays with the selected node (or goes to its parent/grandparent/... if - that node is no longer visible) - - Fixed an error in the doc for the mouse mode option. - - Made the quickhelp correctly display the current single/double click - mappings for opening nodes as specified by the NERDTreeMouseMode option. - - Fixed a bug where the script was spazzing after prompting you to delete - a modified buffer when using the filesystem menu. - - Refactoring -2.2.3 - - Refactored the :echo output from the script. - - Fixed some minor typos in the doc. - - Made some minor changes to the output of the 'Tree filtering mappings' - part of the quickhelp - -2.2.2 - - More bugfixes... doh. - -2.2.1 - - Bug fix that was causing an exception when closing the nerd tree. Thanks - to Tim carey-smith and Yu Jun for pointing this out. - -2.2.0 - - Now 'cursorline' is set in the NERD tree buffer by default. See :help - NERDTreeHighlightCursorline for how to disable it. - -2.1.2 - - Stopped the script from clobbering the 1,2,3 .. 9 registers. - - Made it "silent!"ly delete buffers when renaming/deleting file nodes. - - Minor correction to the doc - - Fixed a bug when refreshing that was occurring when the node you - refreshed had been deleted externally. - - Fixed a bug that was occurring when you open a file that is already open - and modified. - -2.1.1 - - Added a bit more info about the buffers you are prompted to delete when - renaming/deleting nodes from the filesystem menu that are already loaded - into buffers. - - Refactoring and bugfixes - -2.1.0 - - Finally removed the blank line that always appears at the top of the - NERDTree buffer - - Added NERDTreeMouseMode option. If set to 1, then a double click is - required to activate all nodes, if set to 2 then a single click will - activate directory nodes, if set to 3 then a single click will activate - all nodes. - - Now if you delete a file node and have it open in a buffer you are given - the option to delete that buffer as well. Similarly if you rename a file - you are given the option to delete any buffers containing the old file - (if any exist) - - When you rename or create a node, the cursor is now put on the new node, - this makes it easy immediately edit the new file. - - Fixed a bug with the ! mapping that was occurring on windows with paths - containing spaces. - - Made all the mappings customisable. See |NERD_tree-mappings| for - details. A side effect is that a lot of the "double mappings" have - disappeared. E.g 'o' is now the key that is used to activate a node, - <CR> is no longer mapped to the same. - - Made the script echo warnings in some places rather than standard echos - - Insane amounts of refactoring all over the place. - -2.0.0 - - Added two new NERDChristmasTree decorations. First person to spot them - and email me gets a free copy of the NERDTree. - - Made it so that when you jump around the tree (with the p, s and S - mappings) it is counted as a jump by vim. This means if you, eg, push - 'p' one too many times then you can go `` or ctrl-o. - - Added a new option called NERDTreeSortOrder which takes an array of - regexs and is used to determine the order that the treenodes are listed - in. Go :help NERDTreeSortOrder for details. - - Removed the NERDTreeSortDirs option because it is consumed by - NERDTreeSortOrder - - Added the 'i' mapping which is the same as <tab> but requires less - effort to reach. - - Added the ! mapping which is used to execute file in the tree (after it - prompts you for arguments etc) - - -============================================================================== -8. Credits *NERDTreeCredits* - -Thanks to Tim Carey-Smith for testing/using the NERD tree from the first -pre-beta version, for his many suggestions and for his constant stream of bug -complaints. - -Thanks to Vigil for trying it out before the first release :) and suggesting -that mappings to open files in new tabs should be implemented. - -Thanks to Nick Brettell for testing, fixing my spelling and suggesting i put a - .. (up a directory) -line in the gui. - -Thanks to Thomas Scott Urban - the author of the vtreeexplorer plugin - whose -gui code i borrowed from. - -Thanks to Terrance Cohen for pointing out a bug where the script was changing -vims CWD all over the show. - -Thanks to Yegappan Lakshmanan (author of Taglist and other orgasmically -wonderful plugins) for telling me how to fix a bug that was causing vim to go -into visual mode everytime you double clicked a node :) - -Thanks to Jason Mills for sending me a fix that allows windows paths to use -forward slashes as well as backward. - -Thanks to Michael Geddes (frogonwheels on #vim at freenode) for giving me some -tips about syntax highlighting when i was doing highlighting for the -quickhelp. - -Thanks to Yu Jun for emailing me about a bug that was occurring when closing -the tree. - -Thanks to Michael Madsen for emailing me about making case sensitivity -optional when sorting nodes. - -Thanks to AOYAMA Shotaro for suggesting that i echo a "please wait" message -when opening large directories. - -Thanks to Michael Madsen for requesting the NERDTreeCaseSensitiveSort option. - -Thanks to AOYAMA Shotaro for suggesting that a "please wait" style message be -echoed when opening large directories. Also, thanks for the suggestion of -having public functions in the script to access the internal data :D - -Thanks to Zhang Weiwu for emailing me about a bug with the the <tab> mapping -in 2.6.0 - -Thanks to Niels Aan de Brugh for the suggestion that the script now split the -window if you try to open a file in a window containing a modified buffer when -the &hidden option is set. - -Thanks to Olivier Yiptong for prompting me to make line numbers in the -NERD tree window optional. - -Thanks to Zhang Shuhan for all of his emails and testing to help improve the -NERD tree path handling. Thanks also for suggesting the bookmarks gui, and for -testing and his many suggestions and bugreports about bookmarks. - -Thanks to Cory Echols for sending a patch to add the :NERDTreeClose command and -set the NERD tree buffers filetype to 'nerdtree' - -Thanks to Piotr Czachur for all his suggestions and testing for the bookmarks -feature. - -Thanks to Yuan Jiang for suggesting the "o" mapping shouldnt clobber "special" -windows, like taglist. - -Thanks to Matan Nassau for the patch to add the NERDTreeQuitOnOpen option. - -Thanks to Maxim Kim for reporting a bug with g<tab> and go mappings when -NERDTreeQuitOnOpen was set. - -Thanks to Charlton Wang for reporting bugs with the 'o' mapping and with -handling named pipes. - -Chur to godlygeek for reporting a bug where &cpo was getting clobbered. - -Cheers to knekk for helping me track down a bug when overwriting dictionary -keys that only occurred in some versions of vim. - -Thanks also to Sean Chou for the bug report about the above bug. - -Thanks to Ryan Penn, Simon Peter Nicholls and Michael for pointing out an issue -where the script was splitting constantly when using the 'o' mapping while -other explorers were open. - -Thanks to Tomasz Chomiuk for the bug report about the script failing when dir -names began with a +. - -Thanks to Denis Pokataev for the bug report about the script failing when -closing vim with :qa with a tree open in another tab. - -============================================================================== -9. License *NERDTreeLicense* - -The NERD tree is released under the wtfpl. -See http://sam.zoy.org/wtfpl/COPYING. diff --git a/files/.vim/plugin/NERD_tree.vim b/files/.vim/plugin/NERD_tree.vim deleted file mode 100644 index 96a38eb..0000000 --- a/files/.vim/plugin/NERD_tree.vim +++ /dev/null @@ -1,3559 +0,0 @@ -" ============================================================================ -" File: NERD_tree.vim -" Description: vim global plugin that provides a nice tree explorer -" Maintainer: Martin Grenfell <martin_grenfell at msn dot com> -" Last Change: 29 October, 2008 -" License: This program is free software. It comes without any warranty, -" to the extent permitted by applicable law. You can redistribute -" it and/or modify it under the terms of the Do What The Fuck You -" Want To Public License, Version 2, as published by Sam Hocevar. -" See http://sam.zoy.org/wtfpl/COPYING for more details. -" -" ============================================================================ -let s:NERD_tree_version = '2.14.2' - -" SECTION: Script init stuff {{{1 -"============================================================ -if exists("loaded_nerd_tree") - finish -endif -if v:version < 700 - echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!" - finish -endif -let loaded_nerd_tree = 1 - -"for line continuation - i.e dont want C in &cpo -let s:old_cpo = &cpo -set cpo&vim - -"Function: s:initVariable() function {{{2 -"This function is used to initialise a given variable to a given value. The -"variable is only initialised if it does not exist prior -" -"Args: -"var: the name of the var to be initialised -"value: the value to initialise var to -" -"Returns: -"1 if the var is set, 0 otherwise -function! s:initVariable(var, value) - if !exists(a:var) - exec 'let ' . a:var . ' = ' . "'" . a:value . "'" - return 1 - endif - return 0 -endfunction - -"SECTION: Init variable calls and other random constants {{{2 -call s:initVariable("g:NERDChristmasTree", 1) -call s:initVariable("g:NERDTreeAutoCenter", 1) -call s:initVariable("g:NERDTreeAutoCenterThreshold", 3) -call s:initVariable("g:NERDTreeCaseSensitiveSort", 0) -call s:initVariable("g:NERDTreeChDirMode", 0) -if !exists("g:NERDTreeIgnore") - let g:NERDTreeIgnore = ['\~$'] -endif -call s:initVariable("g:NERDTreeHighlightCursorline", 1) -call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks') -call s:initVariable("g:NERDTreeMouseMode", 1) -call s:initVariable("g:NERDTreeNotificationThreshold", 100) -call s:initVariable("g:NERDTreeQuitOnOpen", 0) -call s:initVariable("g:NERDTreeShowBookmarks", 0) -call s:initVariable("g:NERDTreeShowFiles", 1) -call s:initVariable("g:NERDTreeShowHidden", 0) -call s:initVariable("g:NERDTreeShowLineNumbers", 0) -call s:initVariable("g:NERDTreeSortDirs", 1) - -if !exists("g:NERDTreeSortOrder") - let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$'] -else - "if there isnt a * in the sort sequence then add one - if count(g:NERDTreeSortOrder, '*') < 1 - call add(g:NERDTreeSortOrder, '*') - endif -endif - -"we need to use this number many times for sorting... so we calculate it only -"once here -let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*') - -call s:initVariable("g:NERDTreeWinPos", "left") -call s:initVariable("g:NERDTreeWinSize", 31) - -let s:running_windows = has("win16") || has("win32") || has("win64") - -"init the shell commands that will be used to copy nodes, and remove dir trees -" -"Note: the space after the command is important -if s:running_windows - call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ') -else - call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ') - call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ') -endif - - -"SECTION: Init variable calls for key mappings {{{2 -call s:initVariable("g:NERDTreeMapActivateNode", "o") -call s:initVariable("g:NERDTreeMapChangeRoot", "C") -call s:initVariable("g:NERDTreeMapChdir", "cd") -call s:initVariable("g:NERDTreeMapCloseChildren", "X") -call s:initVariable("g:NERDTreeMapCloseDir", "x") -call s:initVariable("g:NERDTreeMapDeleteBookmark", "D") -call s:initVariable("g:NERDTreeMapExecute", "!") -call s:initVariable("g:NERDTreeMapFilesystemMenu", "m") -call s:initVariable("g:NERDTreeMapHelp", "?") -call s:initVariable("g:NERDTreeMapJumpFirstChild", "K") -call s:initVariable("g:NERDTreeMapJumpLastChild", "J") -call s:initVariable("g:NERDTreeMapJumpNextSibling", "<C-j>") -call s:initVariable("g:NERDTreeMapJumpParent", "p") -call s:initVariable("g:NERDTreeMapJumpPrevSibling", "<C-k>") -call s:initVariable("g:NERDTreeMapJumpRoot", "P") -call s:initVariable("g:NERDTreeMapOpenExpl", "e") -call s:initVariable("g:NERDTreeMapOpenInTab", "t") -call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T") -call s:initVariable("g:NERDTreeMapOpenRecursively", "O") -call s:initVariable("g:NERDTreeMapOpenSplit", "<tab>") -call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode) -call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit) -call s:initVariable("g:NERDTreeMapQuit", "q") -call s:initVariable("g:NERDTreeMapRefresh", "r") -call s:initVariable("g:NERDTreeMapRefreshRoot", "R") -call s:initVariable("g:NERDTreeMapToggleBookmarks", "B") -call s:initVariable("g:NERDTreeMapToggleFiles", "F") -call s:initVariable("g:NERDTreeMapToggleFilters", "f") -call s:initVariable("g:NERDTreeMapToggleHidden", "H") -call s:initVariable("g:NERDTreeMapUpdir", "u") -call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U") - -"SECTION: Script level variable declaration{{{2 -let s:escape_chars = " \\`\|\"#%&,?()\*^<>" -let s:NERDTreeWinName = '_NERD_tree_' - -let s:tree_wid = 2 -let s:tree_markup_reg = '^[ `|]*[\-+~]' -let s:tree_up_dir_line = '.. (up a dir)' - -let s:os_slash = '/' -if s:running_windows - let s:os_slash = '\' -endif - -" SECTION: Commands {{{1 -"============================================================ -"init the command that users start the nerd tree with -command! -n=? -complete=dir NERDTree :call s:initNerdTree('<args>') -command! -n=? -complete=dir NERDTreeToggle :call s:toggle('<args>') -command! -n=0 NERDTreeClose :call s:closeTreeIfOpen() -command! -n=1 -complete=customlist,s:completeBookmarks NERDTreeFromBookmark call s:initNerdTree('<args>') -" SECTION: Auto commands {{{1 -"============================================================ -"Save the cursor position whenever we close the nerd tree -exec "autocmd BufWinLeave *". s:NERDTreeWinName ." call <SID>saveScreenState()" -"cache bookmarks when vim loads -autocmd VimEnter * call s:Bookmark.CacheBookmarks(0) - -"SECTION: Classes {{{1 -"============================================================ -"CLASS: Bookmark {{{2 -"============================================================ -let s:Bookmark = {} -" FUNCTION: Bookmark.AddBookmark(name, path) {{{3 -" Class method to add a new bookmark to the list, if a previous bookmark exists -" with the same name, just update the path for that bookmark -function! s:Bookmark.AddBookmark(name, path) - for i in s:Bookmark.Bookmarks() - if i.name == a:name - let i.path = a:path - return - endif - endfor - call add(s:Bookmark.Bookmarks(), s:Bookmark.New(a:name, a:path)) - call s:Bookmark.Sort() -endfunction -" Function: Bookmark.Bookmarks() {{{3 -" Class method to get all bookmarks. Lazily initializes the bookmarks global -" variable -function! s:Bookmark.Bookmarks() - if !exists("g:NERDTreeBookmarks") - let g:NERDTreeBookmarks = [] - endif - return g:NERDTreeBookmarks -endfunction -" Function: Bookmark.BookmarkExistsFor(name) {{{3 -" class method that returns 1 if a bookmark with the given name is found, 0 -" otherwise -function! s:Bookmark.BookmarkExistsFor(name) - try - call s:Bookmark.BookmarkFor(a:name) - return 1 - catch /NERDTree.BookmarkNotFound/ - return 0 - endtry -endfunction -" Function: Bookmark.BookmarkFor(name) {{{3 -" Class method to get the bookmark that has the given name. {} is return if no -" bookmark is found -function! s:Bookmark.BookmarkFor(name) - for i in s:Bookmark.Bookmarks() - if i.name == a:name - return i - endif - endfor - throw "NERDTree.BookmarkNotFound exception: no bookmark found for name: \"". a:name .'"' -endfunction -" Function: Bookmark.BookmarkNames() {{{3 -" Class method to return an array of all bookmark names -function! s:Bookmark.BookmarkNames() - let names = [] - for i in s:Bookmark.Bookmarks() - call add(names, i.name) - endfor - return names -endfunction -" FUNCTION: Bookmark.CacheBookmarks(silent) {{{3 -" Class method to read all bookmarks from the bookmarks file intialize -" bookmark objects for each one. -" -" Args: -" silent - dont echo an error msg if invalid bookmarks are found -function! s:Bookmark.CacheBookmarks(silent) - if filereadable(g:NERDTreeBookmarksFile) - let g:NERDTreeBookmarks = [] - let g:NERDTreeInvalidBookmarks = [] - let bookmarkStrings = readfile(g:NERDTreeBookmarksFile) - let invalidBookmarksFound = 0 - for i in bookmarkStrings - - "ignore blank lines - if i != '' - - let name = substitute(i, '^\(.\{-}\) .*$', '\1', '') - let path = substitute(i, '^.\{-} \(.*\)$', '\1', '') - - try - let bookmark = s:Bookmark.New(name, s:Path.New(path)) - call add(g:NERDTreeBookmarks, bookmark) - catch /NERDTree.Path.InvalidArguments/ - call add(g:NERDTreeInvalidBookmarks, i) - let invalidBookmarksFound += 1 - endtry - endif - endfor - if invalidBookmarksFound - call s:Bookmark.Write() - if !a:silent - call s:echo(invalidBookmarksFound . " invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.") - endif - endif - call s:Bookmark.Sort() - endif -endfunction -" FUNCTION: Bookmark.compareTo(otherbookmark) {{{3 -" Compare these two bookmarks for sorting purposes -function! s:Bookmark.compareTo(otherbookmark) - return a:otherbookmark.name < self.name -endfunction -" FUNCTION: Bookmark.ClearAll() {{{3 -" Class method to delete all bookmarks. -function! s:Bookmark.ClearAll() - for i in s:Bookmark.Bookmarks() - call i.delete() - endfor - call s:Bookmark.Write() -endfunction -" FUNCTION: Bookmark.delete() {{{3 -" Delete this bookmark. If the node for this bookmark is under the current -" root, then recache bookmarks for its Path object -function! s:Bookmark.delete() - let node = {} - try - let node = self.getNode(1) - catch /NERDTree.BookmarkedNodeNotFound/ - endtry - call remove(s:Bookmark.Bookmarks(), index(s:Bookmark.Bookmarks(), self)) - if !empty(node) - call node.path.cacheDisplayString() - endif - call s:Bookmark.Write() -endfunction -" FUNCTION: Bookmark.getNode(searchFromAbsoluteRoot) {{{3 -" Gets the treenode for this bookmark -" -" Args: -" searchFromAbsoluteRoot: specifies whether we should search from the current -" tree root, or the highest cached node -function! s:Bookmark.getNode(searchFromAbsoluteRoot) - let searchRoot = a:searchFromAbsoluteRoot ? s:TreeDirNode.AbsoluteTreeRoot() : t:NERDTreeRoot - let targetNode = searchRoot.findNode(self.path) - if empty(targetNode) - throw "NERDTree.BookmarkedNodeNotFound no node was found for bookmark: " . self.name - endif - return targetNode -endfunction -" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) {{{3 -" Class method that finds the bookmark with the given name and returns the -" treenode for it. -function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) - let bookmark = s:Bookmark.BookmarkFor(a:name) - return bookmark.getNode(a:searchFromAbsoluteRoot) -endfunction -" Function: Bookmark.InvalidBookmarks() {{{3 -" Class method to get all invalid bookmark strings read from the bookmarks -" file -function! s:Bookmark.InvalidBookmarks() - if !exists("g:NERDTreeInvalidBookmarks") - let g:NERDTreeInvalidBookmarks = [] - endif - return g:NERDTreeInvalidBookmarks -endfunction -" FUNCTION: Bookmark.mustExist() {{{3 -function! s:Bookmark.mustExist() - if !self.path.exists() - call s:Bookmark.CacheBookmarks(1) - throw "NERDTree.BookmarkPointsToInvalidLocation exception: the bookmark \"". - \ self.name ."\" points to a non existing location: \"". self.path.strForOS(0) - endif -endfunction -" FUNCTION: Bookmark.New(name, path) {{{3 -" Create a new bookmark object with the given name and path object -function! s:Bookmark.New(name, path) - if a:name =~ ' ' - throw "NERDTree.IllegalBookmarkName illegal name:" . a:name - endif - - let newBookmark = copy(self) - let newBookmark.name = a:name - let newBookmark.path = a:path - return newBookmark -endfunction -" Function: Bookmark.setPath(path) {{{3 -" makes this bookmark point to the given path -function! s:Bookmark.setPath(path) - let self.path = a:path -endfunction -" Function: Bookmark.Sort() {{{3 -" Class method that sorts all bookmarks -function! s:Bookmark.Sort() - let CompareFunc = function("s:compareBookmarks") - call sort(s:Bookmark.Bookmarks(), CompareFunc) -endfunction -" Function: Bookmark.str() {{{3 -" Get the string that should be rendered in the view for this bookmark -function! s:Bookmark.str() - let pathStrMaxLen = winwidth(s:getTreeWinNum()) - 4 - len(self.name) - if &nu - let pathStrMaxLen = pathStrMaxLen - &numberwidth - endif - - let pathStr = self.path.strForOS(0) - if len(pathStr) > pathStrMaxLen - let pathStr = '<' . strpart(pathStr, len(pathStr) - pathStrMaxLen) - endif - return '>' . self.name . ' ' . pathStr -endfunction -" FUNCTION: Bookmark.toRoot() {{{3 -" Make the node for this bookmark the new tree root -function! s:Bookmark.toRoot() - if self.validate() - try - let targetNode = self.getNode(1) - catch /NERDTree.BookmarkedNodeNotFound/ - let targetNode = s:TreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path) - endtry - call targetNode.makeRoot() - call s:renderView() - call s:putCursorOnNode(targetNode, 0, 0) - endif -endfunction -" FUNCTION: Bookmark.ToRoot(name) {{{3 -" Make the node for this bookmark the new tree root -function! s:Bookmark.ToRoot(name) - let bookmark = s:Bookmark.BookmarkFor(a:name) - call bookmark.toRoot() -endfunction - - -"FUNCTION: Bookmark.validate() {{{3 -function! s:Bookmark.validate() - if self.path.exists() - return 1 - else - call s:Bookmark.CacheBookmarks(1) - call s:renderView() - call s:echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.") - return 0 - endif -endfunction - -" Function: Bookmark.Write() {{{3 -" Class method to write all bookmarks to the bookmarks file -function! s:Bookmark.Write() - let bookmarkStrings = [] - for i in s:Bookmark.Bookmarks() - call add(bookmarkStrings, i.name . ' ' . i.path.strForOS(0)) - endfor - - "add a blank line before the invalid ones - call add(bookmarkStrings, "") - - for j in s:Bookmark.InvalidBookmarks() - call add(bookmarkStrings, j) - endfor - call writefile(bookmarkStrings, g:NERDTreeBookmarksFile) -endfunction -"CLASS: TreeFileNode {{{2 -"This class is the parent of the TreeDirNode class and constitures the -"'Component' part of the composite design pattern between the treenode -"classes. -"============================================================ -let s:TreeFileNode = {} -"FUNCTION: TreeFileNode.bookmark(name) {{{3 -"bookmark this node with a:name -function! s:TreeFileNode.bookmark(name) - try - let oldMarkedNode = s:Bookmark.GetNodeForName(a:name, 1) - call oldMarkedNode.path.cacheDisplayString() - catch /NERDTree.Bookmark\(DoesntExist\|NotFound\)/ - endtry - - call s:Bookmark.AddBookmark(a:name, self.path) - call self.path.cacheDisplayString() - call s:Bookmark.Write() -endfunction -"FUNCTION: TreeFileNode.cacheParent() {{{3 -"initializes self.parent if it isnt already -function! s:TreeFileNode.cacheParent() - if empty(self.parent) - let parentPath = self.path.getParent() - if parentPath.equals(self.path) - throw "NERDTree.CannotCacheParent exception: already at root" - endif - let self.parent = s:TreeFileNode.New(parentPath) - endif -endfunction -"FUNCTION: TreeFileNode.compareNodes {{{3 -"This is supposed to be a class level method but i cant figure out how to -"get func refs to work from a dict.. -" -"A class level method that compares two nodes -" -"Args: -"n1, n2: the 2 nodes to compare -function! s:compareNodes(n1, n2) - return a:n1.path.compareTo(a:n2.path) -endfunction - -"FUNCTION: TreeFileNode.clearBoomarks() {{{3 -function! s:TreeFileNode.clearBoomarks() - for i in s:Bookmark.Bookmarks() - if i.path.equals(self.path) - call i.delete() - end - endfor - call self.path.cacheDisplayString() -endfunction -"FUNCTION: TreeFileNode.copy(dest) {{{3 -function! s:TreeFileNode.copy(dest) - call self.path.copy(a:dest) - let newPath = s:Path.New(a:dest) - let parent = t:NERDTreeRoot.findNode(newPath.getParent()) - if !empty(parent) - call parent.refresh() - endif - return parent.findNode(newPath) -endfunction - -"FUNCTION: TreeFileNode.delete {{{3 -"Removes this node from the tree and calls the Delete method for its path obj -function! s:TreeFileNode.delete() - call self.path.delete() - call self.parent.removeChild(self) -endfunction - -"FUNCTION: TreeFileNode.equals(treenode) {{{3 -" -"Compares this treenode to the input treenode and returns 1 if they are the -"same node. -" -"Use this method instead of == because sometimes when the treenodes contain -"many children, vim seg faults when doing == -" -"Args: -"treenode: the other treenode to compare to -function! s:TreeFileNode.equals(treenode) - return self.path.str(1) == a:treenode.path.str(1) -endfunction - -"FUNCTION: TreeFileNode.findNode(path) {{{3 -"Returns self if this node.path.Equals the given path. -"Returns {} if not equal. -" -"Args: -"path: the path object to compare against -function! s:TreeFileNode.findNode(path) - if a:path.equals(self.path) - return self - endif - return {} -endfunction -"FUNCTION: TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) {{{3 -" -"Finds the next sibling for this node in the indicated direction. This sibling -"must be a directory and may/may not have children as specified. -" -"Args: -"direction: 0 if you want to find the previous sibling, 1 for the next sibling -" -"Return: -"a treenode object or {} if no appropriate sibling could be found -function! s:TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) - "if we have no parent then we can have no siblings - if self.parent != {} - let nextSibling = self.findSibling(a:direction) - - while nextSibling != {} - if nextSibling.path.isDirectory && nextSibling.hasVisibleChildren() && nextSibling.isOpen - return nextSibling - endif - let nextSibling = nextSibling.findSibling(a:direction) - endwhile - endif - - return {} -endfunction -"FUNCTION: TreeFileNode.findSibling(direction) {{{3 -" -"Finds the next sibling for this node in the indicated direction -" -"Args: -"direction: 0 if you want to find the previous sibling, 1 for the next sibling -" -"Return: -"a treenode object or {} if no sibling could be found -function! s:TreeFileNode.findSibling(direction) - "if we have no parent then we can have no siblings - if self.parent != {} - - "get the index of this node in its parents children - let siblingIndx = self.parent.getChildIndex(self.path) - - if siblingIndx != -1 - "move a long to the next potential sibling node - let siblingIndx = a:direction == 1 ? siblingIndx+1 : siblingIndx-1 - - "keep moving along to the next sibling till we find one that is valid - let numSiblings = self.parent.getChildCount() - while siblingIndx >= 0 && siblingIndx < numSiblings - - "if the next node is not an ignored node (i.e. wont show up in the - "view) then return it - if self.parent.children[siblingIndx].path.ignore() == 0 - return self.parent.children[siblingIndx] - endif - - "go to next node - let siblingIndx = a:direction == 1 ? siblingIndx+1 : siblingIndx-1 - endwhile - endif - endif - - return {} -endfunction - -"FUNCTION: TreeFileNode.isVisible() {{{3 -"returns 1 if this node should be visible according to the tree filters and -"hidden file filters (and their on/off status) -function! s:TreeFileNode.isVisible() - return !self.path.ignore() -endfunction - - -"FUNCTION: TreeFileNode.isRoot() {{{3 -"returns 1 if this node is t:NERDTreeRoot -function! s:TreeFileNode.isRoot() - if !s:treeExistsForTab() - throw "NERDTree.TreeFileNode.IsRoot exception: No tree exists for the current tab" - endif - return self.equals(t:NERDTreeRoot) -endfunction - -"FUNCTION: TreeFileNode.makeRoot() {{{3 -"Make this node the root of the tree -function! s:TreeFileNode.makeRoot() - if self.path.isDirectory - let t:NERDTreeRoot = self - else - call self.cacheParent() - let t:NERDTreeRoot = self.parent - endif - - call t:NERDTreeRoot.open() - - "change dir to the dir of the new root if instructed to - if g:NERDTreeChDirMode == 2 - exec "cd " . t:NERDTreeRoot.path.strForEditCmd() - endif -endfunction -"FUNCTION: TreeFileNode.New(path) {{{3 -"Returns a new TreeNode object with the given path and parent -" -"Args: -"path: a path object representing the full filesystem path to the file/dir that the node represents -function! s:TreeFileNode.New(path) - if a:path.isDirectory - return s:TreeDirNode.New(a:path) - else - let newTreeNode = {} - let newTreeNode = copy(self) - let newTreeNode.path = a:path - let newTreeNode.parent = {} - return newTreeNode - endif -endfunction - -"FUNCTION: TreeFileNode.refresh() {{{3 -function! s:TreeFileNode.refresh() - call self.path.refresh() -endfunction -"FUNCTION: TreeFileNode.rename() {{{3 -"Calls the rename method for this nodes path obj -function! s:TreeFileNode.rename(newName) - let newName = substitute(a:newName, '\(\\\|\/\)$', '', '') - call self.path.rename(newName) - call self.parent.removeChild(self) - - let parentPath = self.path.getPathTrunk() - let newParent = t:NERDTreeRoot.findNode(parentPath) - - if newParent != {} - call newParent.createChild(self.path, 1) - call newParent.refresh() - endif -endfunction -"FUNCTION: TreeFileNode.strDisplay() {{{3 -" -"Returns a string that specifies how the node should be represented as a -"string -" -"Return: -"a string that can be used in the view to represent this node -function! s:TreeFileNode.strDisplay() - return self.path.strDisplay() -endfunction - -"CLASS: TreeDirNode {{{2 -"This class is a child of the TreeFileNode class and constitutes the -"'Composite' part of the composite design pattern between the treenode -"classes. -"============================================================ -let s:TreeDirNode = copy(s:TreeFileNode) -"FUNCTION: TreeDirNode.AbsoluteTreeRoot(){{{3 -"class method that returns the highest cached ancestor of the current root -function! s:TreeDirNode.AbsoluteTreeRoot() - let currentNode = t:NERDTreeRoot - while currentNode.parent != {} - let currentNode = currentNode.parent - endwhile - return currentNode -endfunction -"FUNCTION: TreeDirNode.addChild(treenode, inOrder) {{{3 -"Adds the given treenode to the list of children for this node -" -"Args: -"-treenode: the node to add -"-inOrder: 1 if the new node should be inserted in sorted order -function! s:TreeDirNode.addChild(treenode, inOrder) - call add(self.children, a:treenode) - let a:treenode.parent = self - - if a:inOrder - call self.sortChildren() - endif -endfunction - -"FUNCTION: TreeDirNode.close() {{{3 -"Closes this directory -function! s:TreeDirNode.close() - let self.isOpen = 0 -endfunction - -"FUNCTION: TreeDirNode.closeChildren() {{{3 -"Closes all the child dir nodes of this node -function! s:TreeDirNode.closeChildren() - for i in self.children - if i.path.isDirectory - call i.close() - call i.closeChildren() - endif - endfor -endfunction - -"FUNCTION: TreeDirNode.createChild(path, inOrder) {{{3 -"Instantiates a new child node for this node with the given path. The new -"nodes parent is set to this node. -" -"Args: -"path: a Path object that this node will represent/contain -"inOrder: 1 if the new node should be inserted in sorted order -" -"Returns: -"the newly created node -function! s:TreeDirNode.createChild(path, inOrder) - let newTreeNode = s:TreeFileNode.New(a:path) - call self.addChild(newTreeNode, a:inOrder) - return newTreeNode -endfunction - -"FUNCTION: TreeDirNode.findNode(path) {{{3 -"Will find one of the children (recursively) that has the given path -" -"Args: -"path: a path object -unlet s:TreeDirNode.findNode -function! s:TreeDirNode.findNode(path) - if a:path.equals(self.path) - return self - endif - if stridx(a:path.str(1), self.path.str(1), 0) == -1 - return {} - endif - - if self.path.isDirectory - for i in self.children - let retVal = i.findNode(a:path) - if retVal != {} - return retVal - endif - endfor - endif - return {} -endfunction -"FUNCTION: TreeDirNode.getChildCount() {{{3 -"Returns the number of children this node has -function! s:TreeDirNode.getChildCount() - return len(self.children) -endfunction - -"FUNCTION: TreeDirNode.getChild(path) {{{3 -"Returns child node of this node that has the given path or {} if no such node -"exists. -" -"This function doesnt not recurse into child dir nodes -" -"Args: -"path: a path object -function! s:TreeDirNode.getChild(path) - if stridx(a:path.str(1), self.path.str(1), 0) == -1 - return {} - endif - - let index = self.getChildIndex(a:path) - if index == -1 - return {} - else - return self.children[index] - endif - -endfunction - -"FUNCTION: TreeDirNode.getChildByIndex(indx, visible) {{{3 -"returns the child at the given index -"Args: -"indx: the index to get the child from -"visible: 1 if only the visible children array should be used, 0 if all the -"children should be searched. -function! s:TreeDirNode.getChildByIndex(indx, visible) - let array_to_search = a:visible? self.getVisibleChildren() : self.children - if a:indx > len(array_to_search) - throw "NERDTree.TreeDirNode.InvalidArguments exception. Index is out of bounds." - endif - return array_to_search[a:indx] -endfunction - -"FUNCTION: TreeDirNode.getChildIndex(path) {{{3 -"Returns the index of the child node of this node that has the given path or -"-1 if no such node exists. -" -"This function doesnt not recurse into child dir nodes -" -"Args: -"path: a path object -function! s:TreeDirNode.getChildIndex(path) - if stridx(a:path.str(1), self.path.str(1), 0) == -1 - return -1 - endif - - "do a binary search for the child - let a = 0 - let z = self.getChildCount() - while a < z - let mid = (a+z)/2 - let diff = a:path.compareTo(self.children[mid].path) - - if diff == -1 - let z = mid - elseif diff == 1 - let a = mid+1 - else - return mid - endif - endwhile - return -1 -endfunction - -"FUNCTION: TreeDirNode.getVisibleChildCount() {{{3 -"Returns the number of visible children this node has -function! s:TreeDirNode.getVisibleChildCount() - return len(self.getVisibleChildren()) -endfunction - -"FUNCTION: TreeDirNode.getVisibleChildren() {{{3 -"Returns a list of children to display for this node, in the correct order -" -"Return: -"an array of treenodes -function! s:TreeDirNode.getVisibleChildren() - let toReturn = [] - for i in self.children - if i.path.ignore() == 0 - call add(toReturn, i) - endif - endfor - return toReturn -endfunction - -"FUNCTION: TreeDirNode.hasVisibleChildren() {{{3 -"returns 1 if this node has any childre, 0 otherwise.. -function! s:TreeDirNode.hasVisibleChildren() - return self.getVisibleChildCount() != 0 -endfunction - -"FUNCTION: TreeDirNode._initChildren() {{{3 -"Removes all childen from this node and re-reads them -" -"Args: -"silent: 1 if the function should not echo any "please wait" messages for -"large directories -" -"Return: the number of child nodes read -function! s:TreeDirNode._initChildren(silent) - "remove all the current child nodes - let self.children = [] - - "get an array of all the files in the nodes dir - let dir = self.path - let filesStr = globpath(dir.strForGlob(), '*') . "\n" . globpath(dir.strForGlob(), '.*') - let files = split(filesStr, "\n") - - if !a:silent && len(files) > g:NERDTreeNotificationThreshold - call s:echo("Please wait, caching a large dir ...") - endif - - let invalidFilesFound = 0 - for i in files - - "filter out the .. and . directories - "Note: we must match .. AND ../ cos sometimes the globpath returns - "../ for path with strange chars (eg $) - if i !~ '\.\.\/\?$' && i !~ '\.\/\?$' - - "put the next file in a new node and attach it - try - let path = s:Path.New(i) - call self.createChild(path, 0) - catch /^NERDTree.Path.\(InvalidArguments\|InvalidFiletype\)/ - let invalidFilesFound += 1 - endtry - endif - endfor - - call self.sortChildren() - - if !a:silent && len(files) > g:NERDTreeNotificationThreshold - call s:echo("Please wait, caching a large dir ... DONE (". self.getChildCount() ." nodes cached).") - endif - - if invalidFilesFound - call s:echoWarning(invalidFilesFound . " file(s) could not be loaded into the NERD tree") - endif - return self.getChildCount() -endfunction -"FUNCTION: TreeDirNode.New(path) {{{3 -"Returns a new TreeNode object with the given path and parent -" -"Args: -"path: a path object representing the full filesystem path to the file/dir that the node represents -unlet s:TreeDirNode.New -function! s:TreeDirNode.New(path) - if a:path.isDirectory != 1 - throw "NERDTree.TreeDirNode.InvalidArguments exception. A TreeDirNode object must be instantiated with a directory Path object." - endif - - let newTreeNode = copy(self) - let newTreeNode.path = a:path - - let newTreeNode.isOpen = 0 - let newTreeNode.children = [] - - let newTreeNode.parent = {} - - return newTreeNode -endfunction -"FUNCTION: TreeDirNode.open() {{{3 -"Reads in all this nodes children -" -"Return: the number of child nodes read -function! s:TreeDirNode.open() - let self.isOpen = 1 - if self.children == [] - return self._initChildren(0) - else - return 0 - endif -endfunction - -"FUNCTION: TreeDirNode.openRecursively() {{{3 -"Opens this treenode and all of its children whose paths arent 'ignored' -"because of the file filters. -" -"This method is actually a wrapper for the OpenRecursively2 method which does -"the work. -function! s:TreeDirNode.openRecursively() - call self._openRecursively2(1) -endfunction - -"FUNCTION: TreeDirNode._openRecursively2() {{{3 -"Opens this all children of this treenode recursively if either: -" *they arent filtered by file filters -" *a:forceOpen is 1 -" -"Args: -"forceOpen: 1 if this node should be opened regardless of file filters -function! s:TreeDirNode._openRecursively2(forceOpen) - if self.path.ignore() == 0 || a:forceOpen - let self.isOpen = 1 - if self.children == [] - call self._initChildren(1) - endif - - for i in self.children - if i.path.isDirectory == 1 - call i._openRecursively2(0) - endif - endfor - endif -endfunction - -"FUNCTION: TreeDirNode.refresh() {{{3 -unlet s:TreeDirNode.refresh -function! s:TreeDirNode.refresh() - call self.path.refresh() - - "if this node was ever opened, refresh its children - if self.isOpen || !empty(self.children) - "go thru all the files/dirs under this node - let newChildNodes = [] - let invalidFilesFound = 0 - let dir = self.path - let filesStr = globpath(dir.strForGlob(), '*') . "\n" . globpath(dir.strForGlob(), '.*') - let files = split(filesStr, "\n") - for i in files - if i !~ '\.\.$' && i !~ '\.$' - - try - "create a new path and see if it exists in this nodes children - let path = s:Path.New(i) - let newNode = self.getChild(path) - if newNode != {} - call newNode.refresh() - call add(newChildNodes, newNode) - - "the node doesnt exist so create it - else - let newNode = s:TreeFileNode.New(path) - let newNode.parent = self - call add(newChildNodes, newNode) - endif - - - catch /^NERDTree.InvalidArguments/ - let invalidFilesFound = 1 - endtry - endif - endfor - - "swap this nodes children out for the children we just read/refreshed - let self.children = newChildNodes - call self.sortChildren() - - if invalidFilesFound - call s:echoWarning("some files could not be loaded into the NERD tree") - endif - endif -endfunction - -"FUNCTION: TreeDirNode.removeChild(treenode) {{{3 -" -"Removes the given treenode from this nodes set of children -" -"Args: -"treenode: the node to remove -" -"Throws a NERDTree.TreeDirNode exception if the given treenode is not found -function! s:TreeDirNode.removeChild(treenode) - for i in range(0, self.getChildCount()-1) - if self.children[i].equals(a:treenode) - call remove(self.children, i) - return - endif - endfor - - throw "NERDTree.TreeDirNode exception: child node was not found" -endfunction - -"FUNCTION: TreeDirNode.sortChildren() {{{3 -" -"Sorts the children of this node according to alphabetical order and the -"directory priority. -" -function! s:TreeDirNode.sortChildren() - let CompareFunc = function("s:compareNodes") - call sort(self.children, CompareFunc) -endfunction - -"FUNCTION: TreeDirNode.toggleOpen() {{{3 -"Opens this directory if it is closed and vice versa -function! s:TreeDirNode.toggleOpen() - if self.isOpen == 1 - call self.close() - else - call self.open() - endif -endfunction - -"FUNCTION: TreeDirNode.transplantChild(newNode) {{{3 -"Replaces the child of this with the given node (where the child node's full -"path matches a:newNode's fullpath). The search for the matching node is -"non-recursive -" -"Arg: -"newNode: the node to graft into the tree -function! s:TreeDirNode.transplantChild(newNode) - for i in range(0, self.getChildCount()-1) - if self.children[i].equals(a:newNode) - let self.children[i] = a:newNode - let a:newNode.parent = self - break - endif - endfor -endfunction -"============================================================ -"CLASS: Path {{{2 -"============================================================ -let s:Path = {} -"FUNCTION: Path.bookmarkNames() {{{3 -function! s:Path.bookmarkNames() - if !exists("self._bookmarkNames") - call self.cacheDisplayString() - endif - return self._bookmarkNames -endfunction -"FUNCTION: Path.cacheDisplayString() {{{3 -function! s:Path.cacheDisplayString() - let self.cachedDisplayString = self.getLastPathComponent(1) - - if self.isExecutable - let self.cachedDisplayString = self.cachedDisplayString . '*' - endif - - let self._bookmarkNames = [] - for i in s:Bookmark.Bookmarks() - if i.path.equals(self) - call add(self._bookmarkNames, i.name) - endif - endfor - if !empty(self._bookmarkNames) - let self.cachedDisplayString .= ' {' . join(self._bookmarkNames) . '}' - endif - - if self.isSymLink - let self.cachedDisplayString .= ' -> ' . self.symLinkDest - endif - - if self.isReadOnly - let self.cachedDisplayString .= ' [RO]' - endif -endfunction -"FUNCTION: Path.changeToDir() {{{3 -function! s:Path.changeToDir() - let dir = self.strForCd() - if self.isDirectory == 0 - let dir = self.getPathTrunk().strForCd() - endif - - try - execute "cd " . dir - call s:echo("CWD is now: " . getcwd()) - catch - throw "NERDTree.Path.Change exception: cannot change to " . dir - endtry -endfunction - -"FUNCTION: Path.compareTo() {{{3 -" -"Compares this Path to the given path and returns 0 if they are equal, -1 if -"this Path is "less than" the given path, or 1 if it is "greater". -" -"Args: -"path: the path object to compare this to -" -"Return: -"1, -1 or 0 -function! s:Path.compareTo(path) - let thisPath = self.getLastPathComponent(1) - let thatPath = a:path.getLastPathComponent(1) - - "if the paths are the same then clearly we return 0 - if thisPath == thatPath - return 0 - endif - - let thisSS = self.getSortOrderIndex() - let thatSS = a:path.getSortOrderIndex() - - "compare the sort sequences, if they are different then the return - "value is easy - if thisSS < thatSS - return -1 - elseif thisSS > thatSS - return 1 - else - "if the sort sequences are the same then compare the paths - "alphabetically - let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath - if pathCompare - return -1 - else - return 1 - endif - endif -endfunction - -"FUNCTION: Path.Create(fullpath) {{{3 -" -"Factory method. -" -"Creates a path object with the given path. The path is also created on the -"filesystem. If the path already exists, a NERDTree.Path.Exists exception is -"thrown. If any other errors occur, a NERDTree.Path exception is thrown. -" -"Args: -"fullpath: the full filesystem path to the file/dir to create -function! s:Path.Create(fullpath) - "bail if the a:fullpath already exists - if isdirectory(a:fullpath) || filereadable(a:fullpath) - throw "NERDTree.Path.Exists Exception: Directory Exists: '" . a:fullpath . "'" - endif - - try - - "if it ends with a slash, assume its a dir create it - if a:fullpath =~ '\(\\\|\/\)$' - "whack the trailing slash off the end if it exists - let fullpath = substitute(a:fullpath, '\(\\\|\/\)$', '', '') - - call mkdir(fullpath, 'p') - - "assume its a file and create - else - call writefile([], a:fullpath) - endif - catch /.*/ - throw "NERDTree.Path Exception: Could not create path: '" . a:fullpath . "'" - endtry - - return s:Path.New(a:fullpath) -endfunction - -"FUNCTION: Path.copy(dest) {{{3 -" -"Copies the file/dir represented by this Path to the given location -" -"Args: -"dest: the location to copy this dir/file to -function! s:Path.copy(dest) - if !s:Path.CopyingSupported() - throw "NERDTree.Path.CopyingNotSupported Exception: Copying is not supported on this OS" - endif - - let dest = s:Path.WinToUnixPath(a:dest) - - let cmd = g:NERDTreeCopyCmd . " " . self.strForOS(0) . " " . dest - let success = system(cmd) - if success != 0 - throw "NERDTree.Path Exception: Could not copy ''". self.strForOS(0) ."'' to: '" . a:dest . "'" - endif -endfunction - -"FUNCTION: Path.CopyingSupported() {{{3 -" -"returns 1 if copying is supported for this OS -function! s:Path.CopyingSupported() - return exists('g:NERDTreeCopyCmd') -endfunction - - -"FUNCTION: Path.copyingWillOverwrite(dest) {{{3 -" -"returns 1 if copy this path to the given location will cause files to -"overwritten -" -"Args: -"dest: the location this path will be copied to -function! s:Path.copyingWillOverwrite(dest) - if filereadable(a:dest) - return 1 - endif - - if isdirectory(a:dest) - let path = s:Path.JoinPathStrings(a:dest, self.getLastPathComponent(0)) - if filereadable(path) - return 1 - endif - endif -endfunction - -"FUNCTION: Path.delete() {{{3 -" -"Deletes the file represented by this path. -"Deletion of directories is not supported -" -"Throws NERDTree.Path.Deletion exceptions -function! s:Path.delete() - if self.isDirectory - - let cmd = "" - if s:running_windows - "if we are runnnig windows then put quotes around the pathstring - let cmd = g:NERDTreeRemoveDirCmd . self.strForOS(1) - else - let cmd = g:NERDTreeRemoveDirCmd . self.strForOS(1) - endif - let success = system(cmd) - - if v:shell_error != 0 - throw "NERDTree.Path.Deletion Exception: Could not delete directory: '" . self.strForOS(0) . "'" - endif - else - let success = delete(self.strForOS(0)) - if success != 0 - throw "NERDTree.Path.Deletion Exception: Could not delete file: '" . self.str(0) . "'" - endif - endif - - "delete all bookmarks for this path - for i in self.bookmarkNames() - let bookmark = s:Bookmark.BookmarkFor(i) - call bookmark.delete() - endfor -endfunction - -"FUNCTION: Path.extractDriveLetter(fullpath) {{{3 -" -"If running windows, cache the drive letter for this path -function! s:Path.extractDriveLetter(fullpath) - if s:running_windows - let self.drive = substitute(a:fullpath, '\(^[a-zA-Z]:\).*', '\1', '') - else - let self.drive = '' - endif - -endfunction -"FUNCTION: Path.exists() {{{3 -"return 1 if this path points to a location that is readable or is a directory -function! s:Path.exists() - return filereadable(self.strForOS(0)) || isdirectory(self.strForOS(0)) -endfunction -"FUNCTION: Path.getDir() {{{3 -" -"Returns this path if it is a directory, else this paths parent. -" -"Return: -"a Path object -function! s:Path.getDir() - if self.isDirectory - return self - else - return self.getParent() - endif -endfunction -"FUNCTION: Path.getParent() {{{3 -" -"Returns a new path object for this paths parent -" -"Return: -"a new Path object -function! s:Path.getParent() - let path = '/'. join(self.pathSegments[0:-2], '/') - return s:Path.New(path) -endfunction -"FUNCTION: Path.getLastPathComponent(dirSlash) {{{3 -" -"Gets the last part of this path. -" -"Args: -"dirSlash: if 1 then a trailing slash will be added to the returned value for -"directory nodes. -function! s:Path.getLastPathComponent(dirSlash) - if empty(self.pathSegments) - return '' - endif - let toReturn = self.pathSegments[-1] - if a:dirSlash && self.isDirectory - let toReturn = toReturn . '/' - endif - return toReturn -endfunction - -"FUNCTION: Path.getPathTrunk() {{{3 -"Gets the path without the last segment on the end. -function! s:Path.getPathTrunk() - return s:Path.New(self.strTrunk()) -endfunction - -"FUNCTION: Path.getSortOrderIndex() {{{3 -"returns the index of the pattern in g:NERDTreeSortOrder that this path matches -function! s:Path.getSortOrderIndex() - let i = 0 - while i < len(g:NERDTreeSortOrder) - if self.getLastPathComponent(1) =~ g:NERDTreeSortOrder[i] - return i - endif - let i = i + 1 - endwhile - return s:NERDTreeSortStarIndex -endfunction - -"FUNCTION: Path.ignore() {{{3 -"returns true if this path should be ignored -function! s:Path.ignore() - let lastPathComponent = self.getLastPathComponent(0) - - "filter out the user specified paths to ignore - if t:NERDTreeIgnoreEnabled - for i in g:NERDTreeIgnore - if lastPathComponent =~ i - return 1 - endif - endfor - endif - - "dont show hidden files unless instructed to - if t:NERDTreeShowHidden == 0 && lastPathComponent =~ '^\.' - return 1 - endif - - if t:NERDTreeShowFiles == 0 && self.isDirectory == 0 - return 1 - endif - - return 0 -endfunction - -"FUNCTION: Path.JoinPathStrings(...) {{{3 -function! s:Path.JoinPathStrings(...) - let components = [] - for i in a:000 - let components = extend(components, split(i, '/')) - endfor - return '/' . join(components, '/') -endfunction - -"FUNCTION: Path.equals() {{{3 -" -"Determines whether 2 path objects are "equal". -"They are equal if the paths they represent are the same -" -"Args: -"path: the other path obj to compare this with -function! s:Path.equals(path) - return self.str(0) == a:path.str(0) -endfunction - -"FUNCTION: Path.New() {{{3 -" -"The Constructor for the Path object -"Throws NERDTree.Path.InvalidArguments exception. -function! s:Path.New(fullpath) - let newPath = copy(self) - - call newPath.readInfoFromDisk(a:fullpath) - - let newPath.cachedDisplayString = "" - - return newPath -endfunction - -"FUNCTION: Path.readInfoFromDisk(fullpath) {{{3 -" -" -"Throws NERDTree.Path.InvalidArguments exception. -function! s:Path.readInfoFromDisk(fullpath) - call self.extractDriveLetter(a:fullpath) - - let fullpath = s:Path.WinToUnixPath(a:fullpath) - - if getftype(fullpath) == "fifo" - throw "NERDTree.Path.InvalidFiletype Exception: Cant handle FIFO files: " . a:fullpath - endif - - let self.pathSegments = split(fullpath, '/') - - - let self.isReadOnly = 0 - if isdirectory(a:fullpath) - let self.isDirectory = 1 - elseif filereadable(a:fullpath) - let self.isDirectory = 0 - let self.isReadOnly = filewritable(a:fullpath) == 0 - else - throw "NERDTree.Path.InvalidArguments Exception: Invalid path = " . a:fullpath - endif - - let self.isExecutable = 0 - if !self.isDirectory - let self.isExecutable = getfperm(a:fullpath) =~ 'x' - endif - - "grab the last part of the path (minus the trailing slash) - let lastPathComponent = self.getLastPathComponent(0) - - "get the path to the new node with the parent dir fully resolved - let hardPath = resolve(self.strTrunk()) . '/' . lastPathComponent - - "if the last part of the path is a symlink then flag it as such - let self.isSymLink = (resolve(hardPath) != hardPath) - if self.isSymLink - let self.symLinkDest = resolve(fullpath) - - "if the link is a dir then slap a / on the end of its dest - if isdirectory(self.symLinkDest) - - "we always wanna treat MS windows shortcuts as files for - "simplicity - if hardPath !~ '\.lnk$' - - let self.symLinkDest = self.symLinkDest . '/' - endif - endif - endif -endfunction - -"FUNCTION: Path.refresh() {{{3 -function! s:Path.refresh() - call self.readInfoFromDisk(self.strForOS(0)) - call self.cacheDisplayString() -endfunction - -"FUNCTION: Path.rename() {{{3 -" -"Renames this node on the filesystem -function! s:Path.rename(newPath) - if a:newPath == '' - throw "NERDTree.Path.InvalidArguments exception. Invalid newPath for renaming = ". a:newPath - endif - - let success = rename(self.strForOS(0), a:newPath) - if success != 0 - throw "NERDTree.Path.Rename Exception: Could not rename: '" . self.strForOS(0) . "'" . 'to:' . a:newPath - endif - call self.readInfoFromDisk(a:newPath) - - for i in self.bookmarkNames() - let b = s:Bookmark.BookmarkFor(i) - call b.setPath(copy(self)) - endfor - call s:Bookmark.Write() -endfunction - -"FUNCTION: Path.str(esc) {{{3 -" -"Gets the actual string path that this obj represents. -" -"Args: -"esc: if 1 then all the tricky chars in the returned string will be escaped -function! s:Path.str(esc) - let toReturn = '/' . join(self.pathSegments, '/') - if self.isDirectory && toReturn != '/' - let toReturn = toReturn . '/' - endif - - if a:esc - let toReturn = escape(toReturn, s:escape_chars) - endif - return toReturn -endfunction - -"FUNCTION: Path.strAbs() {{{3 -" -"Returns a string representing this path with all the symlinks resolved -" -"Return: -"string -function! s:Path.strAbs() - return resolve(self.str(1)) -endfunction - -"FUNCTION: Path.strForCd() {{{3 -" -" returns a string that can be used with :cd -" -"Return: -"a string that can be used in the view to represent this path -function! s:Path.strForCd() - if s:running_windows - return self.strForOS(0) - else - return self.strForOS(1) - endif -endfunction -"FUNCTION: Path.strDisplay() {{{3 -" -"Returns a string that specifies how the path should be represented as a -"string -" -"Return: -"a string that can be used in the view to represent this path -function! s:Path.strDisplay() - if self.cachedDisplayString == "" - call self.cacheDisplayString() - endif - - return self.cachedDisplayString -endfunction - -"FUNCTION: Path.strForEditCmd() {{{3 -" -"Return: the string for this path that is suitable to be used with the :edit -"command -function! s:Path.strForEditCmd() - if s:running_windows - return self.strForOS(0) - else - return self.str(1) - endif - -endfunction -"FUNCTION: Path.strForGlob() {{{3 -function! s:Path.strForGlob() - let lead = s:os_slash - - "if we are running windows then slap a drive letter on the front - if s:running_windows - let lead = self.drive . '\' - endif - - let toReturn = lead . join(self.pathSegments, s:os_slash) - - if !s:running_windows - let toReturn = escape(toReturn, s:escape_chars) - endif - return toReturn -endfunction -"FUNCTION: Path.strForOS(esc) {{{3 -" -"Gets the string path for this path object that is appropriate for the OS. -"EG, in windows c:\foo\bar -" in *nix /foo/bar -" -"Args: -"esc: if 1 then all the tricky chars in the returned string will be -" escaped. If we are running windows then the str is double quoted instead. -function! s:Path.strForOS(esc) - let lead = s:os_slash - - "if we are running windows then slap a drive letter on the front - if s:running_windows - let lead = self.drive . '\' - endif - - let toReturn = lead . join(self.pathSegments, s:os_slash) - - if a:esc - if s:running_windows - let toReturn = '"' . toReturn . '"' - else - let toReturn = escape(toReturn, s:escape_chars) - endif - endif - return toReturn -endfunction - -"FUNCTION: Path.strTrunk() {{{3 -"Gets the path without the last segment on the end. -function! s:Path.strTrunk() - return self.drive . '/' . join(self.pathSegments[0:-2], '/') -endfunction - -"FUNCTION: Path.WinToUnixPath(pathstr){{{3 -"Takes in a windows path and returns the unix equiv -" -"A class level method -" -"Args: -"pathstr: the windows path to convert -function! s:Path.WinToUnixPath(pathstr) - if !s:running_windows - return a:pathstr - endif - - let toReturn = a:pathstr - - "remove the x:\ of the front - let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "") - - "convert all \ chars to / - let toReturn = substitute(toReturn, '\', '/', "g") - - return toReturn -endfunction - -" SECTION: General Functions {{{1 -"============================================================ -"FUNCTION: s:bufInWindows(bnum){{{2 -"[[STOLEN FROM VTREEEXPLORER.VIM]] -"Determine the number of windows open to this buffer number. -"Care of Yegappan Lakshman. Thanks! -" -"Args: -"bnum: the subject buffers buffer number -function! s:bufInWindows(bnum) - let cnt = 0 - let winnum = 1 - while 1 - let bufnum = winbufnr(winnum) - if bufnum < 0 - break - endif - if bufnum == a:bnum - let cnt = cnt + 1 - endif - let winnum = winnum + 1 - endwhile - - return cnt -endfunction " >>> - -"FUNCTION: s:compareBookmarks(first, second) {{{2 -"Compares two bookmarks -function! s:compareBookmarks(first, second) - return a:first.compareTo(a:second) -endfunction - -" FUNCTION: s:completeBookmarks(A,L,P) {{{2 -" completion function for the bookmark commands -function! s:completeBookmarks(A,L,P) - return filter(s:Bookmark.BookmarkNames(), 'v:val =~ "^' . a:A . '"') -endfunction -"FUNCTION: s:initNerdTree(name) {{{2 -"Initialise the nerd tree for this tab. The tree will start in either the -"given directory, or the directory associated with the given bookmark -" -"Args: -"name: the name of a bookmark or a directory -function! s:initNerdTree(name) - let path = {} - if s:Bookmark.BookmarkExistsFor(a:name) - let path = s:Bookmark.BookmarkFor(a:name).path - else - let dir = a:name == '' ? expand('%:p:h') : a:name - let dir = resolve(dir) - try - let path = s:Path.New(dir) - catch /NERDTree.Path.InvalidArguments/ - call s:echo("No bookmark or directory found for: " . a:name) - return - endtry - endif - if !path.isDirectory - let path = path.getParent() - endif - - "if instructed to, then change the vim CWD to the dir the NERDTree is - "inited in - if g:NERDTreeChDirMode != 0 - exec 'cd ' . path.strForCd() - endif - - let t:treeShowHelp = 0 - let t:NERDTreeIgnoreEnabled = 1 - let t:NERDTreeShowFiles = g:NERDTreeShowFiles - let t:NERDTreeShowHidden = g:NERDTreeShowHidden - let t:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks - - if s:treeExistsForTab() - if s:isTreeOpen() - call s:closeTree() - endif - unlet t:NERDTreeRoot - endif - - let t:NERDTreeRoot = s:TreeDirNode.New(path) - call t:NERDTreeRoot.open() - - call s:createTreeWin() - call s:renderView() - call s:putCursorOnNode(t:NERDTreeRoot, 0, 0) -endfunction -" Function: s:treeExistsForTab() {{{2 -" Returns 1 if a nerd tree root exists in the current tab -function! s:treeExistsForTab() - return exists("t:NERDTreeRoot") -endfunction -" SECTION: Public Functions {{{1 -"============================================================ -"Returns the node that the cursor is currently on. -" -"If the cursor is not in the NERDTree window, it is temporarily put there. -" -"If no NERD tree window exists for the current tab, a NERDTree.NoTreeForTab -"exception is thrown. -" -"If the cursor is not on a node then an empty dictionary {} is returned. -function! NERDTreeGetCurrentNode() - if !s:treeExistsForTab() || !s:isTreeOpen() - throw "NERDTree.NoTreeForTab exception: there is no NERD tree open for the current tab" - endif - - let winnr = winnr() - if winnr != s:getTreeWinNum() - call s:putCursorInTreeWin() - endif - - let treenode = s:getSelectedNode() - - if winnr != winnr() - wincmd w - endif - - return treenode -endfunction - -"Returns the path object for the current node. -" -"Subject to the same conditions as NERDTreeGetCurrentNode -function! NERDTreeGetCurrentPath() - let node = NERDTreeGetCurrentNode() - if node != {} - return node.path - else - return {} - endif -endfunction - -" SECTION: View Functions {{{1 -"============================================================ -"FUNCTION: s:centerView() {{{2 -"centers the nerd tree window around the cursor (provided the nerd tree -"options permit) -function! s:centerView() - if g:NERDTreeAutoCenter - let current_line = winline() - let lines_to_top = current_line - let lines_to_bottom = winheight(s:getTreeWinNum()) - current_line - if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold - normal! zz - endif - endif -endfunction -"FUNCTION: s:closeTree() {{{2 -"Closes the NERD tree window -function! s:closeTree() - if !s:isTreeOpen() - throw "NERDTree.view.closeTree exception: no NERDTree is open" - endif - - if winnr("$") != 1 - execute s:getTreeWinNum() . " wincmd w" - close - execute "wincmd p" - else - :q - endif -endfunction - -"FUNCTION: s:closeTreeIfOpen() {{{2 -"Closes the NERD tree window if it is open -function! s:closeTreeIfOpen() - if s:isTreeOpen() - call s:closeTree() - endif -endfunction -"FUNCTION: s:closeTreeIfQuitOnOpen() {{{2 -"Closes the NERD tree window if the close on open option is set -function! s:closeTreeIfQuitOnOpen() - if g:NERDTreeQuitOnOpen - call s:closeTree() - endif -endfunction -"FUNCTION: s:createTreeWin() {{{2 -"Inits the NERD tree window. ie. opens it, sizes it, sets all the local -"options etc -function! s:createTreeWin() - "create the nerd tree window - let splitLocation = (g:NERDTreeWinPos == "top" || g:NERDTreeWinPos == "left") ? "topleft " : "botright " - let splitMode = s:shouldSplitVertically() ? "vertical " : "" - let splitSize = g:NERDTreeWinSize - let t:NERDTreeWinName = localtime() . s:NERDTreeWinName - let cmd = splitLocation . splitMode . splitSize . ' new ' . t:NERDTreeWinName - silent! execute cmd - - setlocal winfixwidth - - "throwaway buffer options - setlocal noswapfile - setlocal buftype=nofile - setlocal bufhidden=delete - setlocal nowrap - setlocal foldcolumn=0 - setlocal nobuflisted - setlocal nospell - if g:NERDTreeShowLineNumbers - setlocal nu - else - setlocal nonu - endif - - iabc <buffer> - - if g:NERDTreeHighlightCursorline - setlocal cursorline - endif - - - - call s:bindMappings() - setfiletype nerdtree - " syntax highlighting - if has("syntax") && exists("g:syntax_on") && !has("syntax_items") - call s:setupSyntaxHighlighting() - endif -endfunction - -"FUNCTION: s:drawTree {{{2 -"Draws the given node recursively -" -"Args: -"curNode: the node that is being rendered with this call -"depth: the current depth in the tree for this call -"drawText: 1 if we should actually draw the line for this node (if 0 then the -"child nodes are rendered only) -"vertMap: a binary array that indicates whether a vertical bar should be draw -"for each depth in the tree -"isLastChild:true if this curNode is the last child of its parent -function! s:drawTree(curNode, depth, drawText, vertMap, isLastChild) - if a:drawText == 1 - - let treeParts = '' - - "get all the leading spaces and vertical tree parts for this line - if a:depth > 1 - for j in a:vertMap[0:-2] - if j == 1 - let treeParts = treeParts . '| ' - else - let treeParts = treeParts . ' ' - endif - endfor - endif - - "get the last vertical tree part for this line which will be different - "if this node is the last child of its parent - if a:isLastChild - let treeParts = treeParts . '`' - else - let treeParts = treeParts . '|' - endif - - - "smack the appropriate dir/file symbol on the line before the file/dir - "name itself - if a:curNode.path.isDirectory - if a:curNode.isOpen - let treeParts = treeParts . '~' - else - let treeParts = treeParts . '+' - endif - else - let treeParts = treeParts . '-' - endif - let line = treeParts . a:curNode.strDisplay() - - call setline(line(".")+1, line) - call cursor(line(".")+1, col(".")) - endif - - "if the node is an open dir, draw its children - if a:curNode.path.isDirectory == 1 && a:curNode.isOpen == 1 - - let childNodesToDraw = a:curNode.getVisibleChildren() - if len(childNodesToDraw) > 0 - - "draw all the nodes children except the last - let lastIndx = len(childNodesToDraw)-1 - if lastIndx > 0 - for i in childNodesToDraw[0:lastIndx-1] - call s:drawTree(i, a:depth + 1, 1, add(copy(a:vertMap), 1), 0) - endfor - endif - - "draw the last child, indicating that it IS the last - call s:drawTree(childNodesToDraw[lastIndx], a:depth + 1, 1, add(copy(a:vertMap), 0), 1) - endif - endif -endfunction - - -"FUNCTION: s:dumpHelp {{{2 -"prints out the quick help -function! s:dumpHelp() - let old_h = @h - if t:treeShowHelp == 1 - let @h= "\" NERD tree (" . s:NERD_tree_version . ") quickhelp~\n" - let @h=@h."\" ============================\n" - let @h=@h."\" File node mappings~\n" - let @h=@h."\" ". (g:NERDTreeMouseMode == 3 ? "single" : "double") ."-click,\n" - let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n" - let @h=@h."\" ". g:NERDTreeMapPreview .": preview\n" - let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" - let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" - let @h=@h."\" middle-click,\n" - let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n" - let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n" - let @h=@h."\" ". g:NERDTreeMapExecute.": Execute file\n" - - let @h=@h."\"\n\" ----------------------------\n" - let @h=@h."\" Directory node mappings~\n" - let @h=@h."\" ". (g:NERDTreeMouseMode == 1 ? "double" : "single") ."-click,\n" - let @h=@h."\" ". g:NERDTreeMapActivateNode .": open & close node\n" - let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n" - let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n" - let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n" - let @h=@h."\" current node recursively\n" - let @h=@h."\" middle-click,\n" - let @h=@h."\" ". g:NERDTreeMapOpenExpl.": Open netrw for selected\n" - let @h=@h."\" node\n" - - let @h=@h."\"\n\" ----------------------------\n" - let @h=@h."\" Bookmark table mappings~\n" - let @h=@h."\" double-click,\n" - let @h=@h."\" ". g:NERDTreeMapActivateNode .": open bookmark\n" - let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" - let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" - let @h=@h."\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n" - - let @h=@h."\"\n\" ----------------------------\n" - let @h=@h."\" Tree navigation mappings~\n" - let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n" - let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n" - let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n" - let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n" - let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n" - let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n" - - let @h=@h."\"\n\" ----------------------------\n" - let @h=@h."\" Filesystem mappings~\n" - let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n" - let @h=@h."\" selected dir\n" - let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n" - let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n" - let @h=@h."\" but leave old root open\n" - let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n" - let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n" - let @h=@h."\" ". g:NERDTreeMapFilesystemMenu .": Show filesystem menu\n" - let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n" - let @h=@h."\" selected dir\n" - - let @h=@h."\"\n\" ----------------------------\n" - let @h=@h."\" Tree filtering mappings~\n" - let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (t:NERDTreeShowHidden ? "on" : "off") . ")\n" - let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (t:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n" - let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (t:NERDTreeShowFiles ? "on" : "off") . ")\n" - let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (t:NERDTreeShowBookmarks ? "on" : "off") . ")\n" - - let @h=@h."\"\n\" ----------------------------\n" - let @h=@h."\" Other mappings~\n" - let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n" - let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n" - let @h=@h."\"\n\" ----------------------------\n" - let @h=@h."\" Bookmark commands~\n" - let @h=@h."\" :Bookmark <name>\n" - let @h=@h."\" :BookmarkToRoot <name>\n" - let @h=@h."\" :RevealBookmark <name>\n" - let @h=@h."\" :OpenBookmark <name>\n" - let @h=@h."\" :ClearBookmarks [<names>]\n" - let @h=@h."\" :ClearAllBookmarks\n" - else - let @h="\" Press ". g:NERDTreeMapHelp ." for help\n" - endif - - silent! put h - - let @h = old_h -endfunction -"FUNCTION: s:echo {{{2 -"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages -" -"Args: -"msg: the message to echo -function! s:echo(msg) - redraw - echomsg "NERDTree: " . a:msg -endfunction -"FUNCTION: s:echoWarning {{{2 -"Wrapper for s:echo, sets the message type to warningmsg for this message -"Args: -"msg: the message to echo -function! s:echoWarning(msg) - echohl warningmsg - call s:echo(a:msg) - echohl normal -endfunction -"FUNCTION: s:echoError {{{2 -"Wrapper for s:echo, sets the message type to errormsg for this message -"Args: -"msg: the message to echo -function! s:echoError(msg) - echohl errormsg - call s:echo(a:msg) - echohl normal -endfunction -"FUNCTION: s:findNodeLineNumber(treenode){{{2 -"Finds the line number for the given tree node -" -"Args: -"treenode: the node to find the line no. for -function! s:findNodeLineNumber(treenode) - "if the node is the root then return the root line no. - if a:treenode.isRoot() - return s:findRootNodeLineNumber() - endif - - let totalLines = line("$") - - "the path components we have matched so far - let pathcomponents = [substitute(t:NERDTreeRoot.path.str(0), '/ *$', '', '')] - "the index of the component we are searching for - let curPathComponent = 1 - - let fullpath = a:treenode.path.str(0) - - - let lnum = s:findRootNodeLineNumber() - while lnum > 0 - let lnum = lnum + 1 - "have we reached the bottom of the tree? - if lnum == totalLines+1 - return -1 - endif - - let curLine = getline(lnum) - - let indent = s:indentLevelFor(curLine) - if indent == curPathComponent - let curLine = s:stripMarkupFromLine(curLine, 1) - - let curPath = join(pathcomponents, '/') . '/' . curLine - if stridx(fullpath, curPath, 0) == 0 - if fullpath == curPath || strpart(fullpath, len(curPath)-1,1) == '/' - let curLine = substitute(curLine, '/ *$', '', '') - call add(pathcomponents, curLine) - let curPathComponent = curPathComponent + 1 - - if fullpath == curPath - return lnum - endif - endif - endif - endif - endwhile - return -1 -endfunction - -"FUNCTION: s:findRootNodeLineNumber(){{{2 -"Finds the line number of the root node -function! s:findRootNodeLineNumber() - let rootLine = 1 - while getline(rootLine) !~ '^/' - let rootLine = rootLine + 1 - endwhile - return rootLine -endfunction - -"FUNCTION: s:firstNormalWindow(){{{2 -"find the window number of the first normal window -function! s:firstNormalWindow() - let i = 1 - while i <= winnr("$") - let bnum = winbufnr(i) - if bnum != -1 && getbufvar(bnum, '&buftype') == '' - \ && !getwinvar(i, '&previewwindow') - return i - endif - - let i += 1 - endwhile - return -1 -endfunction -"FUNCTION: s:getPath(ln) {{{2 -"Gets the full path to the node that is rendered on the given line number -" -"Args: -"ln: the line number to get the path for -" -"Return: -"A path if a node was selected, {} if nothing is selected. -"If the 'up a dir' line was selected then the path to the parent of the -"current root is returned -function! s:getPath(ln) - let line = getline(a:ln) - - "check to see if we have the root node - if line =~ '^\/' - return t:NERDTreeRoot.path - endif - - " in case called from outside the tree - if line !~ '^ *[|`]' || line =~ '^$' - return {} - endif - - if line == s:tree_up_dir_line - return t:NERDTreeRoot.path.getParent() - endif - - let indent = s:indentLevelFor(line) - - "remove the tree parts and the leading space - let curFile = s:stripMarkupFromLine(line, 0) - - let wasdir = 0 - if curFile =~ '/$' - let wasdir = 1 - let curFile = substitute(curFile, '/\?$', '/', "") - endif - - - let dir = "" - let lnum = a:ln - while lnum > 0 - let lnum = lnum - 1 - let curLine = getline(lnum) - let curLineStripped = s:stripMarkupFromLine(curLine, 1) - - "have we reached the top of the tree? - if curLine =~ '^/' - let dir = substitute (curLine, ' *$', "", "") . dir - break - endif - if curLineStripped =~ '/$' - let lpindent = s:indentLevelFor(curLine) - if lpindent < indent - let indent = indent - 1 - - let dir = substitute (curLineStripped,'^\\', "", "") . dir - continue - endif - endif - endwhile - let curFile = t:NERDTreeRoot.path.drive . dir . curFile - let toReturn = s:Path.New(curFile) - return toReturn -endfunction - -"FUNCTION: s:getSelectedBookmark() {{{2 -"returns the bookmark the cursor is over in the bookmarks table or {} -function! s:getSelectedBookmark() - let line = getline(".") - let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '') - if name != line - try - return s:Bookmark.BookmarkFor(name) - catch /NERDTree.BookmarkNotFound/ - return {} - endtry - endif - return {} -endfunction - -"FUNCTION: s:getSelectedDir() {{{2 -"Returns the current node if it is a dir node, or else returns the current -"nodes parent -function! s:getSelectedDir() - let currentDir = s:getSelectedNode() - if currentDir != {} && !currentDir.isRoot() - if currentDir.path.isDirectory == 0 - let currentDir = currentDir.parent - endif - endif - return currentDir -endfunction -"FUNCTION: s:getSelectedNode() {{{2 -"gets the treenode that the cursor is currently over -function! s:getSelectedNode() - try - let path = s:getPath(line(".")) - if path == {} - return {} - endif - return t:NERDTreeRoot.findNode(path) - catch /^NERDTree/ - return {} - endtry -endfunction -"FUNCTION: s:getTreeWinNum() {{{2 -"gets the nerd tree window number for this tab -function! s:getTreeWinNum() - if exists("t:NERDTreeWinName") - return bufwinnr(t:NERDTreeWinName) - else - return -1 - endif -endfunction -"FUNCTION: s:indentLevelFor(line) {{{2 -function! s:indentLevelFor(line) - return match(a:line, '[^ \-+~`|]') / s:tree_wid -endfunction -"FUNCTION: s:isTreeOpen() {{{2 -function! s:isTreeOpen() - return s:getTreeWinNum() != -1 -endfunction -"FUNCTION: s:isWindowUsable(winnumber) {{{2 -"Returns 1 if opening a file from the tree in the given window requires it to -"be split -" -"Args: -"winnumber: the number of the window in question -function! s:isWindowUsable(winnumber) - "gotta split if theres only one window (i.e. the NERD tree) - if winnr("$") == 1 - return 0 - endif - - let oldwinnr = winnr() - exec a:winnumber . "wincmd p" - let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow') - let modified = &modified - exec oldwinnr . "wincmd p" - - "if its a special window e.g. quickfix or another explorer plugin then we - "have to split - if specialWindow - return 0 - endif - - if &hidden - return 1 - endif - - return !modified || s:bufInWindows(winbufnr(a:winnumber)) >= 2 -endfunction - -" FUNCTION: s:jumpToChild(direction) {{{2 -" Args: -" direction: 0 if going to first child, 1 if going to last -function! s:jumpToChild(direction) - let currentNode = s:getSelectedNode() - if currentNode == {} || currentNode.isRoot() - call s:echo("cannot jump to " . (a:direction ? "last" : "first") . " child") - return - end - let dirNode = currentNode.parent - let childNodes = dirNode.getVisibleChildren() - - let targetNode = childNodes[0] - if a:direction - let targetNode = childNodes[len(childNodes) - 1] - endif - - if targetNode.equals(currentNode) - let siblingDir = currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction) - if siblingDir != {} - let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0 - let targetNode = siblingDir.getChildByIndex(indx, 1) - endif - endif - - call s:putCursorOnNode(targetNode, 1, 0) - - call s:centerView() -endfunction - - -"FUNCTION: s:openDirNodeSplit(treenode) {{{2 -"Open the file represented by the given node in a new window. -"No action is taken for file nodes -" -"ARGS: -"treenode: file node to open -function! s:openDirNodeSplit(treenode) - if a:treenode.path.isDirectory == 1 - call s:openNodeSplit(a:treenode) - endif -endfunction - -" FUNCTION: s:openExplorerFor(treenode) {{{2 -" opens a netrw window for the given dir treenode -function! s:openExplorerFor(treenode) - let oldwin = winnr() - wincmd p - if oldwin == winnr() || (&modified && s:bufInWindows(winbufnr(winnr())) < 2) - wincmd p - call s:openDirNodeSplit(a:treenode) - else - exec ("silent edit " . a:treenode.path.strForEditCmd()) - endif -endfunction -"FUNCTION: s:openFileNode(treenode) {{{2 -"Open the file represented by the given node in the current window, splitting -"the window if needed -" -"ARGS: -"treenode: file node to open -function! s:openFileNode(treenode) - call s:putCursorInTreeWin() - - "if the file is already open in this tab then just stick the cursor in it - let winnr = bufwinnr('^' . a:treenode.path.strForOS(0) . '$') - if winnr != -1 - exec winnr . "wincmd w" - - else - if !s:isWindowUsable(winnr("#")) && s:firstNormalWindow() == -1 - call s:openFileNodeSplit(a:treenode) - else - try - if !s:isWindowUsable(winnr("#")) - exec s:firstNormalWindow() . "wincmd w" - else - wincmd p - endif - exec ("edit " . a:treenode.path.strForEditCmd()) - catch /^Vim\%((\a\+)\)\=:E37/ - call s:putCursorInTreeWin() - call s:echo("Cannot open file, it is already open and modified") - catch /^Vim\%((\a\+)\)\=:/ - echo v:exception - endtry - endif - endif -endfunction - -"FUNCTION: s:openFileNodeSplit(treenode) {{{2 -"Open the file represented by the given node in a new window. -"No action is taken for dir nodes -" -"ARGS: -"treenode: file node to open -function! s:openFileNodeSplit(treenode) - if a:treenode.path.isDirectory == 0 - try - call s:openNodeSplit(a:treenode) - catch /^NERDTree.view.FileOpen/ - call s:echo("Cannot open file, it is already open and modified" ) - endtry - endif -endfunction - -"FUNCTION: s:openNodeSplit(treenode) {{{2 -"Open the file/dir represented by the given node in a new window -" -"ARGS: -"treenode: file node to open -function! s:openNodeSplit(treenode) - call s:putCursorInTreeWin() - - " Save the user's settings for splitbelow and splitright - let savesplitbelow=&splitbelow - let savesplitright=&splitright - - " Figure out how to do the split based on the user's preferences. - " We want to split to the (left,right,top,bottom) of the explorer - " window, but we want to extract the screen real-estate from the - " window next to the explorer if possible. - " - " 'there' will be set to a command to move from the split window - " back to the explorer window - " - " 'back' will be set to a command to move from the explorer window - " back to the newly split window - " - " 'right' and 'below' will be set to the settings needed for - " splitbelow and splitright IF the explorer is the only window. - " - if s:shouldSplitVertically() - let there= g:NERDTreeWinPos == "left" ? "wincmd h" : "wincmd l" - let back = g:NERDTreeWinPos == "left" ? "wincmd l" : "wincmd h" - let right= g:NERDTreeWinPos == "left" - let below=0 - else - let there= g:NERDTreeWinPos == "top" ? "wincmd k" : "wincmd j" - let back = g:NERDTreeWinPos == "top" ? "wincmd j" : "wincmd k" - let below= g:NERDTreeWinPos == "top" - let right=0 - endif - - " Attempt to go to adjacent window - exec(back) - - let onlyOneWin = (winnr() == s:getTreeWinNum()) - - " If no adjacent window, set splitright and splitbelow appropriately - if onlyOneWin - let &splitright=right - let &splitbelow=below - else - " found adjacent window - invert split direction - let &splitright=!right - let &splitbelow=!below - endif - - " Create a variable to use if splitting vertically - let splitMode = "" - if (onlyOneWin && s:shouldSplitVertically()) || (!onlyOneWin && !s:shouldSplitVertically()) - let splitMode = "vertical" - endif - - echomsg splitMode - - " Open the new window - try - exec(splitMode." sp " . a:treenode.path.strForEditCmd()) - catch /^Vim\%((\a\+)\)\=:E37/ - call s:putCursorInTreeWin() - throw "NERDTree.view.FileOpen exception: ". a:treenode.path.str(0) ." is already open and modified." - catch /^Vim\%((\a\+)\)\=:/ - "do nothing - endtry - - "resize the tree window if no other window was open before - if onlyOneWin - let size = exists("t:NERDTreeOldWindowSize") ? t:NERDTreeOldWindowSize : g:NERDTreeWinSize - exec(there) - exec("silent ". splitMode ." resize ". size) - wincmd p - endif - - " Restore splitmode settings - let &splitbelow=savesplitbelow - let &splitright=savesplitright -endfunction - -"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{2 -"prints out the given msg and, if the user responds by pushing 'y' then the -"buffer with the given bufnum is deleted -" -"Args: -"bufnum: the buffer that may be deleted -"msg: a message that will be echoed to the user asking them if they wish to -" del the buffer -function! s:promptToDelBuffer(bufnum, msg) - echo a:msg - if nr2char(getchar()) == 'y' - exec "silent bdelete! " . a:bufnum - endif -endfunction - -"FUNCTION: s:putCursorOnBookmarkTable(){{{2 -"Places the cursor at the top of the bookmarks table -function! s:putCursorOnBookmarkTable() - if !t:NERDTreeShowBookmarks - throw "NERDTree.IllegalOperation exception: cant find bookmark table, bookmarks arent active" - endif - - let rootNodeLine = s:findRootNodeLineNumber() - - let line = 1 - while getline(line) !~ '^>-\+Bookmarks-\+$' - let line = line + 1 - if line >= rootNodeLine - throw "NERDTree.BookmarkTableNotFound exception: didnt find the bookmarks table" - endif - endwhile - call cursor(line, 0) -endfunction - -"FUNCTION: s:putCursorOnNode(treenode, isJump, recurseUpward){{{2 -"Places the cursor on the line number representing the given node -" -"Args: -"treenode: the node to put the cursor on -"isJump: 1 if this cursor movement should be counted as a jump by vim -"recurseUpward: try to put the cursor on the parent if the this node isnt -"visible -function! s:putCursorOnNode(treenode, isJump, recurseUpward) - let ln = s:findNodeLineNumber(a:treenode) - if ln != -1 - if a:isJump - mark ' - endif - call cursor(ln, col(".")) - else - if a:recurseUpward - let node = a:treenode - while s:findNodeLineNumber(node) == -1 && node != {} - let node = node.parent - call node.open() - endwhile - call s:renderView() - call s:putCursorOnNode(a:treenode, a:isJump, 0) - endif - endif -endfunction - -"FUNCTION: s:putCursorInTreeWin(){{{2 -"Places the cursor in the nerd tree window -function! s:putCursorInTreeWin() - if !s:isTreeOpen() - throw "NERDTree.view.InvalidOperation Exception: No NERD tree window exists" - endif - - exec s:getTreeWinNum() . "wincmd w" -endfunction - -"FUNCTION: s:renderBookmarks {{{2 -function! s:renderBookmarks() - - call setline(line(".")+1, ">----------Bookmarks----------") - call cursor(line(".")+1, col(".")) - - for i in s:Bookmark.Bookmarks() - call setline(line(".")+1, i.str()) - call cursor(line(".")+1, col(".")) - endfor - - call setline(line(".")+1, '') - call cursor(line(".")+1, col(".")) -endfunction -"FUNCTION: s:renderView {{{2 -"The entry function for rendering the tree. Renders the root then calls -"s:drawTree to draw the children of the root -" -"Args: -function! s:renderView() - execute s:getTreeWinNum() . "wincmd w" - - setlocal modifiable - - "remember the top line of the buffer and the current line so we can - "restore the view exactly how it was - let curLine = line(".") - let curCol = col(".") - let topLine = line("w0") - - "delete all lines in the buffer (being careful not to clobber a register) - silent 1,$delete _ - - call s:dumpHelp() - - "delete the blank line before the help and add one after it - call setline(line(".")+1, "") - call cursor(line(".")+1, col(".")) - - if t:NERDTreeShowBookmarks - call s:renderBookmarks() - endif - - "add the 'up a dir' line - call setline(line(".")+1, s:tree_up_dir_line) - call cursor(line(".")+1, col(".")) - - "draw the header line - call setline(line(".")+1, t:NERDTreeRoot.path.str(0)) - call cursor(line(".")+1, col(".")) - - "draw the tree - call s:drawTree(t:NERDTreeRoot, 0, 0, [], t:NERDTreeRoot.getChildCount() == 1) - - "delete the blank line at the top of the buffer - silent 1,1delete _ - - "restore the view - let old_scrolloff=&scrolloff - let &scrolloff=0 - call cursor(topLine, 1) - normal! zt - call cursor(curLine, curCol) - let &scrolloff = old_scrolloff - - setlocal nomodifiable -endfunction - -"FUNCTION: s:renderViewSavingPosition {{{2 -"Renders the tree and ensures the cursor stays on the current node or the -"current nodes parent if it is no longer available upon re-rendering -function! s:renderViewSavingPosition() - let currentNode = s:getSelectedNode() - - "go up the tree till we find a node that will be visible or till we run - "out of nodes - while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot() - let currentNode = currentNode.parent - endwhile - - call s:renderView() - - if currentNode != {} - call s:putCursorOnNode(currentNode, 0, 0) - endif -endfunction -"FUNCTION: s:restoreScreenState() {{{2 -" -"Sets the screen state back to what it was when s:saveScreenState was last -"called. -" -"Assumes the cursor is in the NERDTree window -function! s:restoreScreenState() - if !exists("t:NERDTreeOldTopLine") || !exists("t:NERDTreeOldPos") || !exists("t:NERDTreeOldWindowSize") - return - endif - exec("silent ". (s:shouldSplitVertically() ? "vertical" : "") ." resize ".t:NERDTreeOldWindowSize) - - let old_scrolloff=&scrolloff - let &scrolloff=0 - call cursor(t:NERDTreeOldTopLine, 0) - normal! zt - call setpos(".", t:NERDTreeOldPos) - let &scrolloff=old_scrolloff -endfunction - -"FUNCTION: s:saveScreenState() {{{2 -"Saves the current cursor position in the current buffer and the window -"scroll position -function! s:saveScreenState() - let win = winnr() - try - call s:putCursorInTreeWin() - let t:NERDTreeOldPos = getpos(".") - let t:NERDTreeOldTopLine = line("w0") - let t:NERDTreeOldWindowSize = s:shouldSplitVertically() ? winwidth("") : winheight("") - exec win . "wincmd w" - catch /NERDTree.view.InvalidOperation/ - endtry -endfunction - -"FUNCTION: s:setupSyntaxHighlighting() {{{2 -function! s:setupSyntaxHighlighting() - "treeFlags are syntax items that should be invisible, but give clues as to - "how things should be highlighted - syn match treeFlag #\~# - syn match treeFlag #\[RO\]# - - "highlighting for the .. (up dir) line at the top of the tree - execute "syn match treeUp #". s:tree_up_dir_line ."#" - - "highlighting for the ~/+ symbols for the directory nodes - syn match treeClosable #\~\<# - syn match treeClosable #\~\.# - syn match treeOpenable #+\<# - syn match treeOpenable #+\.#he=e-1 - - "highlighting for the tree structural parts - syn match treePart #|# - syn match treePart #`# - syn match treePartFile #[|`]-#hs=s+1 contains=treePart - - "quickhelp syntax elements - syn match treeHelpKey #" \{1,2\}[^ ]*:#hs=s+2,he=e-1 - syn match treeHelpKey #" \{1,2\}[^ ]*,#hs=s+2,he=e-1 - syn match treeHelpTitle #" .*\~#hs=s+2,he=e-1 contains=treeFlag - syn match treeToggleOn #".*(on)#hs=e-2,he=e-1 contains=treeHelpKey - syn match treeToggleOff #".*(off)#hs=e-3,he=e-1 contains=treeHelpKey - syn match treeHelpCommand #" :.\{-}\>#hs=s+3 - syn match treeHelp #^".*# contains=treeHelpKey,treeHelpTitle,treeFlag,treeToggleOff,treeToggleOn,treeHelpCommand - - "highlighting for readonly files - syn match treeRO #[\/0-9a-zA-Z]\+.*\[RO\]# contains=treeFlag,treeBookmark - - "highlighting for sym links - syn match treeLink #[^-| `].* -> # contains=treeBookmark,treeOpenable,treeClosable,treeDirSlash - - "highlighing for directory nodes and file nodes - syn match treeDirSlash #/# - syn match treeDir #[^-| `].*/# contains=treeLink,treeDirSlash,treeOpenable,treeClosable - syn match treeExecFile #[|`]-.*\*\($\| \)# contains=treeLink,treePart,treeRO,treePartFile,treeBookmark - syn match treeFile #|-.*# contains=treeLink,treePart,treeRO,treePartFile,treeBookmark,treeExecFile - syn match treeFile #`-.*# contains=treeLink,treePart,treeRO,treePartFile,treeBookmark,treeExecFile - syn match treeCWD #^/.*$# - - "highlighting for bookmarks - syn match treeBookmark # {.*}#hs=s+1 - - "highlighting for the bookmarks table - syn match treeBookmarksLeader #^># - syn match treeBookmarksHeader #^>-\+Bookmarks-\+$# contains=treeBookmarksLeader - syn match treeBookmarkName #^>.\{-} #he=e-1 contains=treeBookmarksLeader - syn match treeBookmark #^>.*$# contains=treeBookmarksLeader,treeBookmarkName,treeBookmarksHeader - - if g:NERDChristmasTree - hi def link treePart Special - hi def link treePartFile Type - hi def link treeFile Normal - hi def link treeExecFile Title - hi def link treeDirSlash Identifier - hi def link treeClosable Type - else - hi def link treePart Normal - hi def link treePartFile Normal - hi def link treeFile Normal - hi def link treeClosable Title - endif - - hi def link treeBookmarksHeader statement - hi def link treeBookmarksLeader ignore - hi def link treeBookmarkName Identifier - hi def link treeBookmark normal - - hi def link treeHelp String - hi def link treeHelpKey Identifier - hi def link treeHelpCommand Identifier - hi def link treeHelpTitle Macro - hi def link treeToggleOn Question - hi def link treeToggleOff WarningMsg - - hi def link treeDir Directory - hi def link treeUp Directory - hi def link treeCWD Statement - hi def link treeLink Macro - hi def link treeOpenable Title - hi def link treeFlag ignore - hi def link treeRO WarningMsg - hi def link treeBookmark Statement - - hi def link NERDTreeCurrentNode Search -endfunction - -" Function: s:shouldSplitVertically() {{{2 -" Returns 1 if g:NERDTreeWinPos is 'left' or 'right' -function! s:shouldSplitVertically() - return g:NERDTreeWinPos == 'left' || g:NERDTreeWinPos == 'right' -endfunction -"FUNCTION: s:stripMarkupFromLine(line, removeLeadingSpaces){{{2 -"returns the given line with all the tree parts stripped off -" -"Args: -"line: the subject line -"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces = -"any spaces before the actual text of the node) -function! s:stripMarkupFromLine(line, removeLeadingSpaces) - let line = a:line - "remove the tree parts and the leading space - let line = substitute (line, s:tree_markup_reg,"","") - - "strip off any read only flag - let line = substitute (line, ' \[RO\]', "","") - - "strip off any bookmark flags - let line = substitute (line, ' {[^}]*}', "","") - - "strip off any executable flags - let line = substitute (line, '*\ze\($\| \)', "","") - - let wasdir = 0 - if line =~ '/$' - let wasdir = 1 - endif - let line = substitute (line,' -> .*',"","") " remove link to - if wasdir == 1 - let line = substitute (line, '/\?$', '/', "") - endif - - if a:removeLeadingSpaces - let line = substitute (line, '^ *', '', '') - endif - - return line -endfunction - -"FUNCTION: s:toggle(dir) {{{2 -"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is -"closed it is restored or initialized (if it doesnt exist) -" -"Args: -"dir: the full path for the root node (is only used if the NERD tree is being -"initialized. -function! s:toggle(dir) - if s:treeExistsForTab() - if !s:isTreeOpen() - call s:createTreeWin() - call s:renderView() - - call s:restoreScreenState() - else - call s:closeTree() - endif - else - call s:initNerdTree(a:dir) - endif -endfunction -"SECTION: Interface bindings {{{1 -"============================================================ -"FUNCTION: s:activateNode(forceKeepWindowOpen) {{{2 -"If the current node is a file, open it in the previous window (or a new one -"if the previous is modified). If it is a directory then it is opened. -" -"args: -"forceKeepWindowOpen - dont close the window even if NERDTreeQuitOnOpen is set -function! s:activateNode(forceKeepWindowOpen) - if getline(".") == s:tree_up_dir_line - return s:upDir(0) - endif - - let treenode = s:getSelectedNode() - if treenode != {} - if treenode.path.isDirectory - call treenode.toggleOpen() - call s:renderView() - call s:putCursorOnNode(treenode, 0, 0) - else - call s:openFileNode(treenode) - if !a:forceKeepWindowOpen - call s:closeTreeIfQuitOnOpen() - end - endif - else - let bookmark = s:getSelectedBookmark() - if !empty(bookmark) - if bookmark.path.isDirectory - call bookmark.toRoot() - else - if bookmark.validate() - call s:openFileNode(s:TreeFileNode.New(bookmark.path)) - endif - endif - endif - endif -endfunction - -"FUNCTION: s:bindMappings() {{{2 -function! s:bindMappings() - " set up mappings and commands for this buffer - nnoremap <silent> <buffer> <middlerelease> :call <SID>handleMiddleMouse()<cr> - nnoremap <silent> <buffer> <leftrelease> <leftrelease>:call <SID>checkForActivate()<cr> - nnoremap <silent> <buffer> <2-leftmouse> :call <SID>activateNode(0)<cr> - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapActivateNode . " :call <SID>activateNode(0)<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenSplit ." :call <SID>openEntrySplit(0)<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapPreview ." :call <SID>previewNode(0)<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapPreviewSplit ." :call <SID>previewNode(1)<cr>" - - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapExecute ." :call <SID>executeNode()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenRecursively ." :call <SID>openNodeRecursively()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapUpdirKeepOpen ." :call <SID>upDir(1)<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapUpdir ." :call <SID>upDir(0)<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapChangeRoot ." :call <SID>chRoot()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapChdir ." :call <SID>chCwd()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapQuit ." :NERDTreeToggle<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapRefreshRoot ." :call <SID>refreshRoot()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapRefresh ." :call <SID>refreshCurrent()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapHelp ." :call <SID>displayHelp()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapToggleHidden ." :call <SID>toggleShowHidden()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapToggleFilters ." :call <SID>toggleIgnoreFilter()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapToggleFiles ." :call <SID>toggleShowFiles()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapToggleBookmarks ." :call <SID>toggleShowBookmarks()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapCloseDir ." :call <SID>closeCurrentDir()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapCloseChildren ." :call <SID>closeChildren()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapFilesystemMenu ." :call <SID>showFileSystemMenu()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpParent ." :call <SID>jumpToParent()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpNextSibling ." :call <SID>jumpToSibling(1)<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpPrevSibling ." :call <SID>jumpToSibling(0)<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpFirstChild ." :call <SID>jumpToFirstChild()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpLastChild ." :call <SID>jumpToLastChild()<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpRoot ." :call <SID>jumpToRoot()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenInTab ." :call <SID>openInNewTab(0)<cr>" - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenInTabSilent ." :call <SID>openInNewTab(1)<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapOpenExpl ." :call <SID>openExplorer()<cr>" - - exec "nnoremap <silent> <buffer> ". g:NERDTreeMapDeleteBookmark ." :call <SID>deleteBookmark()<cr>" - - command! -buffer -nargs=1 Bookmark :call <SID>bookmarkNode('<args>') - command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 RevealBookmark :call <SID>revealBookmark('<args>') - command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 OpenBookmark :call <SID>openBookmark('<args>') - command! -buffer -complete=customlist,s:completeBookmarks -nargs=* ClearBookmarks call <SID>clearBookmarks('<args>') - command! -buffer -complete=customlist,s:completeBookmarks -nargs=+ BookmarkToRoot call s:Bookmark.ToRoot('<args>') - command! -buffer -nargs=0 ClearAllBookmarks call s:Bookmark.ClearAll() <bar> call <SID>renderView() - command! -buffer -nargs=0 ReadBookmarks call s:Bookmark.CacheBookmarks(0) <bar> call <SID>renderView() - command! -buffer -nargs=0 WriteBookmarks call s:Bookmark.Write() -endfunction - -" FUNCTION: s:bookmarkNode(name) {{{2 -" Associate the current node with the given name -function! s:bookmarkNode(name) - let currentNode = s:getSelectedNode() - if currentNode != {} - try - call currentNode.bookmark(a:name) - call s:renderView() - catch /NERDTree.IllegalBookmarkName/ - call s:echo("bookmark names must not contain spaces") - endtry - else - call s:echo("select a node first") - endif -endfunction -"FUNCTION: s:checkForActivate() {{{2 -"Checks if the click should open the current node, if so then activate() is -"called (directories are automatically opened if the symbol beside them is -"clicked) -function! s:checkForActivate() - let currentNode = s:getSelectedNode() - if currentNode != {} - let startToCur = strpart(getline(line(".")), 0, col(".")) - let char = strpart(startToCur, strlen(startToCur)-1, 1) - - "if they clicked a dir, check if they clicked on the + or ~ sign - "beside it - if currentNode.path.isDirectory - if startToCur =~ s:tree_markup_reg . '$' && char =~ '[+~]' - call s:activateNode(0) - return - endif - endif - - if (g:NERDTreeMouseMode == 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode == 3 - if char !~ s:tree_markup_reg && startToCur !~ '\/$' - call s:activateNode(0) - return - endif - endif - endif -endfunction - -" FUNCTION: s:chCwd() {{{2 -function! s:chCwd() - let treenode = s:getSelectedNode() - if treenode == {} - call s:echo("Select a node first") - return - endif - - try - call treenode.path.changeToDir() - catch /^NERDTree.Path.Change/ - call s:echoWarning("could not change cwd") - endtry -endfunction - -" FUNCTION: s:chRoot() {{{2 -" changes the current root to the selected one -function! s:chRoot() - let treenode = s:getSelectedNode() - if treenode == {} - call s:echo("Select a node first") - return - endif - - call treenode.makeRoot() - call s:renderView() - call s:putCursorOnNode(t:NERDTreeRoot, 0, 0) -endfunction - -" FUNCTION: s:clearBookmarks(bookmarks) {{{2 -function! s:clearBookmarks(bookmarks) - if a:bookmarks == '' - let currentNode = s:getSelectedNode() - if currentNode != {} - call currentNode.clearBoomarks() - endif - else - for name in split(a:bookmarks, ' ') - let bookmark = s:Bookmark.BookmarkFor(name) - call bookmark.delete() - endfor - endif - call s:renderView() -endfunction -" FUNCTION: s:closeChildren() {{{2 -" closes all childnodes of the current node -function! s:closeChildren() - let currentNode = s:getSelectedDir() - if currentNode == {} - call s:echo("Select a node first") - return - endif - - call currentNode.closeChildren() - call s:renderView() - call s:putCursorOnNode(currentNode, 0, 0) -endfunction -" FUNCTION: s:closeCurrentDir() {{{2 -" closes the parent dir of the current node -function! s:closeCurrentDir() - let treenode = s:getSelectedNode() - if treenode == {} - call s:echo("Select a node first") - return - endif - - let parent = treenode.parent - if parent.isRoot() - call s:echo("cannot close tree root") - else - call treenode.parent.close() - call s:renderView() - call s:putCursorOnNode(treenode.parent, 0, 0) - endif -endfunction - -" FUNCTION: s:copyNode() {{{2 -function! s:copyNode() - let currentNode = s:getSelectedNode() - if currentNode == {} - call s:echo("Put the cursor on a file node first") - return - endif - - let newNodePath = input("Copy the current node\n" . - \ "==========================================================\n" . - \ "Enter the new path to copy the node to: \n" . - \ "", currentNode.path.str(0)) - - if newNodePath != "" - "strip trailing slash - let newNodePath = substitute(newNodePath, '\/$', '', '') - - let confirmed = 1 - if currentNode.path.copyingWillOverwrite(newNodePath) - call s:echo("\nWarning: copying may overwrite files! Continue? (yN)") - let choice = nr2char(getchar()) - let confirmed = choice == 'y' - endif - - if confirmed - try - let newNode = currentNode.copy(newNodePath) - call s:renderView() - call s:putCursorOnNode(newNode, 0, 0) - catch /^NERDTree/ - call s:echoWarning("Could not copy node") - endtry - endif - else - call s:echo("Copy aborted.") - endif - redraw -endfunction - -" FUNCTION: s:deleteBookmark() {{{2 -" if the cursor is on a bookmark, prompt to delete -function! s:deleteBookmark() - let bookmark = s:getSelectedBookmark() - if bookmark == {} - call s:echo("Put the cursor on a bookmark") - return - endif - - echo "Are you sure you wish to delete the bookmark:\n\"" . bookmark.name . "\" (yN):" - - if nr2char(getchar()) == 'y' - try - call bookmark.delete() - call s:renderView() - redraw - catch /^NERDTree/ - call s:echoWarning("Could not remove bookmark") - endtry - else - call s:echo("delete aborted" ) - endif - -endfunction - -" FUNCTION: s:deleteNode() {{{2 -" if the current node is a file, pops up a dialog giving the user the option -" to delete it -function! s:deleteNode() - let currentNode = s:getSelectedNode() - if currentNode == {} - call s:echo("Put the cursor on a file node first") - return - endif - - let confirmed = 0 - - if currentNode.path.isDirectory - let choice =input("Delete the current node\n" . - \ "==========================================================\n" . - \ "STOP! To delete this entire directory, type 'yes'\n" . - \ "" . currentNode.path.strForOS(0) . ": ") - let confirmed = choice == 'yes' - else - echo "Delete the current node\n" . - \ "==========================================================\n". - \ "Are you sure you wish to delete the node:\n" . - \ "" . currentNode.path.strForOS(0) . " (yN):" - let choice = nr2char(getchar()) - let confirmed = choice == 'y' - endif - - - if confirmed - try - call currentNode.delete() - call s:renderView() - - "if the node is open in a buffer, ask the user if they want to - "close that buffer - let bufnum = bufnr(currentNode.path.str(0)) - if buflisted(bufnum) - let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) == -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" - call s:promptToDelBuffer(bufnum, prompt) - endif - - redraw - catch /^NERDTree/ - call s:echoWarning("Could not remove node") - endtry - else - call s:echo("delete aborted" ) - endif - -endfunction - -" FUNCTION: s:displayHelp() {{{2 -" toggles the help display -function! s:displayHelp() - let t:treeShowHelp = t:treeShowHelp ? 0 : 1 - call s:renderView() - call s:centerView() -endfunction - -" FUNCTION: s:executeNode() {{{2 -function! s:executeNode() - let treenode = s:getSelectedNode() - if treenode == {} || treenode.path.isDirectory - call s:echo("Select an executable file node first" ) - else - echo "NERDTree executor\n" . - \ "==========================================================\n". - \ "Complete the command to execute (add arguments etc): \n\n" - let cmd = treenode.path.strForOS(1) - let cmd = input(':!', cmd . ' ') - - if cmd != '' - exec ':!' . cmd - else - call s:echo("command aborted") - endif - endif -endfunction - -" FUNCTION: s:handleMiddleMouse() {{{2 -function! s:handleMiddleMouse() - let curNode = s:getSelectedNode() - if curNode == {} - call s:echo("Put the cursor on a node first" ) - return - endif - - if curNode.path.isDirectory - call s:openExplorer() - else - call s:openEntrySplit(0) - endif -endfunction - - -" FUNCTION: s:insertNewNode() {{{2 -" Adds a new node to the filesystem and then into the tree -function! s:insertNewNode() - let curDirNode = s:getSelectedDir() - if curDirNode == {} - call s:echo("Put the cursor on a node first" ) - return - endif - - let newNodeName = input("Add a childnode\n". - \ "==========================================================\n". - \ "Enter the dir/file name to be created. Dirs end with a '/'\n" . - \ "", curDirNode.path.strForGlob() . s:os_slash) - - if newNodeName == '' - call s:echo("Node Creation Aborted.") - return - endif - - try - let newPath = s:Path.Create(newNodeName) - let parentNode = t:NERDTreeRoot.findNode(newPath.getPathTrunk()) - - let newTreeNode = s:TreeFileNode.New(newPath) - if parentNode.isOpen || !empty(parentNode.children) - call parentNode.addChild(newTreeNode, 1) - call s:renderView() - call s:putCursorOnNode(newTreeNode, 1, 0) - endif - catch /^NERDTree/ - call s:echoWarning("Node Not Created.") - endtry -endfunction - -" FUNCTION: s:jumpToFirstChild() {{{2 -" wrapper for the jump to child method -function! s:jumpToFirstChild() - call s:jumpToChild(0) -endfunction - -" FUNCTION: s:jumpToLastChild() {{{2 -" wrapper for the jump to child method -function! s:jumpToLastChild() - call s:jumpToChild(1) -endfunction - -" FUNCTION: s:jumpToParent() {{{2 -" moves the cursor to the parent of the current node -function! s:jumpToParent() - let currentNode = s:getSelectedNode() - if !empty(currentNode) - if !empty(currentNode.parent) - call s:putCursorOnNode(currentNode.parent, 1, 0) - call s:centerView() - else - call s:echo("cannot jump to parent") - endif - else - call s:echo("put the cursor on a node first") - endif -endfunction - -" FUNCTION: s:jumpToRoot() {{{2 -" moves the cursor to the root node -function! s:jumpToRoot() - call s:putCursorOnNode(t:NERDTreeRoot, 1, 0) - call s:centerView() -endfunction - -" FUNCTION: s:jumpToSibling() {{{2 -" moves the cursor to the sibling of the current node in the given direction -" -" Args: -" forward: 1 if the cursor should move to the next sibling, 0 if it should -" move back to the previous sibling -function! s:jumpToSibling(forward) - let currentNode = s:getSelectedNode() - if !empty(currentNode) - let sibling = currentNode.findSibling(a:forward) - - if !empty(sibling) - call s:putCursorOnNode(sibling, 1, 0) - call s:centerView() - endif - else - call s:echo("put the cursor on a node first") - endif -endfunction - -" FUNCTION: s:openBookmark(name) {{{2 -" put the cursor on the given bookmark and, if its a file, open it -function! s:openBookmark(name) - try - let targetNode = s:Bookmark.GetNodeForName(a:name, 0) - call s:putCursorOnNode(targetNode, 0, 1) - redraw! - catch /NERDTree.BookmarkedNodeNotFound/ - call s:echo("note - target node is not cached") - let bookmark = s:Bookmark.BookmarkFor(a:name) - let targetNode = s:TreeFileNode.New(bookmark.path) - endtry - if targetNode.path.isDirectory - call s:openExplorerFor(targetNode) - else - call s:openFileNode(targetNode) - endif -endfunction -" FUNCTION: s:openEntrySplit(forceKeepWindowOpen) {{{2 -"Opens the currently selected file from the explorer in a -"new window -" -"args: -"forceKeepWindowOpen - dont close the window even if NERDTreeQuitOnOpen is set -function! s:openEntrySplit(forceKeepWindowOpen) - let treenode = s:getSelectedNode() - if treenode != {} - call s:openFileNodeSplit(treenode) - if !a:forceKeepWindowOpen - call s:closeTreeIfQuitOnOpen() - endif - else - call s:echo("select a node first") - endif -endfunction - -" FUNCTION: s:openExplorer() {{{2 -function! s:openExplorer() - let treenode = s:getSelectedDir() - if treenode != {} - call s:openExplorerFor(treenode) - else - call s:echo("select a node first") - endif -endfunction - -" FUNCTION: s:openInNewTab(stayCurrentTab) {{{2 -" Opens the selected node or bookmark in a new tab -" Args: -" stayCurrentTab: if 1 then vim will stay in the current tab, if 0 then vim -" will go to the tab where the new file is opened -function! s:openInNewTab(stayCurrentTab) - let currentTab = tabpagenr() - - let treenode = s:getSelectedNode() - if treenode != {} - if treenode.path.isDirectory - tabnew - call s:initNerdTree(treenode.path.strForOS(0)) - else - exec "tabedit " . treenode.path.strForEditCmd() - endif - else - let bookmark = s:getSelectedBookmark() - if bookmark != {} - if bookmark.path.isDirectory - tabnew - call s:initNerdTree(bookmark.name) - else - exec "tabedit " . bookmark.path.strForEditCmd() - endif - endif - endif - if a:stayCurrentTab - exec "tabnext " . currentTab - endif -endfunction - -" FUNCTION: s:openNodeRecursively() {{{2 -function! s:openNodeRecursively() - let treenode = s:getSelectedNode() - if treenode == {} || treenode.path.isDirectory == 0 - call s:echo("Select a directory node first" ) - else - call s:echo("Recursively opening node. Please wait...") - call treenode.openRecursively() - call s:renderView() - redraw - call s:echo("Recursively opening node. Please wait... DONE") - endif - -endfunction - -"FUNCTION: s:previewNode() {{{2 -function! s:previewNode(openNewWin) - if a:openNewWin - call s:openEntrySplit(1) - else - call s:activateNode(1) - end - call s:putCursorInTreeWin() -endfunction - -" FUNCTION: s:revealBookmark(name) {{{2 -" put the cursor on the node associate with the given name -function! s:revealBookmark(name) - try - let targetNode = s:Bookmark.GetNodeForName(a:name, 0) - call s:putCursorOnNode(targetNode, 0, 1) - catch /NERDTree.BookmarkDoesntExist/ - call s:echo("Bookmark isnt cached under the current root") - endtry -endfunction -" FUNCTION: s:refreshRoot() {{{2 -" Reloads the current root. All nodes below this will be lost and the root dir -" will be reloaded. -function! s:refreshRoot() - call s:echo("Refreshing the root node. This could take a while...") - call t:NERDTreeRoot.refresh() - call s:renderView() - redraw - call s:echo("Refreshing the root node. This could take a while... DONE") -endfunction - -" FUNCTION: s:refreshCurrent() {{{2 -" refreshes the root for the current node -function! s:refreshCurrent() - let treenode = s:getSelectedDir() - if treenode == {} - call s:echo("Refresh failed. Select a node first") - return - endif - - call s:echo("Refreshing node. This could take a while...") - call treenode.refresh() - call s:renderView() - redraw - call s:echo("Refreshing node. This could take a while... DONE") -endfunction -" FUNCTION: s:renameCurrent() {{{2 -" allows the user to rename the current node -function! s:renameCurrent() - let curNode = s:getSelectedNode() - if curNode == {} - call s:echo("Put the cursor on a node first" ) - return - endif - - let newNodePath = input("Rename the current node\n" . - \ "==========================================================\n" . - \ "Enter the new path for the node: \n" . - \ "", curNode.path.strForOS(0)) - - if newNodePath == '' - call s:echo("Node Renaming Aborted.") - return - endif - - try - let bufnum = bufnr(curNode.path.str(0)) - - call curNode.rename(newNodePath) - call s:renderView() - - "if the node is open in a buffer, ask the user if they want to - "close that buffer - if bufnum != -1 - let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) == -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" - call s:promptToDelBuffer(bufnum, prompt) - endif - - call s:putCursorOnNode(curNode, 1, 0) - - redraw - catch /^NERDTree/ - call s:echoWarning("Node Not Renamed.") - endtry -endfunction - -" FUNCTION: s:showFileSystemMenu() {{{2 -function! s:showFileSystemMenu() - let curNode = s:getSelectedNode() - if curNode == {} - call s:echo("Put the cursor on a node first" ) - return - endif - - - let prompt = "NERDTree Filesystem Menu\n" . - \ "==========================================================\n". - \ "Select the desired operation: \n" . - \ " (a)dd a childnode\n". - \ " (m)ove the current node\n". - \ " (d)elete the current node\n" - if s:Path.CopyingSupported() - let prompt = prompt . " (c)opy the current node\n\n" - else - let prompt = prompt . " \n" - endif - - echo prompt - - let choice = nr2char(getchar()) - - if choice ==? "a" - call s:insertNewNode() - elseif choice ==? "m" - call s:renameCurrent() - elseif choice ==? "d" - call s:deleteNode() - elseif choice ==? "c" && s:Path.CopyingSupported() - call s:copyNode() - endif -endfunction - -" FUNCTION: s:toggleIgnoreFilter() {{{2 -" toggles the use of the NERDTreeIgnore option -function! s:toggleIgnoreFilter() - let t:NERDTreeIgnoreEnabled = !t:NERDTreeIgnoreEnabled - call s:renderViewSavingPosition() - call s:centerView() -endfunction - -" FUNCTION: s:toggleShowBookmarks() {{{2 -" toggles the display of bookmarks -function! s:toggleShowBookmarks() - let t:NERDTreeShowBookmarks = !t:NERDTreeShowBookmarks - if t:NERDTreeShowBookmarks - call s:renderView() - call s:putCursorOnBookmarkTable() - else - call s:renderViewSavingPosition() - endif - call s:centerView() -endfunction -" FUNCTION: s:toggleShowFiles() {{{2 -" toggles the display of hidden files -function! s:toggleShowFiles() - let t:NERDTreeShowFiles = !t:NERDTreeShowFiles - call s:renderViewSavingPosition() - call s:centerView() -endfunction - -" FUNCTION: s:toggleShowHidden() {{{2 -" toggles the display of hidden files -function! s:toggleShowHidden() - let t:NERDTreeShowHidden = !t:NERDTreeShowHidden - call s:renderViewSavingPosition() - call s:centerView() -endfunction - -"FUNCTION: s:upDir(keepState) {{{2 -"moves the tree up a level -" -"Args: -"keepState: 1 if the current root should be left open when the tree is -"re-rendered -function! s:upDir(keepState) - let cwd = t:NERDTreeRoot.path.str(0) - if cwd == "/" || cwd =~ '^[^/]..$' - call s:echo("already at top dir") - else - if !a:keepState - call t:NERDTreeRoot.close() - endif - - let oldRoot = t:NERDTreeRoot - - if empty(t:NERDTreeRoot.parent) - let path = t:NERDTreeRoot.path.getPathTrunk() - let newRoot = s:TreeDirNode.New(path) - call newRoot.open() - call newRoot.transplantChild(t:NERDTreeRoot) - let t:NERDTreeRoot = newRoot - else - let t:NERDTreeRoot = t:NERDTreeRoot.parent - - endif - - call s:renderView() - call s:putCursorOnNode(oldRoot, 0, 0) - endif -endfunction - - -"reset &cpo back to users setting -let &cpo = s:old_cpo - -" vim: set sw=4 sts=4 et fdm=marker: |
